The Best Uncommon Magic Items in Dungeons and Dragons (D&D) Fifth Edition (5E)
A List of Magic Items Powerful Enough for Any Class
It’s well known that in D&D, the majority of campaigns focus on lower level characters. In fact, the majority of campaigns don’t get above 10th level, and as such, characters don’t tend to often get magic items or loot of any kind that is above Rare. As such, it’s more likely than not that you’re going to be focused on weapons and armor, wondrous items and such that your character is actually able to find or buy within the course of the campaign or module you are going to play. All that together, welcome to the list of the best Uncommon Magic Items in the game. These are far and away the most powerful or most useful items you are going to be able to find in the game, and you should be aiming to get these for your character or party members as soon as you can! Without further ado!
Bag of Holding:
A bag of holding is a bag with an extradimensional space, usually one that is 4 ft. cubed, or 64 cubic feet on the inside. Think of it as Hermione’s Tent or Mary Poppin’s Bag. Easily fitting a sizable chunk of goodies. The best part about the bag is that it remains the same weight no matter how much is crammed inside, as long as the items can fit inside the bag’s interior. Now the hundreds of reasons for this bag to be one of the more useful, though perhaps not the most powerful item out there, should be obvious. But far and away the most important reason to get this bag is to not ever have to deal with Encumbrance rules for your character. But beyond that, it allows you to pretty much loot an entire dragon hoard, or sweep a dungeon clean of its sparkly things, and barely feel a thing.
Cloak of Protection:
This cloak is extraordinarily helpful. Though not the most flashy, the Cloak of Protection is a simple item that gives an additional +1 to AC as well as to all Saving Throws. Saving throws are hard to raise in D&D, especially ones that you are not proficient in, and there are a great many effects that can take you out of the fight, almost in their entirety, just by simply failing an easy save. In other words, it’s better not to fail as many saves as humanly possible. This handy dandy cloak will help you do exactly that.
Stone of Good Luck:
The Stone of Good Luck is almost identical to the Cloak of Protection, except that it gives a +1 to Saving Throws and Ability Checks. In many ways this makes the Stone of Good Luck the better choice, as ability checks are in every aspect of the game, and even a +1 can be extremely handy. Keeping in mind that the Stone of Good Luck also adds to things like Initiative and Dispel Magic and Counterspell checks. Quite a useful item to have, and if you can double up on the Cloak and the Stone, you get +2 to all Saving Throws, which is rarely a bad thing.
Adamantine Armor:
Another simple item to find or buy, according to the DMG, Adamantine Armor only costs 500 Gp more than the original armor. In other words, it’s extremely cheap in the greater scheme of things in D&D. Any front line of your party with armor should get Adamantine Armor at some point if possible. Other than the fact that it essentially can’t be destroyed, Adamantine Armor automatically turns any Critical Hit into a normal hit. With the devastation a critical can add to a character, this armor is essential. It also means that when you are paralyzed or unconscious, you won’t take a critical hit either. So if your character is on Death Saves, they won’t fail twice on a melee attack, as they can not be hit with a critical.
Gauntlets of Ogre Power:
Again perfect for the frontline, Gauntlets of Ogre Power immediately boost your Strength Score to 19, giving you a +4 bonus. Assuming your bonus isn’t already higher than this, these are an easy choice for your damage dealers, whether Barbarian, Fighter or even Paladin. This also increases the chance of your Shove or Athletics checks working if you aim to do some battlefield control.
Sentinel Shield:
The Sentinel Shield acts as a normal shield, but also gives you Advantage on all Initiative checks and Wisdom (Perception) checks, which means your party of adventurers is much less likely to get ambushed. When you do get into a scrap, it means your character is more likely to act first, which might prevent a rogue’s assassination attempt, or prevent your enemies from controlling the battlefield earlier on. This shield is recommended for a cleric with high Wisdom, or some rangers!
Winged Boots:
There is little in D&D at low levels that isn’t immediately stronger than having an essentially limitless flight speed. These boots will endlessly annoy your DM as you skirt all kinds of challenges that he has worked long and hard on such as Chasms and Cliffs, or fly over obstacles, but on the plus side, it also means you can get out of range of heavy hitting melee characters, or scout ahead from high high in the sky. The Winged Boots get 4 hours of life in a day and recover 2 per rest, so the chances of them actually running out are pretty slim.
Wand of Magic Missile
Last but certainly not least, the Wand of Magic Missile is helpful for characters like Paladins or Barbarians who have very few if any reliable ranged options. I recommend giving this to such a character so that when fighting flying creatures without the aid of Winged Boots, or if it simply isn’t advantageous to close the distance in a round, they can deal reliable damage. Magic Missile doesn’t miss as long your opponent doesn’t have total cover, so you’ll always do some damage in a round, and it has and recovers enough charges in an average day that you’ll be looking good on a regular basis.
If you like this article or any others I have written, consider liking, subscribing, tipping or pledging here on Vocal as it really helps me continue writing! Hoped you enjoyed the article, if you are looking for items more specifically tailored to your class, consider checking out one of the following articles, thanks for reading!
About the Creator
Theo James Taylor
Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!
Comments
There are no comments for this story
Be the first to respond and start the conversation.