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Gamers featured post, a Gamers Media favorite.
Why Is The UK Online Gaming Market Growing So Fast?
There's lots of proof that the gambling sector in the uk has enjoyed a period of accelerated expansion recently, while its casino gambling websites or video games.
Suraj SinghPublished 4 years ago in GamersVideo Games Saved My Life
I have heard a lot of arguments on both sides of the video game discussion. Some parents are ok with letting their kids play video games, as long as their time is monitored as well as content. Some parents think that video games just rot your brain and make kids very anti-social. It's really all in how you parent and how much leeway you give your kids and also your child's maturity level. No matter what side of the fence you are on in this discussion, one thing is for certain. Video games saved my life and gave me a long sought after sense of purpose.
Published 4 years ago in GamersThe Ever-Changing New Zealand Online Pokies Scene
I think it's fair to say that the most popular type of gambling related pastime people have in New Zealand is playing pokies, and over the last few years the online pokies scene has seen some great changes, allowing players even more choice regarding the type of pokies they can now play online.
New Zealand SlotsPublished 4 years ago in GamersWhy Do Kiwis Play Games for Real Money?
Considered to be a popular recreational activity in New Zealand, gambling allows people to have an exciting time as well as to challenge themselves. This source of entertainment is divided into two categories including chance-based and skill-based that may require different motivation to play at both of them. In this practice of betting money, some people find that it is risky because the operators always make long-term profits and it often leads to harmful negative consequences.
Amy WilsonPublished 4 years ago in Gamers70% Dad. 29.9% Husband. 0.1% Gamer.
It's not easy being a gamer parent. You're forever trying to fight for the controller. Your kids won't stop slobbering over the directional pad. And, you rarely have more than ten seconds to immerse yourself in a game without being requested. That kind of sucks – especially after a long day in the office or when you've had a pretty crap day overall. Alas, parenting always come first, and those little tantrums we have are mere specs in comparison to what our kids cry for. Or, so we're led to believe, anyway.
The Decade’s Scariest Horror Games That Kept Us Screaming
Another decade is winding down, which means it’s time to take that nostalgic look back at the past ten years. We could think about all of the good, warm things that happened to us. However, we don’t want to bore ourselves to death. Instead, let’s set our focus on the things that kept us on edge. For these past ten years, the gaming industry has churned out truly horrifying titles that destroyed our nerves but left us wanting more.
Mark LoProtoPublished 4 years ago in GamersAre Children Involved in Gambling in the UK?
Gambling below the age of 18 years is illegal in the UK. However, the new trend has shown that gambling activities among children in being groomed and practiced illegally. This is evident by recent reports that show a double increase in the number of gambling addiction among children since 2017. There has been a great contradiction between what should be done and what is actually happening.
Bradley OlivaPublished 4 years ago in GamersExtra Life
So, six years ago I watched a community of people spend hours of their time and life streaming events and videos. For an amazing reason! Extra Life! A charity program for the Children's Miracle Network. Rooster Teeth over the years as become an inspiration and a support network for me. They have made me laugh on days when I didn't think I could, but they have also made me cry for the losses of important members of their community.
Ellie WilliamsPublished 4 years ago in GamersThe Day Couch Co-Op Died
Alright, so I know half the stock photos these days of supposed 'couch co-op gamers' are actually low-key hipsters in disguise who can't tell an L2 button from a N64 joystick apart (not to mention the fact that most of them can't even hold a controller the correct way), but nonetheless, I'm still pretty keen to remember the good old days of couch co-op gaming. You know, before these Fortnite-obsessed arseholes came tumbling along and spoilt it all.
Level Up: Gaming for a Cause
Over recent years, gaming has become more mainstream, having found its way into more homes, stores, merchandise, and more recently, fundraising. One of the major forces behind gaming fundraisers is none other than Extra Life. Extra Life is a non-profit charity organization run through the Children’s Miracle Network. While fundraising takes place year-round, a major event is an annual 24 hour gaming marathon where gamers band together to raise funds and awareness for their selected Children’s Hospital. This charity organization started in 2008 in memory of middle schooler Victoria Enmon, who died after her four year battle with leukemia. As of 2017, participants, known in the community as “Extra Lifers,” have raised over $40 million since the charity started. Being partnered with Children’s Miracle Network has enabled this charity to reach millions of kids around the world, ten million of whom are in the United States alone.
Hunter DellesPublished 5 years ago in GamersThe Microtransaction Era | Video Games
Seems like AAA titles can't hit the public these days without sneaking in a cheeky microtransaction or two, can they? Considered to be the most frustrating aspect of any game, the microtransaction trend has stormed the world and become more visible in recent years. But that's not to say they haven't been around in earlier years though, because annoyingly, the microtransaction has been around for a lot longer than we'd probably like to know. Stemming from a mix of appealing bolt-ons in games such as World of Warcraft or RuneScape, or any other online game for that matter, microtransactions used to be a whole lot more discreet, and rather than promoting a 'play to win' deal, developers used to offer simple extras for simple money. Say you had just acquired a nice crossbow from a nearby vendor. The developer noticed you liked it and suddenly snapped to your brain with a "Hey, I bet you'd like it even more if it had... I don't know... flames on it?" "There's no difference in stats, but it looks cool. Say, how about you buy it for a few extra quid? It'll definitely draw a crowd!" That's how it all started. And back then it made little difference if you made the purchase or not. You were still an average player that had the same chances of winning as anybody else. But by simply investing in a pretty enchantment or unique charm that made you stand out a little more from the crowd, you felt a certain level of achievement that made you feel special in your own way. Times have changed a lot since then, of course. And somewhere along the way, developers started to look past the simplicity of microtransactions and looked more towards the gold mine encased deep within them.
The Case for Banning Loot Boxes
Senator Josh Hawley is a bit of a rarity on Capitol Hill these days, by which I mean that he’s caused a controversy by trying to pass an actual piece of legislation instead of saying something dumb on Twitter. Well, this controversy is about a bill, at any rate. Back in May, the Freshman Republican from Missouri proposed a bill banning “pay-to-win” monetization in video games that were marketed to children. The bill (which is co-sponsored by Senators Ed Markey of Massachusetts and Richard Blumenthal of Connecticut, both Democrats) specifically targets pay-to-win microtransactions and loot boxes on the basis that both are designed to create an “addiction economy” that preys on younger players. Microtransactions and loot boxes are two of the biggest sources of revenue for the video game industry, so the bill has predictably generated a constant stream of opposition from that quarter ever since.
Will TarryPublished 5 years ago in Gamers