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The Best Magic Items for Paladins in Dungeons and Dragons (D&D) 5e

The Perfect List of Magic Items for Paladins in Fifth Edition

By Theo James TaylorPublished 3 years ago Updated 2 years ago 5 min read
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The Best Magic Items for Paladins in Dungeons and Dragons (D&D) 5e
Photo by Roman Kraft on Unsplash

Magic items in Dungeons and Dragons are meant as magical rewards for adventuring and exploring your campaign. Every D&D campaign is full of great loot placed by your DM, but if you ever have a pile of gold burning a whole in your pocket and are looking for somewhere to put it all, here are some suggestions!

Whether you are a player looking for the best items for your character, or a DM who is looking to tailor the loot in your campaign to the classes your party is playing, here is the perfect list for magical items for Paladins in Dungeons and Dragons 5e that every paladin is gonna want to attune to!

Belt of Giant Strength:

Paladins fall into a similar category to fighters and barbarians in that they tend to have high survivability, and are meant to be able to do exceptional damage. When it comes to single target damage output in D&D 5e, basically no class compares to what a Paladin can do with their Smite ability. Pair that with a Greatsword, Great Weapon Master and a Belt of Giant Strength...well let’s just say all your enemies are history. The Belt of Giant Strength ranges in power and rarity from Hill Giant to Storm Giant Strength. Clearly you should go for whatever you can reasonably acquire, any of these belts are exceptional for certain.

Belt of Dwarvenkind:

If, on the other hand, you can’t afford, or acquire a Belt of Giant Strength, the Belt of Dwarvenkind is the runner up as far as things to tie around your waist. This item might not net you the huge strength bonuses, but it will grant you some of the Dwarven Racial Traits if you’re not a dwarf. It will give you +2 to your Constitution score, advantage on Persuasion checks to interact with dwarves AND it will help your character grow a nicer beard...no I’m not kidding, it’s really in the item’s description.

Ranged Weapons:

Ranged you say? Paladins are exceptional frontline warriors, and their melee damage output is frankly, insane. However, all that doesn’t help if you can’t hit anyone. While in other melee lists I’ve put Winged Boots here to counter far way or flying attackers, Paladins aren’t exactly known for their speed without the aid of some kind of mount (which I will talk about below). So since you probably aren’t gonna be able to catch up to your enemies, you might as well grab something that leaves you at least competent. I highly recommend grabbing a wand, which won’t require attunement and gives you a solid ranged option to help out with the rest of the party. A wand of Fireballs or Magic Missile is highly recommended. However, if you can’t get your hands on something nearly as cool, maybe start with a +1 bow!

Horseshoes of Speed/Horseshoes of the Zephyr/Saddle of the Cavalier

These items are perfect for your mount, and while not every paladin needs a mount, or are playing in campaigns particularly well suited to mounted combat, those that are should definitely look into these mount related items. Horseshoes of Speed simply increase your mount’s walking speed by 30 feet. As you likely know, your mount can move pretty far in one turn, allowing you to keep actions open for attacking. So if you ever want your warhorse to be able to sprint across an entire average sized battlemap in one turn? Well, these are for you.

On the other hand, Horseshoes of the Zephyr allow your mount to levitate as if it was 4 inches off the ground, effectively making it capable of running across water or lava, causing it to ignore difficult terrain and leave no tracks, and in addition to all of that, it gives the amount the ability to travel a full 12 hours before having to make a single constitution save against Exhaustion.

Lastly, The Saddle of the Cavalier makes it so that as long as you are conscious you can not be removed from your saddle against your will. It also gives attackers disadvantage to hit your mount, making it harder for your Summon Steed spell to be so rudely decimated early on.

Flame Tongue:

Like I said earlier, Paladins are nuts at mass damage, and this is only increased by the Flame Tongue. This blade is on fire, literally. It provides light, which is boring, but it also deals an additional 2d6 fire damage on every hit, not just once per turn. Pair this with one of those Belts of Giant Strength, a couple of smites at your highest spell slot and whatever your fighting is probably already dead.

Ring of Spell Storing:

Most of your spell slots as a Paladin are going to go directly into smiting people like a mad man, but you don’t have that many spell slots to begin with, which is where this handy little item comes in. Not only can you store some of your own spells in there for later if you feel like you’re going to forget to save any of your extra while smiting your enemies in a fit of divine fury, but, you can also get your allies to store spells in the ring that you might not otherwise have access to, the possibilities are limitless!

Amulet of the Devout:

I put this item much higher on the list for my article on clerics. But, paladins don’t have that many attack rolls and saving throws from their spells due to just how good smiting your foe into oblivion is. That being said, it also gives a pretty nice bonus in the ability to use your Channel Divinity ability one extra time, and that can be extremely useful depending on which archetype you chose, so keep this one in mind for sure.

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! If you are looking for other Paladin Articles check out the links below!

  • Backstory Ideas for Paladins
  • Best Feats for Paladins

If you want to read my other articles on Magic Items, follow the links below;

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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