An RPG rundown; recommendations and reviews of the best role-playing games on the market.
The Genius Behind Tarkov's Beginner Friendly Map
Ground Zero is Escape From Tarkov’s Newest map addition into the game, and the goal of Ground Zero is to be more of an introductory level into the game for new players to become familiar with Tarkov’s mechanic, level design, and general map flow. And while there are some small issues that could still be ironed out, the map itself is a great addition to the game, and a solid start for those who might be new or long-term players revisiting after many years of not playing. I’ve praised BSG’s level design in Tarkov for many years, but Ground Zero kind of takes it to another level. From the actual layout of the map to the subtle storytelling and hints that are sprinkled throughout the whole level, it can be easy to miss some of these, and not appreciate the level of detail that went into the map, especially the ones that are targeted directly at the new players. So, I wanted to talk about Ground Zero and how not only it’s a wonderful level in the more generic sense, but how the map gives you tons of hints, clues, and insight into other mechanics that reside within Tarkov and its other locations, that you will absolutely experience later down the line the longer you play.
Better Than A Plain +1
Magic items, especially the common ones, can get dull. If you have seen one +1 dagger, you have seen them all, right? Well, with a little work, you can make the weakest magic weapon interesting. Just ask yourself, who made these, and why? Add a few details and maybe a minor magical effect that makes the item stand out so that a player appreciates having it. You do not need to give every random item a backstory, but having a class of items that shares a reason for existing in a campaign makes them meaningful. Give items a place in a culture, a role that can create plot hooks or just be interesting. “These are from this culture and were made for this reason” reduces the sheer boredom of a random, nondescript magical item.
Best affordable gaming laptop to in 2024
Introduction Dive into the dynamic world of gaming laptops with our comprehensive exploration of the ASUS ROG Strix G16 (2023). This article unravels the technological marvel behind this gaming powerhouse, showcasing its prowess in delivering an immersive gaming experience.
How to Get Free Operator Skins in COD MW3?
The addition of many free Operator Skins in the COD MW3 update was a major milestone in COD's history. For many players these facing Operators Skins have a great attraction, so how do we get these skins? This guide below will explain in detail how to get free Operators Skins in COD MW3.
It is a dark, stormy night. (Sound familiar?) Rain and wind are howling across the moors. Outside, the thunderclap and flashes of lightning illuminate the darkened souls assembled in the decrepit old manse. Around the study, which had been locked, the assembled guests stare in nervous fear. On the floor, a body lies cold and lifeless. It is not apparent, immediately, what was the cause of death. You walk slowly around the darkened room, pausing by the fireplace to examine your notes. Then, You stride up to a seated woman, her hands in her lap, her fingers intertwining nervously. You open your notebook, and begin to question her.
Tarkov Needs to Lean into Utilizing Ergonomics More
Ergonomics is a weapon statistic that has three primary roles in affecting how your PMC handles and operates the weapon they are using. The speed at which you aim down the optic of the gun, how long your PMC can keep their sights up, and the amount of noise your weapon makes when aiming. The higher your weapons ergonomics, the faster it aims, the longer you can aim, and the quieter your weapon is. Otherwise, this stat doesn’t do a whole lot for how a weapon performs and handles. What makes this worse, is that the best builds for weapons tend to usually ignore ergo because of how... I don’t want to say useless it is, but I guess that word is most appropriate for this particular case. Armor also has some of these stats on them as well, including backpacks, but for the most part, BSG has adjusted those numbers over the years, so it isn’t as intense as it once was. But for weapons specifically, ergonomics could and honestly should be more of an integral part of how people build their weapons. Granted, things have gotten better, with suppressors having higher penalties to ergo, but new weapon parts have kind of negated those harsher penalties. And that’s one place where we could start to try and make players of Tarkov think about their weapon’s ergonomics and how it might affect their play whilst in raid. So, let’s talk about ergonomics and some changes/adjustments that could be made so it plays more of an important role with weapon modding but not making it so crippling that people only focus on that one stat. So, if you enjoy these topics and would like to hear more, be sure to subscribe for more videos in the future of this nature.
Immerse Yourself: A Review of the Skullcandy Crusher ANC 2 Over-Ear Noise Cancelling Wireless Headphones
In the bustling landscape of wireless headphones, where every brand boasts about its superior sound quality and noise-cancelling capabilities, Skullcandy has consistently carved out a niche with its bold designs and innovative features. Enter the Skullcandy Crusher ANC 2 Over-Ear Noise Cancelling Wireless Headphones, the latest addition to the Crusher series promising an immersive audio experience like no other.
Dead Frontier 2
Exploring the Undead: A Deep Dive into Dead Frontier 2. Welcome to the desolate world of Dead Frontier 2, where survival is not just a goal but a constant struggle against the relentless tide of the undead. In this blog, we’ll delve into the gritty, post-apocalyptic landscape of this online survival horror game, exploring its mechanics, challenges, and the eerie atmosphere that keeps players on the edge of their seats. Join us as we uncover the secrets of Dead Frontier 2 and embark on a journey through its unforgiving world.
Final Fantasy VII Rebirth
Introduction: In the annals of gaming history, few titles hold the iconic status and enduring legacy of Final Fantasy VII. As one of the most beloved entries in the legendary franchise, it's a game that has captured the hearts of millions with its unforgettable characters, epic story, and groundbreaking gameplay. Now, with the advent of Final Fantasy VII Rebirth, fans both old and new are poised to embark on a journey unlike any other. This ambitious reimagining of the classic tale promises to transport players back to the sprawling city of Midgar with stunning visuals, immersive gameplay, and a host of new features tailored for the modern era of gaming. As the next chapter in the storied saga of Final Fantasy VII unfolds, anticipation reaches a fever pitch, heralding the dawn of a new era for one of gaming's most cherished masterpieces.
Knights of the Silver Way: Warriors of the Mind and Will
As Chenk pulled his mount to a hover, the nervous beast beat its gelatinous wings in a rippling wave and whistled through its gill-sacks. Looking down into the seemingly endless chasm he was flying through at the illithid lair below, Chenk knew that hundreds of slaves were groaning under the yoke of telepathic oppression, living in barely suppressed horror at the daily prospect of a mind-flayer slicing open a skull at random to feed on the delicate gray meat of a brain. “Easy, Salathious,” Chenk whispered to his steed, “We’re not alone...”
Visor Mechanics Need an Update in Tarkov
Now that we’ve gotten huge recoil changes in Tarkov, and the armor has also seen tons of changes to how its systems work, I think it’s time to tackle another mechanic in the game that has largely been overlooked for some time now. To be fair, this mechanic in particular seems rather limited in use than if we were to compare it to years prior. And what I'm talking about is the ability to wear a face shield down and aim down your weapon at the same time. Nobody has really considered this in recent times because face shields are rather difficult to acquire. And this is talking about full covering face shields, not eye protection ones. Those probably don’t need to get adjusted at all. But Fast MT shields, and especially Altyn shields; these two are the major contenders for why this change might feel necessary. But at the same time, while it might hurt these helmets even more than they already are, at the same time, it also allows BSG to add some new kit into the game that would be extremely interesting to see, and could allow these powerful items that have been basically locked off for good to make a proper return to form. So, let’s go over why face shields have been kind of removed from the game (at least the good ones), talk about what could be introduced to work with them, and how all of this could bring Altyns back into the game. So, if this sounds like an interesting conversation be sure to leave your thoughts down below at the end of the video and subscribe for more topics like this one in the future.
5 Tips For Making Better Fantasy Cults
Cults are a mainstay of our fantasy games, and while they are often some of the most important parts of a given campaign, they tend to fall apart if we put them under too much scrutiny. So if you're designing a cult for your upcoming game, consider some of the following tips!