rpg
An RPG rundown; recommendations and reviews of the best role-playing games on the market.
Dog Tags Need More Uses in Tarkov
Are there any items in Escape From Tarkov that you wish had more value, or use cases that could create more value for that specific item? For me, that easily has to be dog tags in the game. An item found off the dead players in your raids, they give you the information to figure out the basics of how they died, what level they were, and of course their name. But managing to get tags out of raids yields some opportunities. Aside from needed a bunch of each faction for some quests, dog tags also have some barters from the vendors. And while some are more enticing than others, ultimately the utility of dog tags isn’t being used to their maximum potential. Having more uses for dog tags in-game makes people more interested in retrieving as many tags in raid as possible. What new uses could dog tags have? Well, let’s go over some potential possibilities. And remember, these are just simple mock-up ideas; they might be balanced, they might be broken, and they might not work at all. But coming up with any possible extra uses for tags could create a more compelling gameplay loop. But regardless, dog tags have some uses, but could be expanded upon even further to give them more opportunities to shine. So, if you are interested in this and any future conversations about Tarkov be sure to subscribe for more videos coming soon.
Why You Should Always Play Interchange at Night
Interchange has always been a problematic map to play on for many years now. At least in my own personal experiences. What boils down to a larger factory with an outside section, only having one primary point of interest, is going to create some problems. Awful spawns, poor distribution of loot, and limited extracts plague this map. My hope is soon, BSG decide that Interchange is the next map to get some updates. Whether that’s on the level of a factory style expansion, or something closer to what Shoreline got this wipe, the mall is a challenging map for reasons that go beyond the difficulty of learning the layout. However, overtime, I personally have begun to figure out ways to make playing on this map far less annoying than it normally might be. Granted, these don’t always work and should be taken with a grain of salt, because there are lots of factors that will go into your experience on Interchange, or really any map in the game to be honest. But the single largest adjustment that I have made is playing Interchange at night. And when I say nighttime, I mean in-game night. So usually after 20:00 or 8pm. The experience feels like a night and day difference, no pun intended, in how frequently you will come across PMCs, scavs, and anything trying to stop you from getting your tasks done; whatever they might be. So, let’s go over Interchange, how playing at night makes a difference, and why you should also consider making the change yourself. And if you are new here, be sure to subscribe for more Tarkov related conversations such as this one.
Knights of the Free Will: The Holy Liberators
The tyrant of Gothonor, the self-styled King Hiram, was once a common thief and trader of slaves. Under the very noses of a corrupt and incompetent aristocracy he had raised an army of slaves and taken over the nation in a bloody coup. Now the kind and generous people of that nation were suspicious and secretive. Citizens were constantly in fear of being “vanished”, taken away by their new ruler’s secret force of assassins and buried in the wilderness where none would find them. Paranoia was the order of the day. Children regularly turned in their own parents for being “seditious” (committing such terrible crimes as complaining about having to wait in line to buy bread or saying things had been better under the murdered aristocrats). No one was happy in the tiny kingdom, but no one was brave enough to say so.
Samuel WrightPublished 3 months ago in Gamers3 Things to Keep in Mind if You're New to Tarkov
Tarkov is a completely different beast for those of us who are relatively new to the game. And even if you aren’t, only this game can take the wind out of your sails and make you question everything you know about the game, and yourself. With so many aspects, mechanics, angles and nuance, Tarkov tries to deliver an experience that is uniquely its own; succeeding most of the time, and completely failing some of the time. We’ll never get the perfect Tarkov video game, but in the meantime, as we slowly approach a potential 1.0 release, it’s important to try and enjoy what we have right in front of us. And for those who might be having some difficulty in that regard, it’s not all doom and gloom. A lot of it simply boils down to a mentality shift with how you play and engage with Tarkov. Here are three things to keep in mind while playing Tarkov, whether you are new to the game. And even I have to remind myself of these sometimes because I can get so bogged down in the trenches that I forget the real reasons why I play and enjoy this game. So, if you enjoy this or any video I have made in the past, be sure to subscribe to see when new ones go live.
How the 'Boktai' Series Lost Its Identity
One of my favorite video game series of all time is Boktai. Boktai is an action role-playing game series renowned for its solar sensor gimmick. However, out of the Boktai series, I only consider the original game Boktai: The Sun is in Your Hand to be a classic. While I still enjoy the sequels, I believe they stray too far from the original to deliver a satisfying follow-up. More specifically, the sequels to Boktai: The Sun is in Your Hand lack the stealth and personalization of the original.
The Inspired Hero
"There is no shame in death, for it is something we all must do. But to die without leaving a mark behind, or a story to be told, is to be truly dead."
Neal LitherlandPublished 3 months ago in GamersPlaystation 5 Ultimate Quiz Contest 2024
Introduction: In the ever-evolving landscape of gaming, where prowess and knowledge go hand in hand, a recent quiz contest emerged as the ultimate battleground for gaming enthusiasts. The grand prize? The much-coveted PlayStation 5, the pinnacle of gaming consoles. As participants engaged in a battle of wits and gaming wisdom, the PlayStation 5 emerged victorious, solidifying its status as the reigning champion of the gaming world.
Alpana SahaPublished 3 months ago in GamersWhat Are Relationships Like in Your Fantasy Setting?
Romance is a part of the earliest fantasy stories we hear. From mermaids who fall in love with sailors, to princesses locked in castles guarded by fearsome dragons who can only be saved by a suitor of pure heart, to the betrayal of a king for the love of the queen, so many of our stories include this element in their make up. The same can be said of a lot of our RPGs, because they either draw on these old fairy tales as part of their inspiration, or simply because it's part of the goals we have for our characters.
Neal LitherlandPublished 3 months ago in GamersHarmony in the Desert
In the arid vastness of Namibia's desert landscapes, where the sun painted the horizon with hues of orange and red, a young boy named Deon Hotto kicked a weathered soccer ball across the dusty terrain. The rhythmic beat of his footsteps echoed the aspirations of a dreamer who yearned to transcend the boundaries of the Namibian sand and make a mark on the global soccer stage.
Luise AndjambaPublished 3 months ago in GamersChampions of the Savanna
In the heart of the African continent, where the sun's golden embrace painted the landscapes with warmth, a symphony of cheers echoed through the dusty streets. Soccer, the universal language of passion, resonated deeply within the hearts of the people, transcending borders and cultures.
Luise AndjambaPublished 3 months ago in GamersMy Name is Max
Note: Castles and Caverns is a homebrew solo tabletop roleplaying game I created. The following story is based on an adventure I completed, which in turn was based on a story idea I had years ago. I plan on setting many stories in this world.
Knights of the White Shield: Keepers of the Peace
Snowy mountain peaks overlooked the tiny village of Cliffbottom that had sprung up by the Wathwend River, a waterway that meandered between the vast Snowmane Mountains to the sea. It was a small community of Halfling and Gnome farmers and merchants attracted by the traffic in spices that had grown as trade with the distant Hmomshai Empire to the South flourished. A small port on the winding river where farmers could bring their crops to trade for spices brought by ships bound for cities of the North, Cliffbottom had been built just inland from the coast on the river delta as part of the expanding colonies of the Duchy of Vairone, in a forested wilderness that was thought to be uninhabited virgin territory. The Vaironese settlers had no idea that the river they called the Wathwend was the Sacred Road used by the spirits of the dead to go to the Island of the Dead. They could not know that the river was bathed in to cleanse the soul of sins, that the trees they had cleared from the river bank were the reincarnated chieftains of a hundred generations of savage human tribesmen, and they were not expecting the barbarian warriors to be willing to die to purify their holy river of the taint of civilisation.
Samuel WrightPublished 3 months ago in Gamers