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The Best Magic Items for Rogues in Dungeons and Dragons (D&D) 5e

The Perfect List for all your Magic Item Needs in D&D

By Theo James TaylorPublished 3 years ago Updated 2 years ago 5 min read
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The Best Magic Items for Rogues in Dungeons and Dragons (D&D) 5e
Photo by Roman Kraft on Unsplash

Magic items in Dungeons and Dragons are meant as magical rewards for adventuring and exploring your campaign. Every D&D campaign is full of great loot placed by your DM, but if you ever have a pile of gold burning a whole in your pocket and are looking for somewhere to put it all, here are some suggestions!

Whether you are a player looking for the best items for your character, or a DM who is looking to tailor the loot in your campaign to the classes your party is playing, here is the perfect list for magical items for Rogues in Dungeons and Dragons 5e that every rogue iis gonna want to attune to!

Stone of Good Luck:

Rogues are the go-to skill monkeys of D&D, their base class has the most skills in the game. They also have expertise, the only other character that comes close to them is the Lore Bard. But all Rogues are exceptional in the field of skills, which means all rogues have a lot of use for ability checks. The Stone of Good Luck is quite the basic item, it gives a +1 to ability checks and saving throws. All ability checks and saving throws! This means +1 to initiative ( a dexterity ability check) which also helps if you’re going the assassin route, or need to get the drop on your enemies. A +1 to all saving throws keeps you alive longer, and gets you more use out of the Evasion feature as well!

Gloves of Thievery:

These gloves are invisible when worn, which is quite useful and subtle, but more importantly they give a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. In other words, these gloves make you a great thief, which is quite useful in the long run for opening chests and doors in dungeons. Pair this with a stone of Good Luck and Expertise and a decent Dexterity score and your Sleight of Hand skill could be as high as +16 by level 5.

Boots of Elvenkind:

Another uncommon magic item, these boots never make any sound regardless of what kind of surface you are walking across, they also give advantage on Dexterity (Stealth) checks that involve moving quietly. In other words, no disadvantage for sneaking across broken glass or crushed gravel. Like a whisper in the night, another great magic item for the assassin, any character who scouts ahead or just a simple thief in the night!

Glamoured Studded Leather:

Studded Leather is the chosen armor of Rogues everywhere, and this studded leather is the best one out there. First and foremost this armor counts as a +1 set of studded leather, which is always a nice little AC boost. But more importantly still, you can use your Bonus Action to cause the armor to appear as a normal set of clothes or another type of armor, and furthermore can decide the color, style, accessories etc. The appearance is an illusion however, and the armor retains its normal bulk/weight, but the ability doesn’t run out and you can do it as much as you want.

Hat of Disguise:

The Hat of Disguise does essentially exactly what it sounds like. It allows you to use Disguise Self as the spell on yourself at will. This lasts as long as you are wearing the hat. You might have to use an action to cast the spell on yourself a few more times though if what you are doing is particularly arduous or time consuming!

Bracers of Archery:

These bracers are handy for rogues focusing on ranged weapon tactics, which almost every rogue should be doing. The Bracers of Archery give proficiency in shortbows and longbows, which for you is extremely helpful because it nets you proficiency with a longbow! But the more important part is that they provide a +2 to ranged attack and damage rolls with these weapons. Pair this with a friendly melee character in range of your target and the Sharpshooter Feat and you’ll be doing a ton of damage.

Magic Bows:

There are, sadly, a very limited number of magical bows that have been released RAW in D&D, with the exception of the Oathbow. I highly recommend looking over some of the other melee weapons that exist, such as Frostbrand or Flametongue, or even others, and asking your DM what the chances he might allow you to have something similar in a ranged weapon. Ranged weapons are generally stronger than melee weapons because of their ability to shoot from hundreds of feet away, so perhaps finding a compromise for less damage output might be a solid middle ground. While I would love to finish off this list with an amazing magic bow, there just haven’t been any particularly good ones released yet, fingers crossed!

Bracer of Flying Daggers.

If you decide you don’t want to go for a magic bow, this armband has everything you could ever need. As an action you can pull two magic daggers from the bracer and hurl them, making a ranged attack with each dagger. The bracer never runs out of daggers. First of all this bracer gives you an extra attack for free, which is fantastic as a rogue, and it gives you an endless supply of daggers, though they do disappear if they hit or miss the target. Nevertheless, you never have to worry about weapons again, and the daggers count as magic, which gets you through resistances on certain monsters.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! If you're looking for other articles to help build the best Rogue character ever, follow the links below!

  • Best Feats for Rogues
  • Backstory Ideas for Rogues

If you want to read my other articles on Magic Items, follow the links below;

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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