action adventure
The best action-adventure games available, for all consoles and gaming systems on the market.
Why 'Dark Souls' Has One of the Most Immersive Worlds in Gaming
Open worlds are glorious things. They enable the player to explore an expansive landscape that stretches out as far as the eye can see. It's an empowering thought to think that the entire world is open to the player and that there are no loading screens or restrictions of any kind. Of course, series such as Grand Theft Auto, Fallout, The Elder Scrolls, Just Cause and Saints Row are almost synonymous with the term 'open world,' but there's one series that is somewhat brushed to the side when it comes to the open world genre. In acknowledgement to the upcoming remaster, this article is going to talk about the first Dark Souls and why Lordran (the world it's set in) aids in making it one of the most immersive experiences in gaming.
Morgan DaviesPublished 6 years ago in Gamers'Ark Survival Evolved': A Review
In case you want to buy this game, click here for Xbox, here for Playstation, and here for PC. For those of you who have been sleeping under a rock for the past few years, or are usually generally uninterested in survival games, you may have no clue what this Ark is. In that case, why are you here in the first place? At any rate, I'll give a little bit of an explanation. Ark is a survival multiplayer game in which you are stranded naked in a weird world filled with dinosaurs and death. You start by first making a shelter, gaining various tools using "Engram points," and thusly make your mark on this landscape. There are large scale boss fights and many a dungeon to run, along with various expansions and worlds. It is currently one of the most popular survival multiplayer games out there. I'll be rating this game based on graphics, gameplay, plot line, replayability, and how much it costs. This will mostly be a review of the base game, not really focusing on the DLC content.
'Fortnite' Analysis
So Minecraft and The Hunger Games walk into a bar. They get a little drunk, and a third-person shooter game drives them home. Nine months later is the release of Fortnite.
Alexis WilkisonPublished 6 years ago in GamersGaming and Emotion: The Wolf Bites Deep
Note: Minor Spoilers follow for The Wolf Among Us. All plot and character details have been omitted, but end game choices are mentioned.
'Final Fantasy XV' - Episode Prompto Review
Now, I’m not going to sit and pretend that I had much hope for this new extension to Final Fantasy XV’s JRPG experience. Following the disappointing performance of Episode Gladiolus, my expectations for Prompto’s solo adventure were set up to shield me from the heartache I felt playing its underwhelming predecessor. I adore the main game; I spent a ludicrous amount of time mingling amongst the beautiful environments of XV’s massively immersive game world, battling fierce wildlife, decorating my BMW with chocobo stickers and dipping a fishing rod into a reservoir of giant giraffe-elephants before retiring to the campsite to whip up some fish and chips with my winnings. Then when I’d finally conquered the titanic storyline, sat at its summit piecing together my heart strings and mentally processing the dramatic emotional hurricane I had just endured, I was desperate for more. Thanks to that hunger, I was guilty of blindly boarding the hype train when the first DLC was announced, and I was summarily punished with a devastatingly short and unfulfilling hour of uninspired content. Having learnt my lesson, I went into Square Enix’s second round of paid add-ons with my trust shattered, prepared for another major knife in my heart. Not long into the duration did I start to realise that Squ-enix have well and truly learnt their lesson having finally cooked up some genuinely satisfying new material that brings a cool new shoot-em-up approach to XV’s combat system and storytelling.
Jamie 'Pappers' PapworthPublished 6 years ago in GamersWhy 'Assassin's Creed' and 'Watch_Dogs' Should Collaborate and Create a Crossover Game
Unless you have just started playing video games within the last six months, chances are you have heard of Ubisoft's signature title, Assassin's Creed. It is a game about two secret organizations, known as the antagonistic Templars, those who believe that control, manipulation and fear is true freedom among the people, and the Assassins, whose sole belief is the free will of man and fight for absolute freedom. These two sides have been fighting since the days of Ancient Egypt in 49 BC, and according to the game's canon, are still fighting to this very day. Nowadays, though, it's more of one huge spy mission. Each side is trying to gain more intelligence with each day's passing about each other, and the fabled "Pieces of Eden," which are a series of artifacts leftover from the First Civilization. They gain this information by means of infiltration, exploration, and even using a device called the "Animus," to search through their ancestors genetic memories so they can learn from first-hand experiences what really happened in history. This proved helpful especially in Assassin's Creed III when modern day protagonists, Desmond Miles, William Miles, Rebecca Crane and Shaun Hastings were searching for the key to a First Civilization vault.
Jesse JamesPublished 6 years ago in GamersSG #2: A Turn for the Worse
Jessica Windrivver walked quietly along side the oxen pulled carts deep in thought, even though it was not clear what she was thinking about, but it was very obvious that she was feeling the weight of her thoughts. The way her eyes glared vacantly in front of her with the occasional movement from side to side looked like she was desperately searching for the answer to a very perplexing puzzle that she was asking herself.
David McMahonPublished 6 years ago in GamersWhy 'Assassin's Creed' Was on the Decline
The driving force of interest for any Assassin’s Creed game should be the modern day story arc, right? It’s all good reliving the past as various ancestors, but without a reason for doing so the plot quickly begins to fall apart. The best and most clear example proving this is the first five main game entries in the franchise, playing through the lives of Altair, Ezio, and Connor was spurred on by Desmond’s need to find secrets from the past. Many fans of the series enjoyed this balance of past and present with some arguably pushing for more present day sections much like Assassin’s Creed Brotherhood, Revelations, and Three. For many players, Black Flag was where the issues started, the game was overall well-received and was rather technically impressive. The issue was that Black Flag didn’t necessarily feel like an Assassin’s Creed game; for the first time in the series we were playing in first person view as a faceless and voiceless present day protagonist. Personally (and I don’t think I’m the only one) I felt quite disconnected from the present day for the first time in the series. As much as Black Flag is an incredibly fun game and did move the overall story along, it seemed like a step in a strange direction, almost giving the impression that the “higher ups” at Ubisoft had too much input towards the games creation. The reason I say a strange direction and not necessarily a bad direction is because Black Flag is just as much an Assassin’s Creed game as it isn’t. A somewhat ignorant but true statement about the fourth installment in the series is that large pirate boats… SHIPS (sorry, Edward) don’t exactly represent stealth. Regardless of what people thought of the ancestor story line of Black Flag, it was the present day story game play that pushed opinions towards disliking those sections of the games (I would dive into the present day issues with Assassin’s Creed Rogue, but the same applies).
From Small Beginnings...
In a world where many feel forgotten and left to live mundane lives through their repetitive jobs that they have no love or passion for, we come across something not entirely new but increasingly rare. Something that has the power to change the lives of those around them. We come across a group of travellers who, unbeknownst to them, are about to go on a journey together that will break traditions as they meet new friends, face off against strange yet powerful foes, build a life of adventure and most importantly decide the fate of their world.However; that is a long way away and before that we need to take ourselves back to the small beginnings that our adventurers come from. Rather than give everyones long detailed history we will let you discover it as we go along like our adventurers did. The question is where the best place is to begin these chronicles, and I think the answer to that lies in iron willed fighter Jessica Windrivver.Standing tall, fresh from her travels across the western roads of Faûren, Jessica Windrivver returns to the city of Neverwinter in search of, lets say, a particular type of traveller. Surprisingly quick Jessica was able to rustle together a group of willing travellers to accompany her and some mining supplies to the frontier town of Phandalin. Even though at first the travellers didn't think much of Jessica's, now infamously, serious nature they could see the need for help in her piercing green eyes. Or if we are being totally honest, it was probably the 75 Gold Pieces she offered each of them with a promise of 150 more Gold Pieces each for successful delivery of the mining gear to a mine near Phandalin.Either way, it did the trick.
David McMahonPublished 6 years ago in GamersWalking Through a Monster Wonderland
I had never felt so out of place in a game before. I mostly stomp ineffectively around Call of Duty maps and waste space on MMORPG servers, but when it came to the Monster Hunter series, I might as well have just thrown the remote on the floor and hoped for the best. I’ve read the elder scrolls, been a part of so many final fantasy’s, and romped in more than my fair share of fallout, but when it comes to RPGs, the Monster Hunter series has always been the one I awkwardly stumbled through.
Mark LoProtoPublished 6 years ago in GamersWhy Do I Think 'Monster Hunter World' Got So Big in 2018?
Monster Hunter has been around for a long time and rightly so. In Japan, Monster Hunter is the top selling game of all time due to its simple (hunt, collect, make, and repeat) gameplay. However this is not the case in the West.
Jebber PearsonPublished 6 years ago in GamersGod Amongst Men
First and foremost, I should preface this article by saying that I have personally played all of the games in this kick-ass franchise. As a matter of fact, the original God of War was the first game that I ever actually played in my life. Not necessarily the best game a 9-year-old should be playing but what the heck! The new take on Kratos certainly has me pumped and stoked to pick up the controller on April 20th, 2018.
Alan CastorenaPublished 6 years ago in Gamers