I spent the last week with my team at the world's largest gathering for those who thrive on the business of consumer technologies: CES. It's a universe of innovation and inspiration, where capital-hungry startups in Eureka Park can get noticed by venture capitalists, and tech giants can flex their trade show budgets. We are more dependent on technology than ever; our needs are starting to mirror our wants. Part of my job at CES is to answer the question: How will I allocate my company’s time and resources to take maximum advantage of technological innovation? My thought process follows.
It's no secret that AR and VR are all the rage amongst adults, but how can kids get in on the fun? For the latter, this new-ish technology might be a tad difficult to navigate. After all, when I was a kid, I could barely save my Pokemon Red on the GameBoy Color, so I really do feel for the younger crop of children that have difficulty understanding virtual reality. I can barely work my oculus rift, and I'm 26 years old (although I can't say I'm really an adult in anything other than title).
Do you remember reading Harold and the Purple Crayon as a child? It was a story that featured a young boy named Harold who created his own world using a magic purple crayon. Every child has, at one point or another, wanted to see their doodles come to life.
I am, admittedly, over prepared, in most cases. It may be because my Gameboy Color died once when I was at after-school care and I had to play Uno until my Dad picked me up, or it may be because I saw a girl swoon over a guy because he had a lighter even though he wasn't smoking. I don't know, I was pretty drunk.
I don't think I can be any more thankful that I'm not a student in today's educational climate. That's not a knock on teaching, or even the system as a whole, it's just that everything is so much more data-driven than when I was in school, so the focus has shifted a bit. One of the biggest changes I've seen is the implementation of STEM education. Basically, STEM education focuses on four core disciplines—science, technology, engineering, and mathematics.
I have a bit of good news that I'm proud to share with the world—I recently became a first-time home owner. Well, I have about 20 years worth of mortgage payments before it's official, but for all intents and purposes, I have a place that I can finally call my own.
My father has a problem. Well, my father has more than one problem, but there's no point in getting into all my familial drama online. My father works as a Union Carpenter in the greater NYC area. Currently, he may or may not be working for one of the big three governmental organizations in one of the five boroughs. There's incredibly tall and heavy metal studs, machines that lift you in the air so you can screw plywood and itchy, bulletproof drywall to them, sign-in sheets and badges and officials galore. The problem though? His shit keeps getting stolen.
As an old-fashioned film connoisseur, I've always had my doubts about the new technology being utilized in movies. Whether it was the implementation of 3D in the early days of IMAX, the over-usage of CGI in modern films (ask me about what I thought of the Justice League movie), or the VR capabilities of today's best technology, I was never really enthralled with drastic changes to my movie-going experience. I've always watched movies for their intrinsic, storytelling values.