Your first thought was probably to re-read that title, and now that you're satisfied that you did indeed read it correctly, you're intrigued and possible slightly miffed. So before we go any further down the rabbit hole, let me put your mind at ease: the streets of Los Santos are in fact being used to train driverless cars how to drive better.
Good Game is a gaming culture based drama-comedy that just finished its first-season on Youtube Red. Created by internet personalities Jesse Cox and Michelle Morrow, produced by Dan Harmon, and staring Arin Hanson and Dan Avidan of Game Grumps fame, this show is made by gamers for gamers and has been received positively.
Video games are big business, but these days most of them reside in our homes, or live in our pockets. We play online from our PCs, we connect via the Playstation network with our friends, or we play mobile games from our phones. But there was a time not so long ago where, if you wanted to play quality video games, you had to get off the couch, and go to where the games were.
Well, it's been a few years, so "Gamer Gate" has kind of blown over by now. But that's precisely why I feel a pressing need to talk about it. Because, in the thick of it, it was hard to even say "Gamer Gate" without getting tongue-lashed or even censored. Now, hopefully, since "time heals all wounds" we can sit down like reasonable adults and have a reasonable discussion about it. It's worth discussing. We shouldn't try to pretend it didn't happen just because it was ugly and tantrum-y. Both sides raised important arguments and made interesting statements about what they think the "gamer" identity is and should be. These days, to move forward as gamers, we should address the concerns of the critics of the video gaming community. I think we should do this with rational arguments, which were lost to the firebombs of virulent hostility on both sides I witnessed a few years ago.
The prospect of eSports coming to the 2024 Olympics has sparked a great deal of interest. While some don't agree that gaming is a "sport," others point out how approximately 43 million people watched the 2016 League of Legends Championship tournament. No matter what side of the fence you're on, eSports is a growing trend.