table top
Table top games take us back to the good ole gaming days, before we had to plug in to play.
The History Of Microsoft In The Gaming Industry
Microsoft, synonymous with personal computers and ubiquitous software, might not be the first name that pops into your head when discussing video games. Yet, the tech giant has carved a significant niche for itself in the ever-evolving gaming landscape. This article delves into the often-surprising history of Microsoft in the gaming industry, from its tentative early steps to its current position as a major player.
Mohamed MahmoudPublished 9 days ago in GamersRay Tracing in the Gaming Industry
For decades, game developers have been limited by the constraints of traditional rasterization techniques when it comes to visual effects and lighting simulations. But a new revolution is now underway that promises to deliver photorealistic virtual worlds: ray tracing. This groundbreaking technology traces the path of light to simulate reflections, refractions, global illumination and more - bringing visually stunning cinematic quality to real-time gaming.
Mohamed MahmoudPublished 13 days ago in GamersThe History Of The PlayStation
In the early 1990s, the video game industry was dominated by Nintendo and Sega. The Super Nintendo and Genesis were battling for control of living rooms around the world. However, a small electronics company named Sony had bigger plans. While they had found success with the Walkman, they saw an opportunity in the emerging new frontier of gaming.
Mohamed MahmoudPublished 14 days ago in GamersBetter Than A Plain +1
Magic items, especially the common ones, can get dull. If you have seen one +1 dagger, you have seen them all, right? Well, with a little work, you can make the weakest magic weapon interesting. Just ask yourself, who made these, and why? Add a few details and maybe a minor magical effect that makes the item stand out so that a player appreciates having it. You do not need to give every random item a backstory, but having a class of items that shares a reason for existing in a campaign makes them meaningful. Give items a place in a culture, a role that can create plot hooks or just be interesting. “These are from this culture and were made for this reason” reduces the sheer boredom of a random, nondescript magical item.
Samuel WrightPublished 17 days ago in GamersMurder Party
It is a dark, stormy night. (Sound familiar?) Rain and wind are howling across the moors. Outside, the thunderclap and flashes of lightning illuminate the darkened souls assembled in the decrepit old manse. Around the study, which had been locked, the assembled guests stare in nervous fear. On the floor, a body lies cold and lifeless. It is not apparent, immediately, what was the cause of death. You walk slowly around the darkened room, pausing by the fireplace to examine your notes. Then, You stride up to a seated woman, her hands in her lap, her fingers intertwining nervously. You open your notebook, and begin to question her.
Knights of the Silver Way: Warriors of the Mind and Will
As Chenk pulled his mount to a hover, the nervous beast beat its gelatinous wings in a rippling wave and whistled through its gill-sacks. Looking down into the seemingly endless chasm he was flying through at the illithid lair below, Chenk knew that hundreds of slaves were groaning under the yoke of telepathic oppression, living in barely suppressed horror at the daily prospect of a mind-flayer slicing open a skull at random to feed on the delicate gray meat of a brain. “Easy, Salathious,” Chenk whispered to his steed, “We’re not alone...”
Samuel WrightPublished 25 days ago in Gamers5 Tips For Making Better Fantasy Cults
Cults are a mainstay of our fantasy games, and while they are often some of the most important parts of a given campaign, they tend to fall apart if we put them under too much scrutiny. So if you're designing a cult for your upcoming game, consider some of the following tips!
Neal LitherlandPublished about a month ago in GamersTop 5 Up-and-Coming Virtual Tabletops (VTTs) for D&D and other RPGS
Tabletop RPGs are embarking on a thrilling digital odyssey. Now, don’t mistake me — I’m a staunch believer that gathering around a table, dice in hand, is the pinnacle of gaming joy. Yet, the luxury of in-person play isn’t within everyone’s reach. Life scatters friends and family across the map, making those gathered gaming sessions a rarity for some. Plus, with an influx of new enthusiasts drawn in by blockbuster movies and binge-worthy series, the world of gaming is evolving. It’s stretching its boundaries far and wide, embracing digital spaces to unite storytellers from every corner of the globe. This digital shift isn’t just about playing; it’s about connecting, creating, and sharing epic adventures, no matter where we are.
Lauren HodgesPublished about a month ago in GamersPlayStation: A Gateway to Digital Realms
As the sun dips below the horizon, casting a warm glow over my gaming den, I find myself immersed in a world of pixels and possibilities. The PlayStation, that iconic black box perched on my entertainment center, beckons. It’s more than a console; it’s a portal to adventure, camaraderie, and adrenaline-fueled escapades. Join me as I delve into the heart of PlayStation, dissecting its magic and unraveling its secrets.
GTA 6 Update: A Thrilling Leap into Vice City’s Underbelly
For more update Click here The gaming world has been abuzz with anticipation ever since Rockstar Games dropped the bombshell: Grand Theft Auto 6 (GTA 6) is on the horizon. As a devoted gamer, I strapped on my virtual seatbelt, fired up my console, and embarked on a wild ride through the neon-soaked streets of Vice City. Buckle up, dear reader, as I recount my escapades in this electrifying update.
Knights of the Broken Blade: Ending War by Force
The two armies had been encamped at opposite ends of the bridge for days, occasionally making short forays against one another, periodically testing each other’s mettle while trying to find a way to gain the upper hand. Like most battles in this war, this one was futile and meaningless, and the real damage done by each host of warriors was to the local countryside as they pillaged nearby villages and farms for “provisions”. Neither side was willing to back down and let the other army seize the bridge across the winding river; but neither side had the strength to take it, so the siege lingered on…
Samuel WrightPublished about a month ago in GamersKnights of the Eternal Dark: Taking the fight to the sunless deeps
Long ago in the kingdom of Stranghen, King Sturm so feared dying that he emptied the royal coffers to obtain a form of immortality, ruining the prosperity of his once powerful dynasty just to become a lich, gaining the title, the Deathless. Under the long rule of Sturm the Deathless the royal house eventually regained its status and prosperity, but it grew corrupt and morbid, leading the entire nation to revering the undead. One aristocrat after another turned to the Dark Arts to avoid death and hold onto the reigns of their power with bony hands. Life became cheap as the wealthy fed upon the poor, leeching the warmth of life from whomever they grew tired of to extend their false immortality. Love, joy, beauty, and compassion were gradually replaced by greed, hunger, vengeance, and cruelty.
Samuel WrightPublished about a month ago in Gamers