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Massively Multiplayer Online games are like virtual raves for gamers; explore the world of MMOs, from the best games to community forums and more.
The "Finance & Felony" of 'Grand Theft Auto Online'
The single most divisive feature of Grand Theft Auto V isn't in its graphics or its gameplay; it isn't the unforgiving ferocity of the San Andreas law enforcement or the relentless repetition of overplayed pop classics blasting out of passing car stereos; it isn't even the offensive standards of driving among Los Santos' motorist community. The fable of deceit and corruption that forms the game's story portrays a faithful overture to the cold-hearted lust for financial profit that riddles GTA V's online component like a communal illness that just keeps coming back to ruin everyone's day. Grand Theft Auto Online is GTA V's packaged multiplayer mode, which piggybacks off the name of its numbered counterpart before careering into the distance, laughing hysterically as it spirals off on its own power-mad tangent. The veterans amongst Rockstar's audience will remember the good ol' days, when popping open the box of a new instalment of the Grand Theft Auto series would be affectionately accompanied by a complex sequence of button mashes that bestows every locked feature right from the off. A complete turnaround from the glory years, Grand Theft Auto Online treats its players like employees as it tasks you with endless hours of hard work swallowing wayward bullets like pills and completing menial tasks of debilitating repetition before it finally submits to you some slight reprieve, often in the form of some disproportionate new resources that are only marginally superior to what you had before. Grand Theft Auto's latest online manifestation is less like a care-free, socially desensitised RPG treating its players to some irresponsible de-stressing, and more like a sociopathic chairman of a sweatshop dangling food for a starving workforce—it uses a carrot-and-stick method to put you to some serious work.
Jamie 'Pappers' PapworthPublished 6 years ago in Gamers'EverQuest' Nostalgia: 2 Decades Later
Recently I downloaded EverQuest from Steam as an escape from my usual gaming tendencies and to bathe in the warm, welcoming waters of nostalgia that came with it. Nearly two decades later and EverQuest is still going strong with new expansions and, of course, EverQuest II! What is it about this game from 1999 though, that reminds us of early Saturday mornings with a blanket draped around us like a cape, keeping us warm and toasty? I want to take a look back with you, and hopefully you'll regain some of the same warm memories, as well.
Jeff PorterPublished 6 years ago in GamersGaming as a Female
Gaming is something for pretty much anyone. From Candy Crush to Call of Duty, I like to think there is something referred to as a “game” for everyone. There is always confrontational debates throughout the technological world; Apple or Android, PlayStation or Xbox and the life long war between console and PC. However, gaming seems to have sunk into a stereotypical hole of a man’s hobby. I, for one, think that’s insane; my grandma plays difficult hidden object games that would make Sherlock blush.
Amelia SavagePublished 6 years ago in GamersBlizzard Finally Achieves One of Its Longtime Goals in 'World of Warcraft: Legion' - Making You Feel Important
I've had a longtime love/hate relationship with World of Warcraft. One of my friends jumped into Discord last night and asked me, "So, how's the the new WoW expansion? Is it any good?" My response was, "Well, I'm still playing it."
Tara FoulkrodPublished 6 years ago in GamersWhy 'Destiny 2' Is The Fresh Start Bungie Needs To Stay Relevant
The big gameplay reveal for Destiny 2 dropped last week and it was anything but a letdown, proving a defining moment for Bungie and signifying the start of a great year going forward for the FPS franchise. After all the issues, bugs and complaints with the first game in the series, Destiny was a fairly divisive game within the community. Some players loved it, some were indifferent, others found it abhorrent. I was somewhere in the middle. I enjoyed it on day one, but then once it became overpopulated and the raid/strike/Crucible grinds began, that's when I faded out because I'm very much a solo player.
Matthew BaileyPublished 6 years ago in Gamers'LOL' Isn't Something to Laugh About Anymore
The League of Legends World Championship is the annual professional League of Legends world championship tournament hosted by Riot Games and is the culmination of each season.
'Dead Frontier': Review and Thoughts
Dead Frontier is a free-to-play, browser-based MMO game which takes place in a post-apocalyptic, zombie infested setting. It runs on the Unity Engine. It was also published by Creaky Corpse, Ltd. Neil Yates is the creator and developer of the game and Greg Taylor is the artist of the game. Dead Frontier was released for open beta on April 21, 2008 and currently has over ten million registered accounts!
Chris ReedPublished 6 years ago in GamersOverwatch: New Changes Spell Success for Meta
Overwatch is a highly addictive and popular game created and published by Blizzard Entertainment. It has long been touted as the most balanced and up to date game ever with developers releasing patches on a weekly basis. If the game needed adjustment, Blizzard issued a fix. It was these "fixes" in season 5 that killed the experience for me. With the buff of Reaper and the nerf of Roadhog, competitive matches were not a choice for many.
Etienne S.Published 7 years ago in GamersA Corehound Named Cingano
Note this is not the exact picture of my mother’s core hound, but Cigano does look like it. My mother has been playing World of Warcraft since the game came out in 2006.
Galactic Junk League: My First Foray into the League
Space. Space is really, really big. Galactic Junk League (GJL) is an odd duck, part ship building, part combat, both of which it can competently achieve.
Aaron McArthurPublished 7 years ago in GamersOverwatch: How to Move Up in ELO
Today, Overwatch has risen to become one of the most played games of our time, and with this large influx of players, I've noticed some big things since playing in the beta for this game.