Scripts about the things I find interesting. Most are for videos on my YouTube channel.
Check it out, if you're interested:
Elden Ring is a reminder why (good) videogames are SO important.
As someone who got into the Soulsborne series a long time ago, with Dark Souls 1, before Bloodborne came out and really showed me who incredible these games are, Elden Ring has truly exceeded all expectations. To be fair, I didn’t know what to expect with the game, other than an open world souls' game. Which I was super down for. But I had no idea what we were in store for. Over 40 hours into the game, and I’m maybe over halfway through I honestly don’t know. But one thing is for damn sure, this is one of the greatest games to have ever been released and a reminder as to why video games are SO important.
Kingdom of the Dead: Cowboy Gone Agent Gone Undead Hunter
Armed with only your wits about the situation, a variety of weapons, and your possessed sword, you breach areas of your world head first to rid the land of the demons who have corrupted it. In Kingdom of the Dead, you play as an agent sent out on a variety of missions to clean up the mess that has been caused by the undead. From eight available locations to play on, each with its own interesting layout, terrain and music. Your primary goal is to survive and kill all opposition that stands before you. You’ll have at your disposal seven weapons, most of which have a primary and secondary fire mode, allowing for flexible and fast gameplay.
Lighthouse in Tarkov: How is it?
Lighthouse has been out for some time now. As the newest map added to Tarkov, how does it fair to the other maps? How does it feel to play as a PMC and a scav? Is it worth playing at all? The design itself is awesome. Especially when you take a look at the map’s layout. It makes so much sense; it feels good to move and navigate around this coastal town with shales, sunken villages, and a water treatment plant that’s not accessible under traditional circumstances. That being said, right out the gate, the spawns are... rough. At least as a PMC. And here I was thinking Interchange was awful. Because the map is longer and closer to the shape of a rectangle, rather than something like a square, spawns are usually on either the east or west sides of the map. Next to each other.... with varying levels of elevation. Yeah, you can kind of see where this is going. It leads to very quick back to stash situations, compounded if you spawn on the coast line. While certainly a very somber and peaceful scene, the shore has points of interest. And the most notable, the actual lighthouse itself, is not currently accessible to us. Which, we knew going into this wipe. When it will become open for us to explore and finally see our first real, in-game trader, we don’t know. I would expect this year, but let’s not be too optimistic, shall we?
Super People - What is hit-registration?
PUBG was the gateway drug for battle royales for myself. I remember seeing some gameplay of H1Z1 and finding interesting, but too reliant on just two-tapping people in the game. PUBG was more about the story; Landing, finding guns, attachments, and making your way towards the zone while avoiding the world around you and players trying to take you out. While not perfect, PUBG was truly a game that everyone loved during its apex. Overtime it waned off because Bluehole made decisions that most people disagreed on. But I digress. Many battle royales have come and gone, but this one seems like it could be dope, but with a huge asterisk up front.
12.12 for Tarkov is out; how is it?
Now that patch 12.12 for Tarkov has been out for a couple weeks, combined with the Twitch Drops event just starting, it makes sense now to have a discussion about the state of the game and what the general consensus is with how this patch feels, plays, and the overall outlook for the game is.
"Malreck - The Scarlet Castle"
In this day and age, what we are promised, is too good to be true. The kinds of advertisements and promises that make you laugh. You know they’re lying; that everything they say it will have will be nothing more but an expected disappointment. But the promises… the potential. It’s always so tantalizing; plays with your mind, and makes your brain wander to all the possibilities. I’ve done it one too many times, if I must admit. And I’m doing it again with this, unfortunately.
Patch 12.12 is very important for Tarkov.
Patch 12.12 for Tarkov is on the way. With the release for it being hopefully by the end of the year, that means as of the recording of this video, they have 25 days left at worst to get the patch out before January 1. We have a solid idea as to what’s on the horizon and now the release date, and while the additions are going to be substantial, it should be reminded how big this patch actually is and how significant and important it’s going to be for Tarkov.
5.45 Ak's are in a Rough Spot in Tarkov.
When you think of Tarkov and the vast variety of gun available to us now this deep into development, one caliber of weapon that should immediately come to mind are Ak’s. And more specifically, 5.45 Ak’s are the bread and butter of Tarkov; the workhorse of the game, if you will. These guns have been in the game since its first incarnation, alongside the M4. And overtime, more guns and calibers have been added. Unfortunately, the tried-and-true weapon of this game has become somewhat of a shadow of its former self. 5.45 has been in a rough spot for some time. And while the Ak’s themselves have gotten much better overtime in terms of their recoil and ergonomics, the rounds they use have become stagnant.
The Melancholy Feeling of Tarkov
It seems the overall consensus with Tarkov right now is that the game is in a really rough state. And that sentiment (for the most part) is echoed by those who invest a lot of time into the game. Whether it’s streamers or passionate players; the feeling surrounding the game is a whole mix of confusion, concern, frustration, and thinning patience. The promise land of what this game could become looms over the horizon, but what’s right in front of us is a situation that this game has not dealt with before on this magnitude. Right now, as it stands, people are upset at the number of blatant cheaters roaming every map. People are upset this game’s update schedule has come to a crawl. People are upset that at how quickly players can blast through the game and reach “end game”. People are reaching the end of their rope sooner than ever before, in regards how quickly they become desensitized to new content and get bored with the game.
Night Raids in Escape From Tarkov
When you are about to go into a raid in Tarkov, you have the option of choosing which map you would like to play. When you click on a map, you’re given two times that are available to play. These times are usually opposite of one another in terms of when they are during the day. And since Tarkov uses military time to express this, for example, 15:00 may be one option which is 3 in the afternoon, and the alternate option for time will usually be 3 in the morning, meaning it will be very dark and difficult to see. Unfortunately, these off hours for Tarkov don’t get nearly as much playtime as they should. So, an argument could be made to force players to play nighttime more often than we already do.
Interchange is the Hardest map in Escape From Tarkov
Out of the seven maps currently in Tarkov, many have differing opinions on what maps are the easiest and hardest. It really boils down to personal preference and how you the player navigate the map, and what your goal is when on that map. While others have their choices, my personal accolade for the hardest map is without a doubt, Interchange. Ever since its introduction, in patch 0.8, interchange has been the map I spend the least amount of time on; only doing what’s necessary to level up Ragman to loyalty level four, before moving on and never touching the map ever again. And there are some reasons as to why this map gets the least amount of playtime for me.