Stories about the things I find interesting/personal. Thank you for taking the time out of your day for checking me out.
I do the same thing with videos on my YouTube Channel
Tarkov's Good Ammo is Gone from the Vendors
Wow; we just got hit with a reality check in Tarkov, huh? This might be a short one, maybe not, but let’s talk about all the ammo that has been removed from Vendors. A LOT has changed; M80, gone. M62 and M61, gone. PS12B, gone. SP13, gone. 55A1 on Skier, gone. 995, gone. 7.62 BP; the king of ammo for I think three wipes now, gone. And there are other changes, but just that list alone, is... wow. Never thought it would happen. In addition to all these changes to ammo availability, what I think might be even more substantial, is that a lot of popular optics are also gone. The Vudu and the Razor, are both not buyable from Jaeger anymore. Now, as far as I know those are all the changes that have happened. And, the community has been sounding off all over the place. People are either really interested by these changes, and others are beyond livid that these items that were once available are now gone from their access. Here’s my hot take of the week:
Reinvestment into Your Tarkov Kit is Crucial to your Survival
Tarkov at the end of the day, is a numbers game for a lot of people, myself included. How much money you have, what things cost, is it worth it to upgrade your armor or weapon? We ask ourselves these questions a lot during our time in the game. And this is only magnified whenever the game wipes, and the rubles we spend matter more. But it’s not just about making a weapon good and cheap at the same time. Sometimes, it’s about building something that can be iterated upon raid after raid, and slowly, through some careful planning and money managing, can be built into an extremely powerful weapon only after a few raids. The idea of reinvesting back into your own kit has been talked about before, in fact, Deadly Slob several fantastic videos about this concept. But today, I wanted to talk about it once more; how my thought process is when I am able to survive multiple raids and make some money in the process. And just overall, what some of your buying habits should be when you go about trying to survive Tarkov, on a budget.
Tarkov's Patch 0.13 is Here!
Well well well... after what has felt like ages since the idea of this patch actually becoming a reality, we are now finally in patch 0.13 Also known as the Streets of Tarkov Patch. That’s right; the map is in the game, it’s playable, along with a whole slew of changes and additions to the game. This might be the most hyped and anticipated patch in the game's history; although to be fair, Reserve is a very close second. Regardless, we have arrived. And how is it? How’s the map? How has the wipe experience been this time around, and overall, what are my thoughts on the patch as a whole?
2022 - A Year in Review
Hi. It’s me. Hope you’re doing well. This video if you can guess by the title, is a little different. I wanted to take a little bit of time and kind of just chat with you and have some reflecting thoughts on 2022 as an overall year. This year has been kind of crazy for myself, at least in regards to the channel. Some things happened that I never expected would ever really occur, and it’s been really fun overall as a whole. I’ve had this YouTube account for over 11 years; it was originally made just so I could subscribe to channels and comment and videos, you know, typical online account stuff. I never really put much thought into actually making any kind of videos, but during the pandemic, in 2021, I found an editing software that was fairly cheap because they were having a sale, and basically said to myself, why not? I’m not spending hundreds of dollars on something I might never use after the initial try. I could’ve just used the free version of the program, but there would’ve been a huge watermark on it and I would’ve had a lot of limitations as to what I am able to do with it, so I opted to just get the full version instead. Now, to be fair, because it was very inexpensive, the limits of what I am able to do with the software are slowly starting to be felt, so maybe in the future there will be room for an upgrade, but for now, it suits my style perfectly so there’s no reason to make a change just yet.
If You're Not Excited for this Wipe, You're Not Alone.
I hope I’m not the only one who has these feelings. Melancholy, disinterested. I mean don’t get me wrong, a wipe will get me back into Tarkov heavily for a while. But to be honest, it’s been so long since we had a really solid patch and wipe, that I have the mentality of I’ll believe it when I see it. I really hope that this wipe knocks it out of the park. The last one we had, was rough to say the least. Basically, a couple new guns and the lighthouse expansion, which I have never visited once because of my disdain for lighthouse as a map. But I’ve seen people over there and it seems like a decent little spot. But my biggest disappointment was lightkeeper not showing up. I mean, let’s be real for a moment; we knew this was going to happen. The first time he got delayed that was the major clue that something has gone wrong with him internally. My concern is that it’s so bad that he was maybe pushed to the side for other major features, like streets finally becoming a reality.
Rating Tarkov Animations (Assault Rifles)
With the potential for a wipe looming on the horizon, this being reinforced by the man himself on social media, and Tarkov having some slower moments in raid, I figured it would be fun to take a step back from all the shooting and looting, and go over something that we all know to be true: the animations in Tarkov. I’ve made some shorts about them in the past just showing them off, but now I wanted to go over each weapon’s animations and kind of give them a rating. Now, I’ll be brutally honest, there are TOO many guns in the game to go over each and every single one. On top of that, many weapons share the exact same animations. The 5.45 AKs are a perfect example of this; it even translates to some of the other AK options in different calibers. So, the way I figured I'd do this without going insane and having this video an hour long, is to basically use ONE weapon for an entire caliber if the animations across that weapon platform at the same. So, one AK will cover every other AK with the same animations; this will be applicable to other calibers with the same weapon quirks. The animations that I will be taking into consideration are: the inspect, chamber out, chamber in, empty reload, and mag removal. You might ask what about a normal reload, and to that my answer is technically you see the reload through these animations. But it’s just separated into two different parts. It should give us all the necessary movement and handling with the gun for me to give an arbitrary number rating that doesn’t really matter, but should still be fun regardless. Also, I will be most likely doing this by weapon type. We’ll start with assault rifles and work our way around the other types; to make sure we don’t get too bogged down into the trenches of the weapon animations. So, with all of that out of the way, make sure to like and subscribe if you enjoy the video, and let’s begin with the first weapon category: the assault rifles.
The Missing Context of In-Game Chat & Emotes
When was the last time you a genuine conversation with someone you didn’t know online in a videogame? It feels as though for myself personally, it’s been a very long time. Which is strange, considering for what felt like years, games were very much a social kind of experience. You go online, you meet and interact with folks you’ve never met before from all walks of life, and all share an experience for some time before you go on your separate ways. That description alone is the best angle for meeting people in games. Most of the time though, sadly, that’s not how it goes. People are rude, brash, curt, and say things they normally wouldn’t say if you were face to face with them. Online anonymity can be a powerful tool for some, and the catalyst for a lot of people to behave how they normally wouldn’t. And it's obvious game developers and companies have noticed this too. Maybe it’s just me, but I feel as though a lot of games have removed or at the very least, made it really difficult to simply speak with someone else if they aren’t in a party with you in discord or something. The traditional methods of communication in games are slowly being removed and being replaced with more “crude” methods that while in theory, can work just fine, but when actually implemented either don’t work at all, or backfire spectacularly, because companies don’t actually know what gamers want and how they interact online.
Warzone 2.0 has Its Work Cut out for it.
Warzone 2.0 is overall worse than the previous Warzone. That’s it, that’s the video. Bye. Okay I’m kidding. With the release of the new DMZ mode, as interested as I was to try that mode because it was brand new and a potentially different take on a Tarkov like experience (it isn’t which we went over in the previous video), I still was also interested to see what they did to update 2019’s take on a battle royale, Warzone. I remember during the summer seeing the COD event take place and watching a little bit of it, and for the most part from that small snippet of gameplay, it looked to be pretty faithful to the previous version. And while I did enjoy my time with Warzone, my biggest gripes with that game mode was how stupidly easy it was to get your loadout in the first five minutes and already be at endgame gear for that round. It pissed me off something fierce, and I know that’s kind of a hot and sacrilegious take on the mode, but I much prefer the BR style of finding a gun and having to scour the map for all the attachments, in order to make it really effective. I love that story narrative and the arc makes so much sense for a 30-minute mode like a battle royale. With loadouts, you never get that kind of story. And good luck trying to use the ground loot all the way to the final circle, because you’d most likely get beamed from across the map with the seasonally best in slot weapon with the VLK 4x scope. So, my major concern for the new Warzone was how they would deal with people getting two loadouts in one round.
DMZ – It's NOT Tarkov and that’s Okay
What a lot of us were expecting DMZ to be is... not that. In fact, the only part of DMZ rhat is even remotely close to Tarkov is losing your gun when you die. The similarities end there. And while I was personally hoping it would be a little “tougher” on the player when death occurred, the fact it isn’t doesn’t make the mode any less interesting or fun. DMZ is its own thing; so, we should talk about it as such. And from playing the mode for a couple days now, the aspects that are interesting are very much so, however there are some things about it that I hope to see improve overtime.
Are Online Games Too Competitive?
In the day and age where more and more people are into videogames than ever before, those same people are finding communities that they enjoy being around and sharing moments of those games with one another. Whether that’s discord channels, stream communities, or any place in between, one thing has become more common for pretty much anyone who plays games: they want to show people what they are doing in the games they play. Doesn’t matter what kind of game it is, doesn’t matter what their reason is for wanting to share, people like sharing things to others. Myself included. And now, we live in a time and place where it’s never been easier to get a clip of a cool or clutch moment from a game and share with potentially thousands of people across the internet. The demand for better and better material has gone up as well. People are more inclined to only show the good instead of the bad, which has made people seek out what’s best in a particular game, especially, if that game is competitive in any sort of way. So then, the question of whether or not games in 2022 have become too competitive is seriously worth asking. Everyone certainly has an opinion on games, and whether or not being competitive is a good thing. It’s a delicate and meticulous conversation with some layers to it. So, I’m going to do my best do break it down from personal experience and see if games really are being taken too seriously these days, or if there is still plenty of room for fun and just overall positive interactions.
Modern Warfare II - The Little Things Still Matter
If you played Modern Warfare 2019 for any length of time, then this game should feel very familiar to you. A direct sequel in every facet possible. While also taking the time to explore new and interesting experiences for both the single-player and multiplayer aspects of the game. Right now, that’s kind of all we have. Campaign, multiplayer, and a few spec ops missions for us to mess around. The real meat and potatoes, DMZ and Warzone, are not out yet. They will be arriving in a couple weeks, the 8th of November if I recall correctly. I could be wrong on that. So, for now, this is all we have to judge the game on. Realistically, anyone who’s talking about COD should wait until those modes are in the game before giving a score of any kind, but we know that’s now how this industry works. It should, but it doesn’t sadly, so I’ll begrudgingly play along. We know what to expect from Warzone, but DMZ has my interest fully peaked, and I hope it delivers and an interesting take of extraction-based shooters. But we won’t know until launch. In the meantime, how’s the new COD? It’s... complicated. It's got some issues, but overall, I’m happy with the 30-second loop of the game. At least in regards to multiplayer. The campaign was noticeably enjoyable, and the standout for me personally was the music. It’s a step up from the last few games, because I can’t remember any of the music except from the OG games. Which, I wasn’t incredibly impressed from the COD event showcase of Warzone. I might be in the minority here but Warzone was always marred by not having players tell a story by finding a gun they want to use, and having to build it from the ground up like other BR’s and especially like Blackout. The loadout system is interesting, but is very short lived once you know how to hit the money requirement to get a drop.
Tarkov's Two Wipe Cycle is Unfortunate
As of the writing for this video, we are at just under 4 months (or 117 days I think), since the last time Tarkov has wiped. This isn’t a new story for the game. In fact, for a while now, it has been this way. Wipe cycles have become longer and longer with each major cycle; patches have become scarce as well; more so those patches that have a lot of incoming updates and content. We still get smaller patches that change things around us, but what we are looking for, are those patches that usually include a wipe. And those have become kind of a rare animal out in the world of Tarkov. With the direction of Tarkov changing over the years for a variety of reasons, so too have the days of wiping the game and starting fresh on a new patch every few months. The ambitions of what BSG want to do have gotten bigger, and more grandiose. But with that, comes more work; the time it takes to have those visions come to life and be injected into the game take longer. Even now, we are still waiting on Lightkeeper; our first in-game trader. Real world issues aside, there is a very strong argument to be made that they have hit a snag with that feature and getting him to function the way they want in the game. Alongside that, with Streets looming on the horizon for the end of year, which, let’s be real with ourselves for a moment, is most likely not going to happen anymore, which is fine but again, just a reality check. It makes sense that things have slowed down; a lot. And I think we can actually pinpoint the moment were things really changed for Tarkov, and we began the times of what I am referring to as the Two wipe cycle.