Modern Warfare II - The Little Things Still Matter
If you played Modern Warfare 2019 for any length of time, then this game should feel very familiar to you. A direct sequel in every facet possible. While also taking the time to explore new and interesting experiences for both the single-player and multiplayer aspects of the game. Right now, that’s kind of all we have. Campaign, multiplayer, and a few spec ops missions for us to mess around. The real meat and potatoes, DMZ and Warzone, are not out yet. They will be arriving in a couple weeks, the 8th of November if I recall correctly. I could be wrong on that. So, for now, this is all we have to judge the game on. Realistically, anyone who’s talking about COD should wait until those modes are in the game before giving a score of any kind, but we know that’s now how this industry works. It should, but it doesn’t sadly, so I’ll begrudgingly play along. We know what to expect from Warzone, but DMZ has my interest fully peaked, and I hope it delivers and an interesting take of extraction-based shooters. But we won’t know until launch. In the meantime, how’s the new COD? It’s... complicated. It's got some issues, but overall, I’m happy with the 30-second loop of the game. At least in regards to multiplayer. The campaign was noticeably enjoyable, and the standout for me personally was the music. It’s a step up from the last few games, because I can’t remember any of the music except from the OG games. Which, I wasn’t incredibly impressed from the COD event showcase of Warzone. I might be in the minority here but Warzone was always marred by not having players tell a story by finding a gun they want to use, and having to build it from the ground up like other BR’s and especially like Blackout. The loadout system is interesting, but is very short lived once you know how to hit the money requirement to get a drop.