table top
Table top games take us back to the good ole gaming days, before we had to plug in to play.
Best Desks To Buy Right Now
In today's fast-paced world, where workspaces seamlessly blend with living environments, the humble desk stands as a steadfast companion, witnessing the ebb and flow of human endeavors. From the towering monuments of antiquity to the sleek, ergonomic marvels of the digital age, desks have evolved alongside human progress, adapting to the changing needs and aspirations of each era. In this exploration of the desk's evolution, we delve into a tapestry of styles, materials, and functionalities that have shaped this quintessential piece of furniture. From the contemporary allure of the SHW 55-Inch Large Electric Height Adjustable Standing Desk, with its Maple surface and innovative electric height adjustment feature, to the sleek sophistication of the SHW Home Office 55-Inch Large Computer Desk, marrying a White frame with an Oak top, and the compact efficiency of the ODK Office Small Computer Desk, offering storage solutions and modern aesthetics, each exemplifies the diverse manifestations of the desk's enduring legacy. Join us on a journey through time and design as we unravel the multifaceted story of the desk - an indispensable cornerstone of human productivity and creativity.
cris gonzalezPublished a day ago in GamersPalms of Passion: A Symphony of Love and Loss at Coachella
In the heart of the desert, where the palm trees sway to the rhythm of the wind and neon lights dance across the night sky, Coachella unfolded its timeless tale of love and loss. Among the sea of faces and pulsating beats, two souls found themselves drawn together by the magnetic pull of fate.
olayinka peterPublished 7 days ago in GamersMy DM Journal
My first session DMing I had been offered a chance to DM a oneshot. I was loaned some books by the previous Dungeon Master and with some help from a friend I was able to have the larger group on a short adventure to save my character from that campaign. Brynn had been a Tiefling Druid with an Ocean circle set up. I had chosen pretty blindly but I rolled her up and doodled how I wanted her to look on the sheet. we got to a point where the DM had gotten tired of writing out his campaign or buying one shots and we did a few intermittent game nights before I asked if I could try it out which was no problem. The others in the group had no problems with any of it or said they wouldn't make it.
Kira LydiaPublished 20 days ago in GamersHow to Create and Play Solo Tabletop Roleplaying Games
Note: I am doing a video version of this tutorial I will post here upon completion. An ebook and print version will be available once those are complete, and will both include a huge section of d100 random tables for genres such as fantasy, science fiction, space opera, cyberpunk, horror, slapstick (based on silent films such as those of Chaplin and Keaton), superhero, and Western. To read my previous articles on solo TTRPGs, click the links below. 1. "Glitch City Blues" 2. "Castles and Caverns: Solo Tabletop Roleplaying" Game (Parts 1 and 2) 3. "Castles and Caverns: Solo Tabletop Roleplaying Game" (Parts 3 and 4) 4. "The Data Heist" (Cyberpunk) 5. "My Name is Max" (Fiction based on a roleplaying adventure) 6. "The Murder Party" (Solo journaling RPG) Also, while, as noted, the images here are AI-generated, THE WRITING IS ENTIRELY MINE.
The Counterspeller: Turning Off Your Enemy's Magic
Magic is one of the great powers in any fantasy RPG. It allows one to shape the face of the cosmos, to control the minds of a populace, to call lightning from the skies, or to render the most powerful warrior little more than a broken, mewling weakling. And while magic may be in short supply among one's enemies rather early in a campaign, spells and spell-like abilities are some of the most common tools used by antagonists once things really start rolling.
Neal LitherlandPublished 27 days ago in GamersWitch-Knights: Warriors of the Lost Gods
On the lost world of Arathia, hidden from the rest of the Multiverse, there was a terrible betrayal. One god, the Measurer, grown corrupt and tyrannical, cast his divine kin into an inescapable prison. From this well of infinite silence they could not hear or answer the prayers of their worshipers. Cut off from the gods, the holy warriors of this world could no longer use their priestly powers. The minions of the dark god of stone ruled with an iron fist, grinding away all joy from the lives of the people of Arathia. This was the start of the Grey Times, an era of endless toil, fear, and oppression.
Samuel WrightPublished about a month ago in GamersThe History Of Microsoft In The Gaming Industry
Microsoft, synonymous with personal computers and ubiquitous software, might not be the first name that pops into your head when discussing video games. Yet, the tech giant has carved a significant niche for itself in the ever-evolving gaming landscape. This article delves into the often-surprising history of Microsoft in the gaming industry, from its tentative early steps to its current position as a major player.
Mohamed MahmoudPublished about a month ago in GamersRay Tracing in the Gaming Industry
For decades, game developers have been limited by the constraints of traditional rasterization techniques when it comes to visual effects and lighting simulations. But a new revolution is now underway that promises to deliver photorealistic virtual worlds: ray tracing. This groundbreaking technology traces the path of light to simulate reflections, refractions, global illumination and more - bringing visually stunning cinematic quality to real-time gaming.
Mohamed MahmoudPublished about a month ago in GamersThe History Of The PlayStation
In the early 1990s, the video game industry was dominated by Nintendo and Sega. The Super Nintendo and Genesis were battling for control of living rooms around the world. However, a small electronics company named Sony had bigger plans. While they had found success with the Walkman, they saw an opportunity in the emerging new frontier of gaming.
Mohamed MahmoudPublished 2 months ago in GamersBetter Than A Plain +1
Magic items, especially the common ones, can get dull. If you have seen one +1 dagger, you have seen them all, right? Well, with a little work, you can make the weakest magic weapon interesting. Just ask yourself, who made these, and why? Add a few details and maybe a minor magical effect that makes the item stand out so that a player appreciates having it. You do not need to give every random item a backstory, but having a class of items that shares a reason for existing in a campaign makes them meaningful. Give items a place in a culture, a role that can create plot hooks or just be interesting. “These are from this culture and were made for this reason” reduces the sheer boredom of a random, nondescript magical item.
Samuel WrightPublished 2 months ago in GamersMurder Party
It is a dark, stormy night. (Sound familiar?) Rain and wind are howling across the moors. Outside, the thunderclap and flashes of lightning illuminate the darkened souls assembled in the decrepit old manse. Around the study, which had been locked, the assembled guests stare in nervous fear. On the floor, a body lies cold and lifeless. It is not apparent, immediately, what was the cause of death. You walk slowly around the darkened room, pausing by the fireplace to examine your notes. Then, You stride up to a seated woman, her hands in her lap, her fingers intertwining nervously. You open your notebook, and begin to question her.
Knights of the Silver Way: Warriors of the Mind and Will
As Chenk pulled his mount to a hover, the nervous beast beat its gelatinous wings in a rippling wave and whistled through its gill-sacks. Looking down into the seemingly endless chasm he was flying through at the illithid lair below, Chenk knew that hundreds of slaves were groaning under the yoke of telepathic oppression, living in barely suppressed horror at the daily prospect of a mind-flayer slicing open a skull at random to feed on the delicate gray meat of a brain. “Easy, Salathious,” Chenk whispered to his steed, “We’re not alone...”
Samuel WrightPublished 2 months ago in Gamers