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A Guide to the Best Feats for Druids in Dungeons and Dragons (D&D) 5E

A Comprehensive List of the most Optimal Feat Choices for Druids

By Theo James TaylorPublished 3 years ago Updated 2 years ago 3 min read
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A Guide to the Best Feats for Druids in Dungeons and Dragons (D&D) 5E
Photo by Steve Halama on Unsplash

Druids are an excellent all around character, with practical spellcasting, decent melee, solid hit points and armor, and excellent supporting qualities. Druids excel in terms of versatility and are an excellent choice for anyone who wants to be able to heal and support their party members.

Depending on the kind of character you want to play and the subclass you choose, certain choices might be of more value to you than others as each character and play style is always going to be different. Nevertheless, this list should give you insight into why each choice is of value to you, and help you determine which you want to use.

Lucky:

This is probably the most banned feat per table for a reason, but it is also extremely good. Taking this feat gives you 3 luck points that allow you to roll an extra d20 when you make an attack roll, ability check or saving throw, or to make an enemy reroll. It’s like having the ability to give yourself advantage or an enemy disadvantage, because of this it is extremely handy. You have to decide to use Luck before you know the outcome of the die, but after you roll it, so if you have a shitty roll or an enemy has a good one, it is very easy to assume the outcome and use Lucky.

Resilient:

Druid’s have the ability to wild shape, which means they tend to have decent survivability. One of the best parts of Wild Shape though, is that while you can’t cast spells while wildshaped, you can continue to concentrate on them if you’ve already cast one. The downside, Druids don’t get Constitution saving throws and are more likely to drop their spells when hit. Taking Resilient for Constitution not only gives you more hit points, but it also makes you far less likely to drop your spells while running around as a grizzly bear.

Metamagic Adept:

Perhaps one of the best feats in the game, Metamagic Adept allows you two Metamagics as if you were a Sorcerer and 2 Sorcery Points as well. These can be useful for a variety of choices, such as twinning spells, quickening, empowering or taking distant or subtle to keep yourself safe. There are simply enough metamagics to almost always make this feat worth it, and it’s one of the best spellcasting feats in the game.

Alert:

While going first in the fight isn’t as paramount to your success as a Druid as it might be for a rogue, going first is still useful, as is being immune to being surprised, and also to keep you alive longer. Being able to start a fight, and either debuff your enemies or drop a concentration buff on your allies before the first round of combat gets underway can be unbelievably beneficial.

Observant:

One of the only Feats in the game that gives a +1 wisdom, and a +5 Perception bonus. Scouting as a bird, with a high passive perception means your allies are far less likely to get ambushed than they were in the past. In addition, the ability to read lips makes you a fantastic animal spy and master of espionage and intelligence gathering.

Fey Touched:

Another Feat with a Wisdom bonus, but also the addition of Misty Step. For Moon Druids, first level spell choices such as Hunter’s Mark could be extremely useful for increasing your damage output in Melee. This is certainly a useful possibility.

Warcaster:

This is basically a go-to for any fullcaster, it allows you to hold things while casting, even if your hands are full, it allows you to make Attacks of Opportunity with a spell as a reaction and it gives advantage on Constitution saves to avoid losing Concentration, which is certainly the most important part. In any campaign that has a fair level of combat or higher, Warcaster is potentially the first feat any full caster should get simply because of the value of not losing concentration over the course of a fight. This Feat is a useful alternative to getting proficiency in Constitution saves through Resilient.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! If you're looking for other articles on Druids, follow the links below!

  • Backstory Ideas for Druids
  • Magic Items for Druids
  • Best Spells for Druids
  • Guide to Spore Druids

If you're looking for the best feat choices for any other class, simply follow the links below!

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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