When people offer ways to make this game better, some common solutions include more building blocks, more ores, vertical slabs, more mobs, and so forth. It is true that more ores might make mining more interesting, and more blocks might make building more versatile. The problem with adding more building blocks is you don't know when to stop adding them—there are a nearly infinite number of textures and colors Mojang could add; similarly, before adding a new type of ore, Mojang would have to stop and consider what purpose said ore would serve in the game. Moreover, you could argue that many of these types of changes feel tacked on and only deepen or improve the game temporarily. Newer players don't notice them, and once they've outlived their novelty, the game only feels more stale. Piling on more features doesn't necessarily deepen the game.There are several things I've often felt this game needs, and I just want to relay some of those ideas to you today, dear reader. Note that I don't work at Mojang, (although I'd love to) so I can't really implement any of these ideas. Also, since I'm only an amateur game developer/hobbyist, I don't have the experience many of the people working at Mojang already have. But I hope my perspective helps somebody either way.
After Justice League under-performed in the box office, DC and Warner Bros. began shifting direction, and soon the fate of DC's cinematic universe was on the mind of every blogger in the galaxy. At that point though, we didn't know much, so the actions that DC would take moving forward were really anybody's guess.
I like to draw, aspire to be better, because through art, I'm able to create entirely new worlds and characters.
A lot of people don't realize, but the Pokemon franchise was actually revolutionary when it first made waves in the gaming industry, not necessarily in sales (though those were pretty good, I suppose), but in the way it used technology and developed the mechanics of RPGs. Through the ways that players could exchange Pokemon across link cable, the link cable, and multiplayer in general, saw new uses as more than a way to experience co-op gameplay. Also, the sheer number of playable characters that players had at their disposal, in the form of Pokemon, set Pokemon apart from many other RPG franchises of its era.
When I started learning French in high school, many people around me thought I had caught some cultural fascination with the French, with their baguettes and their berets, funny mustaches, and immediate urge to surrender (their thoughts, not mine).
Language learning is incredibly easy to start with the right mindset, but it's not easy to keep that learning going, because motivations change—people evolve. I think we have a bit of an all-or-nothing mentality too, and that gets in our way—or it gets in mine—because languages take years to learn skillfully, especially if it's only your second language.