Scripts about the things I find interesting. Most are for videos on my YouTube channel.
Check it out, if you're interested:
Tarkov Needs to Lean into Utilizing Ergonomics More
Ergonomics is a weapon statistic that has three primary roles in affecting how your PMC handles and operates the weapon they are using. The speed at which you aim down the optic of the gun, how long your PMC can keep their sights up, and the amount of noise your weapon makes when aiming. The higher your weapons ergonomics, the faster it aims, the longer you can aim, and the quieter your weapon is. Otherwise, this stat doesn’t do a whole lot for how a weapon performs and handles. What makes this worse, is that the best builds for weapons tend to usually ignore ergo because of how... I don’t want to say useless it is, but I guess that word is most appropriate for this particular case. Armor also has some of these stats on them as well, including backpacks, but for the most part, BSG has adjusted those numbers over the years, so it isn’t as intense as it once was. But for weapons specifically, ergonomics could and honestly should be more of an integral part of how people build their weapons. Granted, things have gotten better, with suppressors having higher penalties to ergo, but new weapon parts have kind of negated those harsher penalties. And that’s one place where we could start to try and make players of Tarkov think about their weapon’s ergonomics and how it might affect their play whilst in raid. So, let’s talk about ergonomics and some changes/adjustments that could be made so it plays more of an important role with weapon modding but not making it so crippling that people only focus on that one stat. So, if you enjoy these topics and would like to hear more, be sure to subscribe for more videos in the future of this nature.
Visor Mechanics Need an Update in Tarkov
Now that we’ve gotten huge recoil changes in Tarkov, and the armor has also seen tons of changes to how its systems work, I think it’s time to tackle another mechanic in the game that has largely been overlooked for some time now. To be fair, this mechanic in particular seems rather limited in use than if we were to compare it to years prior. And what I'm talking about is the ability to wear a face shield down and aim down your weapon at the same time. Nobody has really considered this in recent times because face shields are rather difficult to acquire. And this is talking about full covering face shields, not eye protection ones. Those probably don’t need to get adjusted at all. But Fast MT shields, and especially Altyn shields; these two are the major contenders for why this change might feel necessary. But at the same time, while it might hurt these helmets even more than they already are, at the same time, it also allows BSG to add some new kit into the game that would be extremely interesting to see, and could allow these powerful items that have been basically locked off for good to make a proper return to form. So, let’s go over why face shields have been kind of removed from the game (at least the good ones), talk about what could be introduced to work with them, and how all of this could bring Altyns back into the game. So, if this sounds like an interesting conversation be sure to leave your thoughts down below at the end of the video and subscribe for more topics like this one in the future.
Beginner Friendly Tips and Kits for Early Game Tarkov
My hope for this video as it’s aptly titled, is to try and give some information about what kind of weapons and kits players should be running in Escape From Tarkov if they are either new to the game, or down on their luck regarding how much money they have. This game is overwhelming with how much information it’s going to throw at you, and because of that, you can very easily forget what gear you should be using, what ammos are the best, or where the extractions are. My goal today is to hopefully provide some insight into what I normally find myself doing with early game kits, budget weapons, and my general attitude towards playing raids in Tarkov. When it comes to early game Tarkov, level one/two vendors, and trying to scrounge up materials to build a cohesive kit, there are a handful of elements that should be considered so that you have at least the bare minimum before going into a raid. I have a list of bullet points that we’ll be going through, and we’re going to try and navigate it quickly so I don’t take up too much of your time, so you can get back to raiding in Tarkov. So, if you like this style of video and would like to see more on other topics in the game, be sure to leave a comment down below, and subscribe to be notified about future videos.
Armor in Tarkov Doesn't Work Anymore.
About a month ago we talked about the new armor changes that have been added to Tarkov, and the implications of changing a mechanic so integral to the game meant for the player base. I wanted to give it some time, level up and get access to better base armor and plates before returning to this topic once more. And just like in the first video, I have done zero science or any testing to back up my feelings on this matter. I know many other creators were curious and wanted to see whether or not the new armor system worked correctly, but I don’t have the knowledge to collect that data and to be able to present it in a way that is cohesive, makes sense, and is accurate. So, everything I say here will once again be coming from experience over the course of the last month. And I can only speak from my own personal experiences, so take that for what it’s worth. Maybe it’s just me, but armor feels like it doesn’t do anything anymore. At least that’s what it feels like. On one hand, armor can tank entire magazines, yes. But sometimes those situations boil down to not the armor being strong, but the ammo used against it being bad. As well as poor aim from its user. Either way, the number of times I have come across dead PMC armor that is still almost full or completely full after a fight, has raised suspicion to the value of armor as a whole. Armor doesn’t do anything anymore. At least, that’s what it feels like these days. I’m curious what others think about this so be sure to give your perspective in the comments and subscribe for more videos about topics like this in the future.
Dog Tags Need More Uses in Tarkov
Are there any items in Escape From Tarkov that you wish had more value, or use cases that could create more value for that specific item? For me, that easily has to be dog tags in the game. An item found off the dead players in your raids, they give you the information to figure out the basics of how they died, what level they were, and of course their name. But managing to get tags out of raids yields some opportunities. Aside from needed a bunch of each faction for some quests, dog tags also have some barters from the vendors. And while some are more enticing than others, ultimately the utility of dog tags isn’t being used to their maximum potential. Having more uses for dog tags in-game makes people more interested in retrieving as many tags in raid as possible. What new uses could dog tags have? Well, let’s go over some potential possibilities. And remember, these are just simple mock-up ideas; they might be balanced, they might be broken, and they might not work at all. But coming up with any possible extra uses for tags could create a more compelling gameplay loop. But regardless, dog tags have some uses, but could be expanded upon even further to give them more opportunities to shine. So, if you are interested in this and any future conversations about Tarkov be sure to subscribe for more videos coming soon.
Why You Should Always Play Interchange at Night
Interchange has always been a problematic map to play on for many years now. At least in my own personal experiences. What boils down to a larger factory with an outside section, only having one primary point of interest, is going to create some problems. Awful spawns, poor distribution of loot, and limited extracts plague this map. My hope is soon, BSG decide that Interchange is the next map to get some updates. Whether that’s on the level of a factory style expansion, or something closer to what Shoreline got this wipe, the mall is a challenging map for reasons that go beyond the difficulty of learning the layout. However, overtime, I personally have begun to figure out ways to make playing on this map far less annoying than it normally might be. Granted, these don’t always work and should be taken with a grain of salt, because there are lots of factors that will go into your experience on Interchange, or really any map in the game to be honest. But the single largest adjustment that I have made is playing Interchange at night. And when I say nighttime, I mean in-game night. So usually after 20:00 or 8pm. The experience feels like a night and day difference, no pun intended, in how frequently you will come across PMCs, scavs, and anything trying to stop you from getting your tasks done; whatever they might be. So, let’s go over Interchange, how playing at night makes a difference, and why you should also consider making the change yourself. And if you are new here, be sure to subscribe for more Tarkov related conversations such as this one.
3 Things to Keep in Mind if You're New to Tarkov
Tarkov is a completely different beast for those of us who are relatively new to the game. And even if you aren’t, only this game can take the wind out of your sails and make you question everything you know about the game, and yourself. With so many aspects, mechanics, angles and nuance, Tarkov tries to deliver an experience that is uniquely its own; succeeding most of the time, and completely failing some of the time. We’ll never get the perfect Tarkov video game, but in the meantime, as we slowly approach a potential 1.0 release, it’s important to try and enjoy what we have right in front of us. And for those who might be having some difficulty in that regard, it’s not all doom and gloom. A lot of it simply boils down to a mentality shift with how you play and engage with Tarkov. Here are three things to keep in mind while playing Tarkov, whether you are new to the game. And even I have to remind myself of these sometimes because I can get so bogged down in the trenches that I forget the real reasons why I play and enjoy this game. So, if you enjoy this or any video I have made in the past, be sure to subscribe to see when new ones go live.
Tarkov’s Newest Ammo Changes are Intense
With patch .14 came the whole gambit of changes to the game. And one that we are still feeling the effects of are all the ammo changes to when and how we get access to more powerful rounds. We’ve talked about ammo multiple times in the past; some being taken off the flea market, how much certain ammos can be purchased, the whole nine yards. But this time, ammo has gone through the largest change in the game's history. Even not so top tier rounds, like M855 and PP ammo for 5.45 are being moved much deeper into the games unlock cycle. It was quite a change by itself. But again, combined with everything else this patch brought with it, and it just reinforces why this patch feels like a brand-new game. The game has us now scrounging around maps and looting scavs magazines for whatever ammo we can get our hands on. And I love that. This is how the ammo economy should be at the start. Desperation to find and use rounds that may not be remotely what you want to use, but at the start of the game, you don’t have a choice. It’s crazy how after almost two weeks into the wipe, I just got the ability to buy M855 from Peacekeeper level 3. It’s insane, but again, I love it. Ammo is one of the core components of being able to land successful kills in the game, and if everyone’s access to the good stuff is being pushed further into the game, that means everyone regardless of skill or level, has a better chance of killing other players and surviving the raid. Which is what we’ve wanted for a long time. So, what are some of the ammos people find themselves using these days? Where are the good ammos now? And how have the interactions between the ammo changes with the new armor been? Let’s talk about all of this, and if you are new here be sure to subscribe to the channel for future videos.
Why is Escape From Tarkov Such a Good Streaming Game?
Tarkov is a strange anomaly in the gaming universe. For something touted as being so difficult, complicated, and requiring material outside of the game to be successful, you’d think that level of commitment wouldn’t be entertaining to watch, or at the very least, confusing for those tuning in. But surprisingly, the game does well on YouTube and especially on Twitch. There is a dedicated following for this game on the platform and the people who not only play it, but those who watch it are usually long-time veterans of the game. Sure, there are lots of new people who jump into chat and are curious about the game, but for the most part, if you play Tarkov at all, you also will find yourself watching it too. And this game holds its own on the platform. Normally sitting at around 30-50k concurrent viewers. Recently there has been a massive increase in viewership because Tarkov had Twitch drops on, which allowed you to earn in-game items by watching streamers, but we’ll talk more about that later. But my main question around this game and the following it has online, is what makes Tarkov such a compelling and arguably perfect streaming video game? Is it the game itself? The memes? Something else? Let's go over this and see if we can figure out why it works so well on Twitch. And if you are new or returning to the channel, be sure to subscribe for more videos in the future about Tarkov and anything else we can think of.
Tarkov's New Armor System is Both Complex and Interesting
So today we are going to be talking about the new armor system in Escape From Tarkov. But I want to mention early on that this will not be about the science of the new system and whether it’s working as intended. More so just talking about how the armor system has impacted the game from all angles. Building armor and kits associated with it, fighting, and how the new plates system allows for some interesting sneaky plays. It was something that we’ve known about for a long time, and while it isn’t the fully customizable chest rigs that were teased many moons ago, this is the next best thing for sure. After playing for about a week, looking at a lot of the armors and different available soft armors and plates that are in the game, the system itself is much more complex than what it was previously. Whether or not that will be a benefit or determent to the game we will have to keep playing and give a better verdict later in the wipe. But for now, what I have seen firsthand is that the whole system allows for much more flexibility in regard to how you construct your armors. There wasn’t any real wiggle room with making one type of armor have a different material. But now, that possibility is in the game. Which might create some sneaky situations where you are running previously known low-tier armor but now have powerful plates in it. There are so many layers to this system that we can talk about, so let’s get into it. And if you are new here or have been enjoying these conversations about all the new mechanics, be sure to subscribe for more videos in the future.
Tarkov's Newest Patch Changed Recoil and the Game Forever
Many of us consider Tarkov Patch 0.14 to be the most content rich and the most impactful update in the game's entire history. And it’s easy to see why people are suggesting that notion. New map, new recoil, updated movement, changes to previous maps, new armor mechanics; the list is gigantic. And since we will be tackling these all in their own videos, I figured let’s go over arguably the biggest change to the game, the new recoil changes to all weapons. Some might say the armor system is more impactful, and while there is an argument there to be had, the primary way we engage with Tarkov is with weapons and shooting others with weapons. For the longest time, Tarkov has had an incredibly intricate and complex weapon and ammo system in the game. But it was generally marred by how recoil worked in the game. Weapons that had an initial high amount of kick, and then slowly by the end of the magazine leveling out and becoming accurate. It never really made sense, and plenty of weapon enthusiasts made their dismay with the system known. But now, it has been fundamentally reworked from the ground up. And let me just say this right now, it’s good. Arguably too good in some circumstances, but we’ll get to that. It’s not perfect, at least to me. There are a couple of very minor things that I've noticed that hold it back from being legendary. But the fact we got an update to recoil at all, and of this caliber is truly something special. So, let’s talk about the new recoil in Tarkov and how genuinely awesome it is. And if you’re new around here, be sure to subscribe. We talk a lot about Tarkov and the many game mechanics that are within it, so if that sounds interesting, be sure to stick around for more in the future.
The Basics of Escape From Tarkov Explained in 13 Minutes
What is Escape From Tarkov? Escape From Tarkov is an immersive first-person shooter, set in a fictional Russian Norvinsk Region. The atrocities that the mega Corp Terra Group have been conducting behind the scenes have set the area into a warzone, fighting over territory as well as survival of the inhabitants that live there. Your primary method of play is a PMC; either from the American United Security (USEC), or from the Russian Battle Encounter Assault Regiment (BEAR). Your goals in the game are to complete quests for the variety of traders in the game, level up with each of them as well as your account, and to survive. That’s the primary focus of the game; being able to handle the harsh world that is Tarkov, dealing with the AI citizens that have armed themselves to defend their land, themselves, and combating other players to get out safely.