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The Best Feats for Wizards in Dungeons and Dragons (D&D) Fifth Edition (5E)

A List of the Strongest Choices for a Powerful Wizard.

By Theo James TaylorPublished 3 years ago Updated 2 years ago 3 min read
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The Best Feats for Wizards in Dungeons and Dragons (D&D) Fifth Edition (5E)
Photo by Dmitry Vechorko on Unsplash

Wizards act as powerful devastators, crowd controllers and the party’s problem solver. A wizard’s greatest strength lies in their ability to know hundreds of spells in their spellbook, allowing them to have a solution for almost every problem. A wizard needs a high Intelligence, which should be a priority above all else, but they also need a high degree of Utility for when the problem can’t be solved without the use of magic.

Warcaster:

This is basically a go-to for any fullcaster, it allows you to hold things while casting, even if your hands are full, it allows you to make Attacks of Opportunity with a spell as a reaction and it gives advantage on Constitution saves to avoid losing Concentration, which is certainly the most important part. In any campaign that has a fair level of combat or higher, Warcaster is potentially the first feat any full caster should get simply because of the value of not losing concentration over the course of a fight.

Fey Touched:

Taking this feat nets you Misty Step, which is a very useful spell you normally would not have access to, and a 1st level Divination of Enchantment spell and you can increase either Intelligence, Wisdom, or Charisma by 1, though unsurprisingly this bonus will probably be going into Intelligence to get your primary spellcasting stat as high as possible!

Lucky:

This is probably the most banned feat per table for a reason, but it is also extremely good. Taking this feat gives you 3 luck points that allow you to roll an extra d20 when you make an attack roll, ability check or saving throw, or to make an enemy reroll. It’s like having the ability to give yourself advantage or an enemy disadvantage, because of this it is extremely handy. You have to decide to use Luck before you know the outcome of the die, but after you roll it, so if you have a shitty roll or an enemy has a good one, it is very easy to assume the outcome and use Lucky.

Metamagic Adept:

Perhaps one of the best feats in the game, Metamagic Adept allows you two Metamagics as if you were a Sorcerer and 2 Sorcery Points as well. These can be useful for a variety of choices, such as twinning spells, quickening, empowering or taking distant or subtle to keep yourself safe. There are simply enough metamagics to almost always make this feat worth it, and it’s one of the best spellcasting feats in the game.

Spell Sniper:

Opposite of the Silver Tongued ability, Spell Sniper is for squishier wizards who want to focus on hitting their opponents from even further away. First and foremost you gain an additional attack cantrip, and can be from other spell lists, which means you can grab things Eldritch Blast. Spell Sniper also doubles the range of spells you cast that have an attack roll and gives the ability to ignore 1/2 and 3/4 cover with those attack spells, which is quite useful!

Alert:

While going first in the fight isn’t as paramount to your success as a Wizard as it might be for a rogue, going first is still useful, as is being immune to being surprised, and also to keep you alive longer. Being able to start a fight, and either debuff your enemies or drop a powerful buff on your allies before the first round of combat gets underway can be unbelievably beneficial.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! This series of articles is designed to help you build the best Wizard you can. So, if you're interested in more articles about Wizards, follow the links below!

  • Backstory Ideas for Wizards
  • The Best Magic Items for Wizards

If you're looking for the best feat choices for any other class, simply follow the links below!

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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