mmo
Massively Multiplayer Online games are like virtual raves for gamers; explore the world of MMOs, from the best games to community forums and more.
Should Nintendo Be Working on a Pokémon MMO?
Ever since players got to choose from the original trio of Bulbasuar, Charmander and Squirtle in Pokémon Red and Pokémon Blue, the world of Pokémon has evolved into a franchise unlike any other. Seven generations of the games have been released, with an eighth generation on the way, along with spin-off games diverting from the original format having also spawned over the years. It also holds a long running anime show, with over a thousand episodes and movies coming out every year, which is unprecedented for anything based on a computer game. The love for all the branches of the franchise is clear to see, so why have Nintendo not cashed in on the MMO (Massive Multiplayer Online) genre?
Craig ArnottPublished 5 years ago in GamersThe Toxicity of MMO Gamer Elitism and Its Effect in Gaming Communities
Elitism is an ideology we all hope that we wouldn't have to deal with in a regular day-to-day work setting. You'd expect it from the preening, narcissistic attitudes from self-absorbed businessmen raking it in on Wall Street or hosting McDonalds feasts at the White House. Hell, maybe even a little peacock-strutting from Bill in accounting who got a promotion bonus like the overachieving pencil-pushing geek that he is. But then you get home and want to blow off some steam by playing a game, either alone or with a dungeon-raiding team online.
The Best MMO of All Times
MMORPGs keep coming out every year; they are flashy, beautiful and vivid. They promise unique gameplay and features you have never seen before. But the newcomers often can’t compete with the older titles, even if oldies haven’t been updated for ages. It may come as a surprise, but it’s often not nostalgia or general distaste for everything new. These games became cult classic for a good reason. And the reason is they are really legendary and top-notch. So let’s gather round our imaginary bonfire and remember these feats of game design, writing, and community building.
Matthew EvansPublished 5 years ago in Gamers'Black Desert Online' Review
Hello everyone!!! I'm here to give you my most honest thoughts and opinions on one of the most rapidly growing MMORPGs in recent memory. Not to mention that there is more than enough things to do on this masterpiece of a game than your basic free MMORPG because—well, it isn't free. The game itself is only a measly $10, both on Steam and the website, which if you ask me is a hell of a deal for what the giant of a game offers!
Brandon BranchPublished 5 years ago in GamersMy Experience Playing 'World of Warcraft'
Go ahead, laugh all you want... It isn't the coolest thing to admit to spending over five years doing, but believe it or not, it was one of the greatest learning experiences of my life, and I would do it all over again if given the chance. Even things that at the time seem to be a big waste of time, such as a computer game, can turn out to be one of the greatest learning experiences a person can have. I don’t regret playing it for as long as I did, as I know I played it for as long as I needed to.
Osana WasutPublished 5 years ago in Gamers'World of Warcraft' Facts You Didn't Know
Everyone's heard of it, and everyone who plays it seems to love it, but it's time to be honest with yourself: How many World of Warcraft facts do you actually know?
Kioko LeoniaPublished 5 years ago in GamersGnome Stories - Volume 3
Læurell finished tacking up her wolfhawk mount for the morning ride, calling her leopard cat Cloudy over to join her once she was mounted. Frosty, her wolf, sat outside the barn, guarding his territory; white tiger Kuura was stretched out on the porch of the small cabin that was Læurell's abode. Shockwave, her stone dragon turtle, was dozing on the shore of her pond, soaking up the sun's morning rays.
Laura GiegPublished 5 years ago in GamersGnome Stories - Volume 2
Farewell to a Bloody Dream It was nice to be adventuring with her sisters again, Irean thought. Leaving Arcane Academy had been the right thing to do, as the people she'd adventured most with were long gone. But... she still couldn't stop the last thought. One person in particular she wished she could see one more time. He'd won her respect even before she'd joined the Academy, had been her mentor, maybe not in the same class of magic but certainly by heart. There had been a time when she'd thought she might be able to be his companion, but it was not to be. So she pushed the sadness, the regret, and the hurt down one more time, knowing that she'd have to keep doing so.
Laura GiegPublished 6 years ago in GamersGnome Stories—Volume 1
Child of Frost (The story on how and why Irean got to have white hair... hehe.) Irean kept her eyes focused on the two gnomes facing the line she was in, listening for when they called her name.
Laura GiegPublished 6 years ago in GamersFive Improvements 'Minecraft' Needs
When people offer ways to make this game better, some common solutions include more building blocks, more ores, vertical slabs, more mobs, and so forth. It is true that more ores might make mining more interesting, and more blocks might make building more versatile. The problem with adding more building blocks is you don't know when to stop adding them—there are a nearly infinite number of textures and colors Mojang could add; similarly, before adding a new type of ore, Mojang would have to stop and consider what purpose said ore would serve in the game. Moreover, you could argue that many of these types of changes feel tacked on and only deepen or improve the game temporarily. Newer players don't notice them, and once they've outlived their novelty, the game only feels more stale. Piling on more features doesn't necessarily deepen the game.There are several things I've often felt this game needs, and I just want to relay some of those ideas to you today, dear reader. Note that I don't work at Mojang, (although I'd love to) so I can't really implement any of these ideas. Also, since I'm only an amateur game developer/hobbyist, I don't have the experience many of the people working at Mojang already have. But I hope my perspective helps somebody either way.
Gannon KendrickPublished 6 years ago in GamersWish You Could Build Your Own Battle Vehicle, Worthy of ‘Fury Road?’
Available on PC and Xbox, Crossout is still in its Beta stage, and yes, still free! Best described as a fast paced post-apocalyptic MMO, little to no story line, but enough action to make you not care.
Amity KnightPublished 6 years ago in GamersThe "Finance & Felony" of 'Grand Theft Auto Online'
The single most divisive feature of Grand Theft Auto V isn't in its graphics or its gameplay; it isn't the unforgiving ferocity of the San Andreas law enforcement or the relentless repetition of overplayed pop classics blasting out of passing car stereos; it isn't even the offensive standards of driving among Los Santos' motorist community. The fable of deceit and corruption that forms the game's story portrays a faithful overture to the cold-hearted lust for financial profit that riddles GTA V's online component like a communal illness that just keeps coming back to ruin everyone's day. Grand Theft Auto Online is GTA V's packaged multiplayer mode, which piggybacks off the name of its numbered counterpart before careering into the distance, laughing hysterically as it spirals off on its own power-mad tangent. The veterans amongst Rockstar's audience will remember the good ol' days, when popping open the box of a new instalment of the Grand Theft Auto series would be affectionately accompanied by a complex sequence of button mashes that bestows every locked feature right from the off. A complete turnaround from the glory years, Grand Theft Auto Online treats its players like employees as it tasks you with endless hours of hard work swallowing wayward bullets like pills and completing menial tasks of debilitating repetition before it finally submits to you some slight reprieve, often in the form of some disproportionate new resources that are only marginally superior to what you had before. Grand Theft Auto's latest online manifestation is less like a care-free, socially desensitised RPG treating its players to some irresponsible de-stressing, and more like a sociopathic chairman of a sweatshop dangling food for a starving workforce—it uses a carrot-and-stick method to put you to some serious work.
Jamie 'Pappers' PapworthPublished 6 years ago in Gamers