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The Reveal of Politics: Pre-Surged in Controversy and Freedom Revival
By Bri Szumera - 1/9/2022 8:20 PST The “American peace” not yet fulfilled when “The events of January 6, 2021, are being exploited by the Democratic party and the National News Media to criminalize political protest and free speech in America” (Coup).
Film’s Potential through the Hearts of Actors
In 1872, the first feature film was created by Edward Muybridge. The first frame, contributed by the art of photography, of the motion picture improved by George Eastman and William H. Thereafter, throughout Hollywood’s history in the early 1900s, television series and movies make use of creative storytelling and dramatic intention from the actors, making the fantasy stories come alive on screen for the audience to enjoy (Polack). All originally created stories once appeared in books and comics and then, later is seen in movies and television series as legendary franchises. Those stories turn into a new twist, creating a new plotpoint in movies and television series by screenwriters, directors, and producers. Story plotlines are strictly limited to the point because they contain too much detail in film and television series. Today, in Hollywood’s film industry, women and other racial ethnicities such as black people, African Americans, are limited to appear on screen due to their social profile and social inequality. In other words, the industry dehumanizes and amuses women and black people in order to reach the industry’s potential based on women and African American’s body image and belief of how they should be presented through acting parts (Erigha 70-83 ). One expert, John W. Cones, strongly claims that “Hollywood movies contain patterns of bias with regard to which idea are portrayed positively or negatively. That’s because movies tend to mirror the values, interests, cultural perspectives and prejudices of their makers” (qtd. in Hoag 665). In spite of that, other experts may assure actors and actresses emerge as one of the great idiosyncratic natural attribute or developed skill. Rashad Robinson asserts that “Hollywood is a reflection of power structures in our country. We must take more steps to ensure real change that creates a better reality for our people both in and out of the industry” (qtd. in Hoag 665). Although the film industry receives ideally the appropriate amount of actors to portray certain characters, thereby the roles of women, people from the LGBT Community, and the deaf should appear more often to impersonate those characters to create a unique view in order to make the motion picture feel more realistic.
A POSITIVE LOOK ON A THIRD-GIVEN CHANCE AT LIFE
Currently, I am a 23-year-old junior at Grossmont College, majoring in Television, Film, and New Media - Emphasis in Production, and I truly believe that I am the ideal candidate for this scholarship because I have suffered dramatically from surviving two car accidents in a short period of time, approximately a year apart from each other. I was able to reflect on how I saw myself before the incidents and afterwards and the profound change I found in myself after the last car accident.
Social Media: Privacy Invasion
In 1974, the early internet, the Transmission Control Protocol/Internet Protocol, was produced by Vinton Cerf and Robert Kahn. However, the first personal computers were produced and advanced using a semiconductor chip (Gregersen). The social effects of these technological advances allowed more people to buy personal computers because young adults and children commonly use them for video games and other leisure activities rather than using them for educational purposes (London 728-2012). According to this study, there is no clear theoretical prediction on why some young adults and children are socially affected and have considered their self-centered importance over developing healthy relationships with their family, friends, and even acquaintances. Unfortunately, some people acquire underlying clinical conditions, from depression and anxiety to Post Traumatic Stress or Bipolar Disorder, psychological issues that trigger complex difficulties, more so on social media (Lyubomirsky 191-193). Today, in using the internet, people tend to cling onto gadgets and distract themselves from the true nature of the social environment. Therefore, people find communication as a comfort related to the phenomenon of privacy (Csikszentmihalyi 143-147). One employment expert, Linda B. Hollinshead, proclaims that despite the increasing personal leaks, data collection about users was necessary regardless of personal usage. Hetan Shah, chief executive director and professor, promotes the protection of privacy concerns as an honorable pledge to keep data-ownership protected. Although certain experts believe privacy invasions via the internet should be tolerated, privacy should not be invaded using threats from government policy or other unethical practices by entities that should not be violating Americans’ constitutional rights.
Video Game Violence: Morality Legit
Chapter One: Introduction Media violence takes a strong effect on young adults in today’s world. Savage movies such as Hunger Games: Catching Fire and Divergent affect teenagers’ expectations for reality. Besides, young adults and adolescent children immerse themselves into vehemeate electronic games. Video games create immersive alternative reality. Teen players designate themselves to interface real people through the fake storytelling of games. Some people agree that children's insanity is caused by violent video games; thereof, they blame developers for creating these games that affect their “mental and emotional well-being especially during their formative years,” acclaimed by Sen. John “Jay” Rockefeller” (qtd. in Lyons 161). In spite of that, other people may assure the violent content of video games does not hold authority for teens’ viciousness and mania of going insane. Joan E. Bertin declares, “Violence has always been a fact of life and remains a reality for many people” (qtd. in Lyons 161). Although some experts believe that video games have a negative influence in leading to violent behavior among teens, such games actually benefit teenagers because they react well to clear-cut resolutions, relieve their tensions, and develop critical thinking skills.