Stories about the things I find interesting/personal. Thank you for taking the time out of your day for checking me out.
I do the same thing with vides on my YouTube Channel
Elden Ring's Bosses aren't Balanced; and that's okay.
So, I’ve seen this conversation being had online more and more now that Elden Ring has been out for some time. People have had their experiences with the world and its bosses more than once, myself included. What the general gist seems to be is that while the game is vast and allows for so much creativity in how you tackle the world around it, when you break down the bosses and their actual moment to moment quality, people have been saying that it’s taken a step back from previous bosses from older From Software games. Here’s the thing:
Erangel is the BEST Battle Royale Map: Here's Why
We’ve had a lot of different maps within the battle royale genre. Much to the chagrin of many, but still, one of the most important aspects to this style of game is the map; the literal terrain you are going to cross as you play. It needs to feel good to move around the map, have distinct points of interest and not feel like any part of it is more powerful than the rest. And while many maps have tried, only one, to me, has achieved this level of success. And that’s PUBG’s first map they created: Erangel. It’s the best battle royale map we’ve gotten.
I've always liked the RFB: Here's Why
The Kel-Tec RFB was added October of 2020. And it was initially received... poorly. Most people weren’t too keen on how limited the gun is when you try to mod it and make it effective while at the same time, ergonomic. And to be honest, I had a fairly similar sentiment. I tried a variety of optics and setups to try and make the gun work. And gave up when I couldn’t find something I liked. A couple of wipes later, I remember killing a player and seeing he was running an RFB. And his setup was perfect. Low 30mm ring mount, a Burris 1/4x scope, suppressor and a magpul foregrip. It felt good, looked sleek, and had manageable recoil for single shot .308. From that day, I made it a point to run that gun as often as possible, and it truly has grown on me over the years. Easily one of my most used weapons, and for good reason.
Elden Ring is a reminder why (good) videogames are SO important.
As someone who got into the Soulsborne series a long time ago, with Dark Souls 1, before Bloodborne came out and really showed me who incredible these games are, Elden Ring has truly exceeded all expectations. To be fair, I didn’t know what to expect with the game, other than an open world souls' game. Which I was super down for. But I had no idea what we were in store for. Over 40 hours into the game, and I’m maybe over halfway through I honestly don’t know. But one thing is for damn sure, this is one of the greatest games to have ever been released and a reminder as to why video games are SO important.
Kingdom of the Dead: Cowboy Gone Agent Gone Undead Hunter
Armed with only your wits about the situation, a variety of weapons, and your possessed sword, you breach areas of your world head first to rid the land of the demons who have corrupted it. In Kingdom of the Dead, you play as an agent sent out on a variety of missions to clean up the mess that has been caused by the undead. From eight available locations to play on, each with its own interesting layout, terrain and music. Your primary goal is to survive and kill all opposition that stands before you. You’ll have at your disposal seven weapons, most of which have a primary and secondary fire mode, allowing for flexible and fast gameplay.
Lighthouse in Tarkov: How is it?
Lighthouse has been out for some time now. As the newest map added to Tarkov, how does it fair to the other maps? How does it feel to play as a PMC and a scav? Is it worth playing at all? The design itself is awesome. Especially when you take a look at the map’s layout. It makes so much sense; it feels good to move and navigate around this coastal town with shales, sunken villages, and a water treatment plant that’s not accessible under traditional circumstances. That being said, right out the gate, the spawns are... rough. At least as a PMC. And here I was thinking Interchange was awful. Because the map is longer and closer to the shape of a rectangle, rather than something like a square, spawns are usually on either the east or west sides of the map. Next to each other.... with varying levels of elevation. Yeah, you can kind of see where this is going. It leads to very quick back to stash situations, compounded if you spawn on the coast line. While certainly a very somber and peaceful scene, the shore has points of interest. And the most notable, the actual lighthouse itself, is not currently accessible to us. Which, we knew going into this wipe. When it will become open for us to explore and finally see our first real, in-game trader, we don’t know. I would expect this year, but let’s not be too optimistic, shall we?
Super People - What is hit-registration?
PUBG was the gateway drug for battle royales for myself. I remember seeing some gameplay of H1Z1 and finding interesting, but too reliant on just two-tapping people in the game. PUBG was more about the story; Landing, finding guns, attachments, and making your way towards the zone while avoiding the world around you and players trying to take you out. While not perfect, PUBG was truly a game that everyone loved during its apex. Overtime it waned off because Bluehole made decisions that most people disagreed on. But I digress. Many battle royales have come and gone, but this one seems like it could be dope, but with a huge asterisk up front.
12.12 for Tarkov is out; how is it?
Now that patch 12.12 for Tarkov has been out for a couple weeks, combined with the Twitch Drops event just starting, it makes sense now to have a discussion about the state of the game and what the general consensus is with how this patch feels, plays, and the overall outlook for the game is.
"Malreck - The Scarlet Castle"
In this day and age, what we are promised, is too good to be true. The kinds of advertisements and promises that make you laugh. You know they’re lying; that everything they say it will have will be nothing more but an expected disappointment. But the promises… the potential. It’s always so tantalizing; plays with your mind, and makes your brain wander to all the possibilities. I’ve done it one too many times, if I must admit. And I’m doing it again with this, unfortunately.
Patch 12.12 is very important for Tarkov.
Patch 12.12 for Tarkov is on the way. With the release for it being hopefully by the end of the year, that means as of the recording of this video, they have 25 days left at worst to get the patch out before January 1. We have a solid idea as to what’s on the horizon and now the release date, and while the additions are going to be substantial, it should be reminded how big this patch actually is and how significant and important it’s going to be for Tarkov.
5.45 Ak's are in a Rough Spot in Tarkov.
When you think of Tarkov and the vast variety of gun available to us now this deep into development, one caliber of weapon that should immediately come to mind are Ak’s. And more specifically, 5.45 Ak’s are the bread and butter of Tarkov; the workhorse of the game, if you will. These guns have been in the game since its first incarnation, alongside the M4. And overtime, more guns and calibers have been added. Unfortunately, the tried-and-true weapon of this game has become somewhat of a shadow of its former self. 5.45 has been in a rough spot for some time. And while the Ak’s themselves have gotten much better overtime in terms of their recoil and ergonomics, the rounds they use have become stagnant.