How to Make a Kodomo Game
My favorite video games allow you to share the experience with other players. This sentiment doesn't only apply to multiplayer games but also to single-player games that encourage interaction between players. I often refer to them as Kodomo games because of their prominence in Kodomo manga magazines like CoroCoro Comic, Comic BomBom, and V Jump. For example, CoroCoro Comic has featured many video game franchises, including Pokémon and Mega Man Battle Network. Kodomo manga magazines promote these games with articles and manga adaptations like Pokémon Adventures. However, Kodomo games aren't defined by being prominent in Kodomo manga magazines but rather by three distinct qualities.
Why Haven't Indie Mongames Caught On?
Indie games have often been an outlet for retro video game genres. Of course, what is considered nostalgic for the developer depends on the games they grew up playing. In the past, side-scrolling platformers were the genre of choice, but now it's mongames. A mongame is a game that revolves around collecting and raising creatures, the progenitor of the genre being Pokémon. Recent years have seen a resurgence of mongames, with games like Temtem, Monster Crown, and Nexomon: Extinction all releasing last year. However, most of these indie mongames have failed to resonate with many Pokémon fans. While there is demand for mongames, the indie games that belong to this genre have missed the mark in three significant ways.
How to Make Turn-Based RPGs Engaging
The appeal of turn-based RPGs, in my opinion, has always been how they can prompt the player to formulate strategies that achieve the most efficient use of each turn. However, this hardly describes most of the turn-based RPGs that I have played which, are often just about finding the optimal strategy and repeating it in every battle. During a conversation, I made the realization that while some people find turn-based RPGs dull, they do enjoy turn-based strategy games and deck-building card games. This discovery made me realize that maybe the reason some people don't enjoy turn-based RPGs isn't that they're turn-based but rather because they don't have engaging battle systems or enemy encounters.
What Happened to the 'Mega Man' Series?
With its long history and many games, the Mega Man series may at first appear to be a wildly successful franchise up there with Mario and Sonic. However, despite its recognition, the Mega Man series only has a few games that sold more than one million copies worldwide. Even the best-selling Mega Man game Mega Man 2 only sold over 1.5 million copies worldwide. This fact made me wonder how the Mega Man series could be so well known but rarely be the success one would expect from a long-running franchise.
Why are 'Marvel' and 'Melee' Still Alive Today?
An early aughts cross-over fighting game, the second installment in a long-running series, very technically demanding and has a meta-game dominated by a few top-tier characters. Given that description, what fighting game comes to mind? If you're thinking about Marvel vs. Capcom 2 or Super Smash Bros. Melee, you would be correct. At first glance, these fighting games don't appear to have a lot in common, but they have quite a few similarities. The most significant commonality is the survival of both their competitive scenes more than a decade after their original release.
How to Make Leveling up Engaging
Progression systems are not exclusive to RPGs, but they are one of the genre's defining features. While reflex-based genres like fighting and rhythm games develop the player's reaction time, RPGs have progression systems that improve the player's avatar. Unfortunately, most RPG progression systems don't make the player feel stronger in any meaningful way and instead settle for arbitrary numbers that increase as you level up. An engaging progression system has significant growth that substantially strengthens the avatar and custom growth that allows the player to decide how the avatar grows.
In Defense of 'Pokémon' Genwunners
As described by Know Your Meme, "Genwunner is a pejorative term used within the Pokémon fandom to describe those who only appreciate the first-generation of video games for GameBoy, namely Red, Green, Blue, and Yellow, and tend to bash the sequel titles and monsters in the franchise." Under this definition, I wouldn't be a genwunner because even though I think the first generation of Pokémon is the best, I still have an appreciation for the other games. However, even though I haven't drawn the ire of the Pokémon fandom I disagree, with the notion that it is unreasonable to prefer the first-generation over the others.
How the 'Boktai' Series Lost Its Identity
One of my favorite video games of all time is Boktai for the Game Boy Advance. Now make no mistake, the Boktai I am referring to is the original game in the series Boktai: The Sun is in Your Hand. While I still enjoy the sequels, I believe they stray too far from the original to deliver a satisfying follow-up. However, to explain where I feel the Boktai series went wrong, I must recount what changed with each iteration.