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The Best Feats for Sorcerers in Dungeons and Dragons (D&D) Fifth Edition (5E)

A List of the Strongest Choices for a Devastating Sorcerer

By Theo James TaylorPublished 3 years ago Updated 2 years ago 4 min read
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The Best Feats for Sorcerers in Dungeons and Dragons (D&D) Fifth Edition (5E)
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Sorcerers act as powerful devastators, crowd controllers and the party’s problem solver. A Sorcerer’s greatest strength lies in their ability to manipulate magic with their Metamagic ability. A Sorcerer needs high Charisma, which should be a priority above all else, but they also require more utility, for when their small range of spells isn't enough.

Warcaster:

This is basically a go-to for any fullcaster, it allows you to hold things while casting, even if your hands are full, it allows you to make Attacks of Opportunity with a spell as a reaction and it gives advantage on Constitution saves to avoid losing Concentration, which is certainly the most important part. In any campaign that has a fair level of combat or higher, Warcaster is potentially the first feat any full caster should get simply because of the value of not losing concentration over the course of a fight.

Fey Touched:

Taking this feat nets you Misty Step, which is a very useful spell you normally would not have access to, and a 1st level Divination of Enchantment spell. This allows you a few more spells than might otherwise have as a Sorcerer. In addition, you can increase either Intelligence, Wisdom, or Charisma by 1, though unsurprisingly this bonus will probably be going into Charisma to get your primary spellcasting stat as high as possible!

Metamagic Adept:

Perhaps one of the best feats in the game, Metamagic Adept allows you two Metamagics as if you were a Sorcerer and 2 Sorcery Points as well. Since you are, in fact, a Sorcerer, this just means 2 extra Sorcery points, and access to a massive variety of Metamagics. These can be useful for a variety of choices, such as twinning spells, quickening, empowering or taking distant or subtle to keep yourself safe. There are simply enough metamagics to almost always make this feat worth it, and it’s one of the best spellcasting feats in the game.

Spell Sniper:

Spell Sniper is for squishier sorcerers (most of them) who want to focus on hitting their opponents from even further away. First and foremost you gain an additional attack cantrip, and can be from other spell lists, which means you can grab things like Eldritch Blast. Spell Sniper also doubles the range of spells you cast that have an attack roll and gives the ability to ignore 1/2 and 3/4 cover with those attack spells, which is quite useful!

Lucky:

This is probably the most banned feat per table for a reason, but it is also extremely good. Taking this feat gives you 3 luck points that allow you to roll an extra d20 when you make an attack roll, ability check or saving throw, or to make an enemy reroll. It’s like having the ability to give yourself advantage or an enemy disadvantage, because of this it is extremely handy. You have to decide to use Luck before you know the outcome of the die, but after you roll it, so if you have a shitty roll or an enemy has a good one, it is very easy to assume the outcome and use Lucky.

Elemental Adept:

This feat is handy if you often choose a specific element for your spell attacks, to make your spells stronger and more useful. As a Sorcerer with a more limited number of spells, Elemental Adept can make the spells that you do choose more useful to you, and as such it is highly recommended.

Alert:

While going first in the fight isn’t as paramount to your success as a Sorcerer as it might be for a rogue, going first is still useful, as is being immune to being surprised, and also to keep you alive longer. Being able to start a fight, and either debuff your enemies or drop a fireball on a mass of pesky enemies before they are able to act can be paramount to your party’s success as adventurers.

These articles are designed to help you build the best Sorcerer character you can! If you're looking for more help with your character, simply check out the links below! If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! Thanks again for reading!

  • Backstory Ideas for Sorcerers
  • Best Magic Items for Sorcerers
  • Sorcerous Origins Ranked

And that's all! If you're looking for the best feat choices for any other class, simply follow the links below!

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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