Stories about the things I find interesting/personal. Thank you for taking the time out of your day for checking me out.
I do the same thing with videos on my YouTube Channel
Tarkov's Cycle of Death and Rebirth is Fascinating
Death in Tarkov is certainly an inevitability. Sooner or later, you will unfortunately succumb to the harsh world that we constantly throw ourselves in. Whether it’s another PMC, raider, boss, or even just the humble scav, death is something that you can’t always control. And because of that, the player should try to embrace when those situations do arise. Because they're going to happen in droves. It can absolutely be some of the most frustrating experiences to have to deal with; compounded when the death isn’t even directly your fault. So, then you end up back at your stash, no gear on you except for whatever you have in the secure container. This has happened to me recently after a string of deaths back-to-back. It got me thinking about Tarkov and the cycle of bringing in a kit, dying with it, and then just reappearing in my stash with nothing on me. How many times do we go and do this, without even really thinking about it. Sure, you can reflect on the previous death and figure out what went wrong and how you can improve for the future, but compared to other games, the death and rebirth cycle in Tarkov is so much different compared to those around it.
Experience is More Important than Gear in Tarkov
There has always been an argument within Tarkov that gear matters the most aside from everything else in the game that is at your disposal. Gear being guns, ammo, armor, meds, etc. These items are the pillars of what can make someone extremely lethal in Tarkov. That is ultimately that argument. And while there is a level of truth to that statement, there is a large aspect that people who tout that have even forgotten or simply ignore altogether. And that is experience, and knowledge. Tarkov is one of many games that if you know what you are doing, you know how to navigate, you know what items are worth what; these fundamentals that have been trained and honed over potentially years hold much more water than a big gun with good ammo. And for many of the veterans of this game, this makes sense. Why would something that can be lost so easily have more impact than your ability to outplay someone with that level of gear who may not know all there is to know. But today, I wanted to kind of explore this philosophy in Tarkov and explain why someone's tenure in the game might matter more than the gun they have in their hands, or the armor they are wearing.
Have Some Trigger Discipline in Tarkov
With Tarkov getting very interesting recoil changes over the last couple of weeks, it has been feeling better and better to use a larger variety of weapons in the game. There was a long period that unfortunately, it felt as though there were only a handful of weapons that were actually viable to fight other players and bosses with. The RD-704, Mutant, AKM (but only with a .308 suppressor on it), and maybe a min/maxed M4. SMGs were basically a joke (they still kind of are regarding ammo), and then of course there are niche weapons that are always usable but not mainstream, like bolt-actions. But to keep it simple, for a while, five weapons could consistently kill players. Luckily, all these gun and camera recoil changes are really bringing other weapons into the fray. On top of that, more build variety is being seen on these weapons, which I’d argue is more important, because with something like an AK or M4, yes, they are common weapons, but if they can be built a dozen ways, instead of one or two, that’s also really beneficial for what you see in the game. Hell, you might even get inspired by a gun you pick up and go ‘I want to build that’. However, one aspect to Tarkov that I feel as though people still kind of sleep on, is using their gun in single fire. I would say burst fire for those guns that can use it, but burst is fundamentally broken so it will never work as intended (with one exception). But, for the rest of the guns in the game, single fire feels better to use the more I mentally make the adjustment in my head that I am tap shooting. And I would highly suggest others give it a try as well.
If You See the Shot in Tarkov, Take it.
Let me paint you a picture; you have a weapon with some range. Could be a DMR, bolt-action, or even just an AR with a scope. You’re in a little perch, not being bothered by anyone. And then you see them; your target. Probably about 110 meters (about 360.89 ft) out. They’re moving along not a care in the world, and then they stop to loot something. You drag the reticle to their head. You line up the shot, but you hesitate for just a fraction of a second; just a couple frames in game. And then the person runs off and you missed your opportunity. It’s hard not to beat yourself up after messing up a relatively easy shot. But it’s okay, because my honest advice to get better at these situations is to just take the shot. Whatever happens after, you’ll figure it out. But seriously, take the shot.
Tarkov's Cultists are Disappointing
If there was one addition to Tarkov that we all knew was coming but didn’t have a concrete idea as to when it was going to happen, it was the cultists. These guys have been eluded too for so long, with the first marked room on Customs; a place where for a long time, the potential from crazy good loot like weapon cases was possible. That room and the circles around the other maps have been reduced in their generosity considerably over the years, but we all knew these mysterious folks would one day make their grand entrance. And oh boy did they. I remember, it was the patch where BSG gave the player base that red AKM and like 800 rounds of BP, which was a stupid idea. But regardless, at least they gave us a fighting chance against these doods. Because when they came out, they were terrifying; once the first video of their existence in the game surfaced, it was as if the nighttime raids became something akin to a horror movie. Only being located on Customs, Shoreline, and Woods, the chance of hearing that swiping sound behind you, only to flick your flashlight on and see a silhouette in all black disappear into the night, before the hail of bullets and grenades began to surround you. These guys were no joke; However, things have changed. And to be honest, the cultists have become quite a letdown over the years.
The AK-74: Tried and True; A Tarkov Classic
Not too long ago, I showcased the little AKS in Tarkov and how it’s much better than its previous incarnations. And luckily, that isn’t the only weapon in the Kalashnikov family that is worth using. The tried-and-true staple of Tarkov itself; the AK-74. If you play this game for any length of time, you will have this weapon in your hands at some point. Whether naked with no attachments, or completely brimmed out with all the fancy attachments on offer, this gun is an iconic and classic within Tarkov. Despite how common you might think it is, the gun is still very enjoyable to run, regardless of how it’s modded. So today, I wanted to go over a couple builds that vary in both style in function. If you’re here because you’re curious about the min/max build of it, I’m not really going to go over that, but here’s a picture of the final product if you are indeed curious. While arguably not as versatile and modular as something like an M4, there is still enough on offer to warrant some level of creativity when it comes to building an AK. Also, we are going to only use two different versions of the AK, the 74N and the 74M; the major difference being just one stock is fixed and the other is foldable; which allows for different options not available to the opposite. Also, something to note, these weapons are being built with at least all traders at level 3 in mind. So, while some attachments may be buyable at lower levels, some of these will only be available to you if you are at level 30 or higher. So just keep that in mind.
Tarkov is Hard to Play for Fun Right Now
“This game isn’t supposed to be fun”. Those are words taken from Nikita himself many years ago, whilst talking to some streamers on a podcast. We all joke and meme that Tarkov isn’t technically supposed to be fun. And yet here we are; there are tens if not hundreds of thousands of players for this game. All willing to try and put with the BS Tarkov has to offer because the experience it delivers is unique to only itself. But I’ve noticed, as the scope and scale grows, so do the compounding issues it delivers to us on a wipe-to-wipe basis. This will very much be a subjective conversation today. I know this sentiment isn’t carried across the entire community and that’s totally fine. If you are still enjoying Tarkov and are having a great time leveling up and getting tasks done, I’m glad. Please, enjoy yourself. This is honestly more for me than anyone else. I look back at this wipe, seeing as how we have been in it for over 50 days, and a lot has happened. Some good, and some... not as much. But I find it harder each day to enjoy Tarkov and just have fun playing the game, without it feeling like something else entirely.
Tarkov's Expenses are Too Expensive
If there was one aspect to Tarkov that could be compared to something like a living organism, it would for sure be the economy in the game. Both the flea market, and the natural economy created by the traders in the game. If you’re watching this and have played for a couple years now, you’ll know that one thing is common across the entire game and all the items that are sold to us: everything has gotten insanely expensive over time. To be fair, the economy from the sounds of it, will be getting completely redone from the ground up once the game is closer to official launch, but for the time being, that’s not where we are at currently. And we’re not getting there for a long time, either. So, let’s talk about the economy and how everything is arguably too much money for no real good reason other than because it can be.
The G36 in Tarkov is Finally Usable! (And it's Good)
For anyone that has an OG COD background, playing 4, WaW, and the likes, this gun has been used in hand for probably a long time. The G36 is very iconic gun and to have it added in Tarkov, at the time was a big deal. One of these weapons I grew up using in other shooting games that is maybe a little unusual in terms of its design, was now in a very prominent and popular shooting game. However, this was met with disappointment because when the gun initially launched, it was met with a lot of question marks. Why was the gun so cumbersome to use? Why is the recoil egregious? And for a long time, it stayed that way, and the community lamented over the seemingly untimely death of the gun. It never got the chance to be even remotely usable and fun for people. The community gave it a try, deemed it unfit to run unless you wanted to be a free gear delivery service to your assailant, and that was it for a while. Until recently, where the guns got better. Some more than others.
The AKS-74U is Now Surprisingly Good in Tarkov!
With all the recent changes to recoil in Tarkov, we are seeing a lot of new weapons make a comeback in terms of their overall effectiveness and usability. In general, with the exception of I think one or maybe two weapons max, almost everything in the game feels better to shoot. Both in terms of the weapons actual recoil, and the overall camera shake that coincides with weapons and their unique recoil. This is a big one, because some weapons in Tarkov didn’t actually have that much weapon kick, but had an unprecedented amount of camera recoil. Since these most recent changes, that feeling of your camera going into orbit when you fire is largely gone for the most part. Which to myself personally, is the biggest change for weapons feeling better to just shoot in Tarkov. One such weapon is the AKS-74U. An oldie in the scale of how long it has existed in Tarkov, but besides the one time you are required to use the weapon (which is Punisher Part 3, where you need 25 scav kills with it) you never see this gun out in the world, unless someone is low on cash and needs something cheap in their hands. However, that has since changed. As someone who genuinely is fond of the gun, I am glad to say that it is much more usable when compared to its older counterpart. On top of that, I have a special version of the gun I like to make for both function and a little bit of form as well. If you have played Resident Evil 8, then this gun should look familiar. It's Chris Redfield’s AKS from the final act of the game. I have to say, it looks really cool, and it’s almost the exact same. There are some parts and cosmetic pieces that just aren’t available to us the player, but other than that, it’s really close.
Tarkov's Community CAN Make Positive Changes to the Game
Early last week we had several stalwarts in the community reach out on their respective accounts and address the community at large about their issues with the game and how said issues have been causing problems that people may or may or have been acutely aware of. I mentioned in my last video briefly but Veritas led the charge with a 50-minute banger of a video going on his issues and the overall direction of the game from years gone. I think for the most part the majority of individuals agreed with his sentiments. Myself included. And luckily, it sounded like BSG was listening. Because numerous things happened to the game. Recoil in general got better, weight not as drastic, which in turn makes movement better. As well as armors not being as restrictive too. Overall, it was a lot of compounding issues being dialed back so the game can feel good to play once more. I myself am very happy with the outcome. It was something we needed but maybe some of us didn’t know how to articulate it. But luckily, there are people who can. And with a large enough audience to move some mountains around. And while the changes themselves are substantial, that’s not what I wanted to get into today. I wanted to remind everyone that no matter how bad things get, at the end of the day, if we come together as a community and constructively and respectfully explain our frustrations with the game, when most people seem to be on the same wavelength, we can get things done to the game and make it better for most.
Scarcity in Tarkov
While Tarkov in its current iteration has many glaring issues and it’s not even a matter of opinion at this point; we all are aware of how rough the game currently is right now. Fingers crossed all the issues we are currently experiencing will be addressed sooner rather than later. It sounds like that’s what the plan is for BSG, but in the meantime, these issues and the community at large coming together to talk about what has been happening has made me think a little more about some deeper layers of the game. I can’t speak for anyone at BSG, but I want to speak for myself a little bit. I go back, and watch the first in game trailer on factory, and I find myself having a stupid grin on my face. This is the Tarkov that I personally fell in love with. What we have now is still an incredible feat. But, it’s different. The game has come a long way from those early videos, and a lot has happened between then and now. And there are a couple core components that I feel as though Tarkov... hasn’t lost but maybe, misplaced? I’m not sure what the word is, but for me, one of the pinnacle components of Tarkov is scarcity, and the emotions that gameplay element brings alongside it.