Theo James Taylor
Bio
Writer, MCU lover, and HUGE RPG nerd (but especially D&D). I have been a ghostwriter for blogs and other publications for 5 years now, but love the freedom Vocal gives me. You can find me DMing an outrageous Homebrew Campaign every Monday!
Stories (69/0)
The Best Storm Herald Barbarian Build for Dungeons and Dragons (D&D) Fifth Edition (5E)
Barbarians are the archetypal tank in D&D. They can take damage all day and they can sure as hell dish it out as well. They’re more likely to serve on the frontlines than sit in the back. Barbarians are an excellent melee character with the great ability to tank fights and deal high levels of damage. Barbarians excel in terms of sheer survivability and their ability to bring the fight to the enemy.
By Theo James Taylor2 years ago in Gamers
The Best Berserker Barbarian Build for Dungeons and Dragons (D&D) Fifth Edition (5E)
Barbarians are the archetypal tank in D&D. They can take damage all day and they can sure as hell dish it out as well. They’re more likely to serve on the frontlines than sit in the back. Barbarians are an excellent melee character with the great ability to tank fights and deal high levels of damage. Barbarians excel in terms of sheer survivability and their ability to bring the fight to the enemy.
By Theo James Taylor2 years ago in Gamers
The Best Tempest Domain Cleric Build for Dungeons and Dragons (D&D) Fifth Edition (5E)
Clerics are one of the all around best classes in Dungeons and Dragons due to their versatility in abilities. A Cleric can support their allies, heal, tank on the frontlines and deal large amounts of damage. The Tempest Domain gives your cleric better options for being a frontliner, and for increasing your damage and combat control. If your Cleric takes the Tempest Domain they become the avatar of the Storm, using lightning and thunder damage to skilled effect to destroy any enemies that come into their path.
By Theo James Taylor2 years ago in Gamers
The Best Circle of Spores Druid Builds for Dungeons and Dragons (D&D) Fifth Edition (5E)
Druids in D&D are powerful Divine Spellcasters attuned to the earth and nature. They readily draw upon the natural world and their deities to bring forth magical spells or to transform into natural creatures through Wild Shape. Druids have archetypes known as Circles, referring to specific groves or communes that teach about the Druid’s natural powers in specific ways. The Circle of Spores Druid understand their innate natural magics as part of the cycle of life to death and back again. Instead of operating solely through living organisms, the Circle of Spores specializes in the cycle of rot and decomposition through Fungi and other strange abilities to more fully explore the natural world.
By Theo James Taylor2 years ago in Gamers
The Best Battle Master Fighter Build for Dungeons and Dragons (D&D) Fifth Edition (5E)
Fighters are the mainstay of new players and veterans alike in D&D, they can be frontliners or ranged, they can specialize in criticals like the Champion or they can bring a unique combination of Maneuvers like the Battle Master. The Fighter specializes in combat above all else, it’s in the name after all. They have high hit points and can wear the heaviest of armor, giving them a solid Armor Class. They aren’t as utility based as rogues or magic heavy as clerics and wizards, but when initiative is rolled, you’ll be glad to be playing the Fighter.
By Theo James Taylor2 years ago in Gamers
How Do Reactions Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. In order to get the most out of Combat you have to understand how the Action Economy works (Composed of Actions, Bonus Actions and Reactions). Today we’re focusing on Reactions!
By Theo James Taylor2 years ago in Gamers
How do Bonus Actions Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. Today we are going to focus on Bonus Actions. Actions, Bonus Actions and Reactions are all part of what we call ‘The Action Economy’ in Dungeons and Dragons. In D&D, not everyone always has Bonus Actions to use, but if you do have them, and you’re not using them, then you won’t be using your character as efficiently as you can be.
By Theo James Taylor2 years ago in Gamers
A Guide to Legendary and Lair Actions in Dungeons and Dragons (D&D) Fifth Edition (5E)
As your players progress through any individual adventure or campaign, there always comes a point in which your characters (PCs) grow closer and closer to your planned finale or the climax to the adventure. In most cases, adventures end up against some legendary opponent or foe. A boss battle, for lack of a better term. As a DM you need to create a combat encounter that is harder, more unique, more challenging than the average encounter.
By Theo James Taylor2 years ago in Gamers
How Does Initiative Work in Dungeons and Dragons (D&D) Fifth Edition (5E)
Above all else, D&D has always been a combat game. The Combat System in Dungeons and Dragons has always taken up 3/4 of the rules, with actions, and attacks, reactions, counterspells, grappling and movement constantly confusing and confounding new players. This all interacts with the DM’s encounter, the terrain and the monsters. D&D, however, is a turn based game. So even though each individual round (which takes place over the course of 6 seconds) technically happens at the same time, we break that down into turns.
By Theo James Taylor2 years ago in Gamers
The Best Bard Archetypes in Dungeons and Dragons Fifth Edition (5E)
Creating the perfect Bard is hard work, between creating the right backstory and choosing feats and spells to fit your character. But, the most important part of making any character is choosing the perfect Archetype. A bard’s power is tied to their Bardic College, the way their power has been schooled, not unlike a wizard. This is what determines how your individual character is going to differ from the Bard as a base class. The List below will rank the Bardic Colleges by how strong their potential is. Let’s get started!
By Theo James Taylor3 years ago in Gamers
The Best Feats for Warlocks in Dungeons and Dragons (D&D) Fifth Edition (5E)
Warlocks act as powerful casters with a moderate degree of utility that is aided by their access to Invocations. A Warlock’s greatest strength comes from their choice in Invocations, abilities they can use at will without having to spend their incredibly limited spell slots. A Warlock needs high Charisma, which should be a priority above all else, but they also require more utility, for when their small range of spells isn't enough.
By Theo James Taylor3 years ago in Gamers
The Best Feats for Sorcerers in Dungeons and Dragons (D&D) Fifth Edition (5E)
Sorcerers act as powerful devastators, crowd controllers and the party’s problem solver. A Sorcerer’s greatest strength lies in their ability to manipulate magic with their Metamagic ability. A Sorcerer needs high Charisma, which should be a priority above all else, but they also require more utility, for when their small range of spells isn't enough.
By Theo James Taylor3 years ago in Gamers