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The Best Magic Items for Wizards in Dungeons and Dragons (D&D) 5e

The Perfect List for every Blackstaff and Mordenkainen

By Theo James TaylorPublished 3 years ago Updated 2 years ago 9 min read
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The Best Magic Items for Wizards in Dungeons and Dragons (D&D) 5e
Photo by Roman Kraft on Unsplash

Magic items in Dungeons and Dragons are meant as magical rewards for adventuring and exploring your campaign. Every D&D campaign is full of great loot placed by your DM, but if you ever have a pile of gold burning a whole in your pocket and are looking for somewhere to put it all, here are some suggestions!

Whether you are a player looking for the best items for your character, or a DM who is looking to tailor the loot in your campaign to the classes your party is playing, here is the perfect list for magical items for Wizards in Dungeons and Dragons 5e that every wizard is gonna want to attune to!

Cloak of Displacement:

The Cloak of Displacement gives opponents disadvantage to hit you on all attack rolls until the first time you are hit, at which point the cloak stops working. Effectively, until you are hit, it’s as if you took the Dodge Action on your turn. Now the reason this item goes right at the top of the list (besides being one of my personal favorite items in the game), is that Wizards are one of the squishiest classes in the game. The wizard can bend reality to their will with some mad book learning, but at the end of the day it does not take too many hits to lay you on your back. Cloak of Displacement is your freaking hero, and I swear to god it’ll keep you kicking long enough for your Disintegrate to destroy all the DM’s favorite monsters.

Spell Gem:

These helpful little items are very similar to the Pearl of Power in that they let you use them to cast a spell, though what level of spell varies depending on the gem with varying levels of power. These gems can be used again and again, similarly in a fashion to a mixture of scrolls and Pearls of Power, by storing new spells in the gem when you have expended the old one. They rank all the way to 9th level, depending on if your DM will let you have them of course. Due to the fact that these gems ridiculously do not require attunement, your wizard can pump these gems full of spell slots whenever you have a little downtime, and be kicking out even more spells than you ever should be able to.

Wand of the War Mage +1/2/3

The Wand of the War Mage is an all around good item, giving its user +1 to attack rolls and allowing them to ignore 1/2 cover with their spell attacks. The bonus to attack rolls goes up with the rarity of the wand, making them perfect for offensive wizards who have chosen attack roll spells like Scorching Ray.

Bracers of Defense:

Fairly simple, these bracers give you a +2 bonus to Armor Class, but can’t be worn by anyone who uses armor. As such, these are a key item for Wizards to not get outclassed by magical armor and shields that the other frontliners are wearing. And the best part is you can wear them while casting Shield or using other AC buffing spells as sses in the game. The wizard can bend reality to their will with some mad book learning, but at the end of the day it does not take too many hits to lay you on your back. Cloak of Displacement is your freaking hero, and I swear to god it’ll keep you kicking long enough for your Disintegrate to destroy all the DM’s favorite monsters.

Spell Gem:

These helpful little items are very similar to the Pearl of Power in that they let you use them to cast a spell, though what level of spell varies depending on the gem with varying levels of power. These gems can be used again and again, similarly in a fashion to a mixture of scrolls and Pearls of Power, by storing new spells in the gem when you have expended the old one. They rank all the way to 9th level, depending on if your DM will let you have them of course. Due to the fact that these gems ridiculously do not require attunement, your wizard can pump these gems full of spell slots whenever you have a little downtime, and be kicking out even more spells than you ever should be able to.

Wand of the War Mage +1/2/3

The Wand of the War Mage is an all around good item, giving its user +1 to attack rolls and allowing them to ignore 1/2 cover with their spell attacks. The bonus to attack rolls goes up with the rarity of the wand, making them perfect for offensive wizards who have chosen attack roll spells like Scorching Ray.

Bracers of Defense:

Fairly simple, these bracers give you a +2 bonus to Armor Class, but can’t be worn by anyone who uses armor. As such, these are a key item for Wizards to not get outclassed by magical armor and shields that the other frontliners are wearing. And the best part is you can wear them while casting Shield or using other AC buffing spells as long as you aren’t actually wearing armor.

Illusionist’s Bracers

Now I’m not saying that whoever made Eberron is some kind of crazed magic item lunatic...but they are. However, their saving grace is that they did make this item Very Rare. The Illusionist’s Bracers allow a Wizard to cast a Cantrip twice in one turn, using a bonus action to cast the same Cantrip they cast as their action a second time. If somehow you convince your DM to let you get this early on, you’re gonna be crazy cool! While this isn’t as useful for you as a Sorcerer or a Warlock, it is still incredibly handy to have.

Pearl of Power/Ring of Spell Storing.

While Wizards do not face the same lack of spells that Warlocks do, they still have less spell flexibility than Sorcerers do with their spell slots. As such, it is extremely useful to have a couple of extra spell slots. Either one of these items fits the bill, and is crazy handy to have if you’re going on multiple encounters without a long rest in sight.

Staff of Power:

This is the holy grail for most casters, this big staff is full of spells like Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). The Staff holds 20 charges total, so it can really pack a punch when you want it to. In addition it regains a truly ridiculous number of charges each morning, so you don’t even have to try to save these. There’s a good reason this staff is Very Rare, but it probably should be Legendary, just don’t tell your DM that.

Wondrous Spellbooks:

These new magic items in Tasha’s Cauldron of Everything are flat out the best magic items in the game for their various rarities. In addition to giving the Wizard other substantial bonuses, they can serve as the Wizard’s spellbook and be used as their Arcane Focus. In addition, many of them have 10-15 spells that the Wizard is treated as knowing simply for owning the book and being attuned to it. The Alchemical Compendium, Arcane Grimoire, Atlas of Endless Horizons, Duplicitous Manuscript, Fulminating Treatise, Heart Weaver’s Primer, Libram of Souls and Flesh, Planecaller’s Codex and Protective Verses are all books to look up and see which has a spell list most fitting of your character. DO NOT let these books slide if the DM hands one out, or if you can find it to buy in your world, and the DM lets you have it, they are amazing and frankly, incredibly broken.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! This series of articles is designed to help you build the best Wizard you can. So, if you're interested in more articles about Wizards, follow the links below!

  • Backstory Ideas for Wizards
  • The Best Feats for Wizards

long as you aren’t actually wearing armor.

Illusionist’s Bracers

Now I’m not saying that whoever made Eberron is some kind of crazed magic item lunatic...but they are. However, their saving grace is that they did make this item Very Rare. The Illusionist’s Bracers allow a Wizard to cast a Cantrip twice in one turn, using a bonus action to cast the same Cantrip they cast as their action a second time. If somehow you convince your DM to let you get this early on, you’re gonna be crazy cool! While this isn’t as useful for you as a Sorcerer or a Warlock, it is still incredibly handy to have.

Pearl of Power/Ring of Spell Storing.

While Wizards do not face the same lack of spells that Warlocks do, they still have less spell flexibility than Sorcerers do with their spell slots. As such, it is extremely useful to have a couple of extra spell slots. Either one of these items fits the bill, and is crazy handy to have if you’re going on multiple encounters without a long rest in sight.

Staff of Power:

This is the holy grail for most casters, this big staff is full of spells like Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), Globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). The Staff holds 20 charges total, so it can really pack a punch when you want it to. In addition it regains a truly ridiculous number of charges each morning, so you don’t even have to try to save these. There’s a good reason this staff is Very Rare, but it probably should be Legendary, just don’t tell your DM that.

Wondrous Spellbooks:

These new magic items in Tasha’s Cauldron of Everything are flat out the best magic items in the game for their various rarities. In addition to giving the Wizard other substantial bonuses, they can serve as the Wizard’s spellbook and be used as their Arcane Focus. In addition, many of them have 10-15 spells that the Wizard is treated as knowing simply for owning the book and being attuned to it. The Alchemical Compendium, Arcane Grimoire, Atlas of Endless Horizons, Duplicitous Manuscript, Fulminating Treatise, Heart Weaver’s Primer, Libram of Souls and Flesh, Planecaller’s Codex and Protective Verses are all books to look up and see which has a spell list most fitting of your character. DO NOT let these books slide if the DM hands one out, or if you can find it to buy in your world, and the DM lets you have it, they are amazing and frankly, incredibly broken.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! This series of articles is designed to help you build the best Wizard you can. So, if you're interested in more articles about Wizards, follow the links below!

If you want to read my other articles on Magic Items, follow the links below;

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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