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The Best Magic Items for Rangers in Dungeons and Dragons (D&D) 5e

The Perfect Magic Item List for every Ranger in Fifth Edition D&D

By Theo James TaylorPublished 3 years ago Updated 2 years ago 4 min read
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The Best Magic Items for Rangers in Dungeons and Dragons (D&D) 5e
Photo by Roman Kraft on Unsplash

Magic items in Dungeons and Dragons are meant as magical rewards for adventuring and exploring your campaign. Every D&D campaign is full of great loot placed by your DM, but if you ever have a pile of gold burning a whole in your pocket and are looking for somewhere to put it all, here are some suggestions!

Whether you are a player looking for the best items for your character, or a DM who is looking to tailor the loot in your campaign to the classes your party is playing, here is the perfect list for magical items for Rangers in Dungeons and Dragons 5e that every ranger is gonna want to attune to!

Quiver of Ehlonna:

This handy quiver is at the top of the list because it’s basically as much ammunition as you’re ever gonna need in a very compact space. This quiver has three pouches, one of which can hold 60 arrows, one that can hold up to 18 javelins and one that can hold up to 6 bows or other equivalent sized items. In other words, basically anything you’re ever gonna need weapon-wise is gonna be able to fit in this handy magic item. Beyond that, it’s an uncommon item, so it shouldn’t be impossible to get your hands on.

Bracers of Archery:

These bracers are handy for rangers focusing on ranged weapon tactics, which almost every ranger should be doing. The Bracers of Archery give proficiency in shortbows and longbows, which for you is basically useless. But the more important part is that they provide a +2 to ranged attack and damage rolls with these weapons. Taking the Archery fighting style and nabbing yourself this item gives you a +4 higher ranged attack bonus than others at an equivalent level. That is to say, if you take the Sharpshooter feat, you’ll barely be taking a to-hit dip in order to get that tasty +10 to damage. Highly worth it.

Cloak of the Bat:

Rangers often take up the sneaky role of the party, whether that be stealthing or scouting ahead. The Cloak of the Bat gives you advantage on Stealth checks, which is highly sought after by any sneaky class, but above and beyond that, in any dim light or darkness you gain a 40 feet flying speed. Unfortunately, this flying speed only exists in these dim or dark conditions and requires you to grip the edges of the cloak with both hands, so not useful for combat.

Scimitar of Speed:

For Rangers who don’t want to use ranged options to their maximum advantage, and I highly recommend playing along with the range part of Range-r, the Scimitar of Speed gives you a very powerful melee weapon. This weapon is treated as a +2 weapon and gives you the ability to make one additional melee attack as a bonus action when you use the Attack action. I recommend this for Gloomstalker builds, or any ranger/rogue multiclass build.

Sentinel’s Shield:

This shield not only counts as a shield for a little boost in AC, but it also gives advantage on initiative checks, especially useful if you are using the Revised Rangers natural explorer add-on. Keep in mind that that is now RAW, but it’s widely used by DMs and you should look into it if you’re not using it already. Beyond that it gives you advantage on Wisdom (Perception) checks which is pretty key for any scout, as it will allow you to protect the party from possible threats while you are exploring the area.

Ring of Spell Storing:

As a character that doesn’t have a ton of extra spell slots, this handy little item is here to help. Not only can you store some of your own spells in there for later if you feel like you’re going to forget to save any while spamming Hunter’s Mark and Zephyr’s Strike, but, you can also get your allies to store spells in the ring that you might not otherwise have access to, the possibilities are limitless!

Magic Bows:

There are, sadly, a very limited number of magical bows that have been released RAW in D&D, with the exception of the Oathbow. I highly recommend looking over some of the other melee weapons that exist, such as Frostbrand or Flametongue, or even others, and asking your DM what the chances he might allow you to have something similar in a ranged weapon. Ranged weapons are generally stronger than melee weapons because of their ability to shoot from hundreds of feet away, so perhaps finding a compromise for less damage output might be a solid middle ground. While I would love to finish off this list with an amazing magic bow, there just haven’t been any particularly good ones released yet, fingers crossed!

If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! If you are looking for other Articles about Rangers, check out the links below!

  • Backstory Ideas for Rangers
  • Best Feats for Rangers

If you want to read my other articles on Magic Items, follow the links below;

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About the Creator

Theo James Taylor

Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!

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