horror
Horror-themed video games give you a glimpse into the darker parts of the gaming sphere.
WWE WrestleMania 40 Live Updates: Rock and Reigns Triumph on Night 1, Cody Faces Bloodline Rules Match on Night 2
The 40th anniversary of WrestleMania, dubbed WrestleMania XL, unfolded its grand spectacle at the Lincoln Financial Field in Philadelphia. Night one delivered a whirlwind of unexpected results, emotional clashes, and championship victories, setting the stage for a potentially even more explosive Night 2.
Motivational ValuesPublished 12 days ago in GamersGaming Addiction
You are about to read a fictional tale about gaming addiction and it's many dark and disturbing consequences. It is fun to play the odd game, but don't get reality and fantasy mixed up!
Joseph Roy WrightPublished 13 days ago in Gamers10 Banned Video-Game
Video games have long been a source of entertainment and escapism for millions around the world. However, some games have courted controversy and faced outright bans due to their content, themes, or perceived negative influence on players. Here, we explore seven video games that have been banned in multiple countries, igniting debates about censorship, violence, and the impact of gaming on society.
QuillQuestPublished 16 days ago in GamersFASHIONABLE AND FUNCTIONAL HEADPHONES
In the domain of personal audio, headphones have transcended their utilitarian status to serve as conduits to rich auditory environments, offering individuals a secluded space to indulge in music, podcasts, and virtual realms. The evolution of headphones from their rudimentary, unwieldy wired predecessors to the elegant, cord-free marvels of contemporary times is a testament to their ability to continuously adjust to the expectations of present-day consumers. Positioned amidst these advancements is the Beats Studio Pro - Wireless Bluetooth Noise Cancelling Headphones, a pinnacle of sound engineering equipped with features poised to revolutionize the auditory encounter.
Thach NguyenPublished 24 days ago in GamersHow to Create and Play Solo Tabletop Roleplaying Games
Note: I am doing a video version of this tutorial I will post here upon completion. An ebook and print version will be available once those are complete, and will both include a huge section of d100 random tables for genres such as fantasy, science fiction, space opera, cyberpunk, horror, slapstick (based on silent films such as those of Chaplin and Keaton), superhero, and Western. To read my previous articles on solo TTRPGs, click the links below. 1. "Glitch City Blues" 2. "Castles and Caverns: Solo Tabletop Roleplaying" Game (Parts 1 and 2) 3. "Castles and Caverns: Solo Tabletop Roleplaying Game" (Parts 3 and 4) 4. "The Data Heist" (Cyberpunk) 5. "My Name is Max" (Fiction based on a roleplaying adventure) 6. "The Murder Party" (Solo journaling RPG) Also, while, as noted, the images here are AI-generated, THE WRITING IS ENTIRELY MINE.
'Silent Hill 2 Remake' - A Hopeful Yet Jaded Review of the Combat Trailer
First question: Has Silent Hill 2 ever had good combat? Short answer: No. Long answer: Sure, if you like battling the camera and butt demons at the same time.
'Silent Hill: The Short Message' - Not Short Enough
The only good thing about Silent Hill: The Short Message is that it is free on PS5. I even like some of the visuals. But one question still ruminates in my brain:
Graphics Revolution in the Gaming Industry
A Pixelated Past: A Look Back at the Graphics Revolution From the blocky beginnings of Pong to the photorealistic landscapes of today's games, computer graphics have undergone a revolutionary transformation. This journey, spanning decades of innovation, has blurred the lines between reality and simulation, pushing the boundaries of what's possible on our screens. This article delves into the fascinating history of graphics technology, exploring the key milestones and technological leaps that have shaped the way we experience games and other visual media.
Mohamed MahmoudPublished about a month ago in GamersThe Beginning of Console Wars
By the late 1990s, the video game industry was dominated by Nintendo and Sony. The Nintendo 64 and PlayStation were battling for supremacy in homes worldwide. However, a new challenger was preparing to enter the ring - Microsoft.
Mohamed MahmoudPublished about a month ago in GamersThe History Of The PlayStation
In the early 1990s, the video game industry was dominated by Nintendo and Sega. The Super Nintendo and Genesis were battling for control of living rooms around the world. However, a small electronics company named Sony had bigger plans. While they had found success with the Walkman, they saw an opportunity in the emerging new frontier of gaming.
Mohamed MahmoudPublished about a month ago in GamersThe Development of The Gaming Industry
Ever since the earliest games of Pong and Pac-Man captivated arcade audiences in the 1970s, the gaming industry has experienced explosive growth and evolution. What started as simple pixelated blips on a screen has grown into a globally dominant form of entertainment and technology. The road to worldwide gaming domination has been paved with innovation, risk-taking, and the relentless drive to push creative and technical boundaries.
Mohamed MahmoudPublished 2 months ago in GamersThe Saints Row Boss Died!
This is a what if scenario story, a game theory that I thought was pretty fun to explore. Towards the end of Saints Row (2022) our player character (The Boss), is betrayed by Nahualli, they are shot in the stomach and buried within your own church yard. The ending you know has The Boss rise from the grave, unhurt from the bullet wound and eventually saves his (or her) friends from the bad guy. A happy ending, right? Well, what if The Boss never actually returned to life, but was simply fantasising about getting their revenge and saving the day. When in reality, they were simply dreaming this all up before finally resting in peace and dying in a swallow grave. The board game sequence supports this theory, as The Boss finds themselves within a life sized version of the game they used to play with Eli, Kevin and Neenah. Passed this; we find ourselves walking through The Boss' memories from throughout the game, as we relive key moments and dramatic scenes all over again. The vital piece to this puzzle however, is when The Boss reaches the end of this dream/nightmare sequence, they are presented with a door that opens to a blind light of white energy. Could this be a metaphor for heaven? That The Boss has actually passed on to the afterlife and everything from this point onward, the rescue mission, the final confrontation, is nothing but a fantasy before their untimely death. Another thing to note, is that Zombies are actually part of the Saints Row universe. Even in the first two games (the most realistic) it was possible to get Jin Li and Carlos as zombie companions, that can help you out when in combat with police or other gangs. In Saints Row: The Third, there is a zombie outbreak that the Saints must cure, as part of the main storyline (zombie Johnny Gat is also available as a companion too). With all that in mind, maybe the boss of Saints Row Reboot really did return from the grave, but what we saw was their fantasy. In reality, they may have come back as a blood thirsty Zombie, their last dying thoughts of the happy go lucky ending we saw at the game's finale. Somewhere locked away in that shambling husk, The Boss still lives on, living a fantasy life where the new saints went on to take over Santo Illeso. Where in reality, perhaps you actually ate your old friends and the entire Saints Row gang, including that traitor, Nahualli.
Joseph Roy WrightPublished 2 months ago in Gamers