action adventure
The best action-adventure games available, for all consoles and gaming systems on the market.
Why 'Sea of Thieves' Is Brilliant
When I first heard about Sea of Thieves, I was hesitant, honestly. A free-roam pirate game sounded cool, don't get me wrong, but I had trouble seeing how such a game could keep gamers interested beyond a month or two. The animation was described to me as "kind of like Fortnite's animation, in that it's cartoony and a little exaggerated." I honestly was not impressed by that. I enjoyed playing Fortnite when it first came out, but the animation and graphics sometimes annoyed me. I decided to not let this reservation keep me from being interested, and decided to pre-order it off of Amazon in order to get the Beta play.
Colin OgilviePublished 6 years ago in Gamers'Teenage Mutant Ninja Turtles'
The Ninja Turtles were an international phenomenon, originally a comic book released by Kevin Eastman and Peter Laird. The product went on to have major success as a cartoon, motion picture, and eventually, in 1989, a video game. This was released for the Nintendo Entertainment System and seems to have been cleverly marketed. If we look on the front cover, the four brothers are sporting the red bandanas as they did in the original comics. The comics were aimed at an adult audience, so this grabs the attention of those same people. Yet in the game itself, the characters reside to their unique colour bandanas from the cartoon, which is there to please the children audience. Clever touches like that can guarantee a product is profitable and this game spawned numerous sequels.
'Metal Gear Solid V'
The best and, unfortunately probably, the last ever in the Metal Gear Solid series. Not long after this title was made, Hideo Kojima the producer of the series, was forced to leave Konami. The game itself is a demonstration of what a unique concept can produce with a multi-million dollar investment and excellent programming. For all those new to Metal Gear, the concept is stealth, as a one-man commando, it is up to you to infiltrate various military bases. The size of the concept just got huge too, as Konami have now made the game open world, creating three gigantic maps of Afghanistan, Angola/Zaire, and what the player will come to know as 'Mother Base.'
'Gears of War 4' Review
Gears of War 4 Gears of War has always been one of my favorite games from the original 2006 release of Gears of War 1 right up to Gears 3. So I began playing this latest installment with a certain amount of trepidation, nervousness, and yes, for a series I have been invested in since 2006, a sense of not knowing what was to come.
Shannon cranglePublished 6 years ago in GamersTop 5 Reasons for Fortnite's Success
In a world where the battle royale formula has been overdone time and time again, what did Fortnite do to compete and rise to the very top?
Etienne S.Published 6 years ago in Gamers5 New Things I Learned About 'Kingdom Hearts 3'
Welcome, Kingdom Hearts fans!! The anticipating game of the year, Kingdom Hearts 3, will arrive in early June! I am yours truly, Michael, and today, I will discuss the five coolest things I learned about Kingdom Hearts 3.
Michael ReynosoPublished 6 years ago in Gamers'Rise of the Tomb Raider'
Tomb Raider for the past twenty years has been an icon for females ever since its introduction. Lara Croft became an archaeological inspiration, despite the overly disastrous and adventurous expeditions she experiences. I have recently finished Rise of the Tomb Raider (within an entire week), and find that there is no better game to celebrate Lara's '20th Birthday' with this game.Square Enix has made Lara into a character that people can relate to. Now, I wish I had rich parents and a legacy as big as the Croft family; I think we all do. But it's through her past that she is able to humble herself into the character that makes Tomb Raider so believable. Lara is not a hero, and she recognizes that within the first game. This is not the typical character trope of cocky hero that is eventually humbled and saves the day not because she can, but because it is her duty. Lara is already humble in the beginning, but is naive about the world around her. The previous Lara Croft games are wickedly fun, but lack the depth of who Lara is as a character, as a human being, and as an archaeologist. In the Tomb Raider game, her survival transforms her into a woman whose ignorant and childish veil of life is torn away from her. She is now a survivor. The ending of the first game doesn't leave us questioning of who she will become. We all know that she is going to take her knowledge and newly formed skills to continue her work and search for new adventures. However, what makes Rise of the Tomb Raider even better than its predecessor is a mixture of the game-play, Lara's character, and beauty.The game-play itself is a lot more complicated than the original Tomb Raider. Rise of the Tomb Raider offers a lot more variety of weapons, but a lot more time consuming to access those. The original offered simple looting and basics of crafting, while Rise of the Tomb Raider goes above and beyond to offer a bit more interesting and realistic aspect to crafting and survival. While the game could have gone further by adding Lara's comfort in the Siberian mountains and her hunger, making it much more realistic and surreal, the focus is more on crafting for weapons and tools that help Lara survive and ultimately defeat Trinity. Along with new weapons comes new gear that helps Lara traverse through ruins and making dangerous leaps across gorges. With rope swings to grappling hooks, the sequel provides a more creative approach to looting, crafting, exploring, and reaching new heights not available in the previous. With that said, the complexity of it can be a bit frustrating soon after playing Tomb Raider. The tombs, however, with their various puzzles are a great joy. While some are too easy, there's always one or two that makes me stumble and actually stop and think about the actions needed to ultimately raid the treasure in those tombs. The tombs in latest game are a bit more out of the box as well, requiring gamers to really think or continue the trial-and-error approach until they get it right. Some are simply far too easy of a tomb, which can be a bit of a reliever for certain tombs that are simplistically complicated. Lara's character is redefined with the approach of her father and those previous experiences. For those who know of Lara's past, this doesn't come as much surprise as we know Lara was very close with her father. Rise of the Tomb Raider does very well in creating this close tie and relationship with her father, but only if you look hard enough. For those doing a speed run of the game (skipping cinematic, etc.), they're not going to enjoy the story at all, or see Lara's development throughout it. It is only those who sit down at campfires and listen to Lara's commentary that they get a sense of Lara's feelings. With these, around the open world are also writings and recordings, sometimes of Lara's father. Not only do we get a sense of Lara, but we also get to know her father and the torment a single father, torn between work and family, experiences. Her father is the drive inside Lara's motivation, but also the pain that prevents her from moving on. Only later in the game does she realize her selfish ambition to make her father proud prevents the success and lives of those already in Siberia. Lara's character is not an issue, but supporting characters can be a bit of a downer. Jonah was a pretty cool guy in Tomb Raider, but in this game he just seems so clueless. After experiencing what he did on the Japanese island, using a .50 caliber machine gun to mow down a bunch of crazed insurgents, he fails to shoot Konstantine, a man who had threatened to kill Lara and all innocent life. While this makes Konstantine more of a threat to Lara and gives her more drive, why Jonah made the decision to cower is a bit uncertain. The story of Jacob is fairly obvious in the beginning. Anyone keeping along with the story can recognize his appearance to that of the Prophet along with his demeanor. While his character is more important to Lara using teamwork and moving away from her selfish agenda, I would have liked a bit more information and perhaps more personal missions between him and his daughter (instead of constantly getting separated). The graphics in Tomb Raider were spectacular. The graphics in Rise of the Tomb Raider are only better. The environment of cold Siberia, mixed with the history of Soviet Russia and the Prophet's people, creates a various culture and community that reinforces the struggle of power between Lara and Trinity. The way this game was designed was definitely an improvement from the first game.With all these in mind, I can think of no better game to celebrate Lara Croft's 20th Anniversary. I think we have come a long way from the original classics (both in character, clothing, design, and importance of the game). It moves away from simple raiding, killing, and seeing Lara in a skimpy outfit portrayed by Angelina Jolie. Lara Croft is now a loveable character, admired by both females and males alike, combining adventure with mystery and adventure. With Shadow of the Tomb Raider releasing later this year in 2018, I can only hope the game is improved to the fullest extent and Lara's character arc firmly established.
Maddi KausePublished 6 years ago in GamersWhy 'Dark Souls' Has One of the Most Immersive Worlds in Gaming
Open worlds are glorious things. They enable the player to explore an expansive landscape that stretches out as far as the eye can see. It's an empowering thought to think that the entire world is open to the player and that there are no loading screens or restrictions of any kind. Of course, series such as Grand Theft Auto, Fallout, The Elder Scrolls, Just Cause and Saints Row are almost synonymous with the term 'open world,' but there's one series that is somewhat brushed to the side when it comes to the open world genre. In acknowledgement to the upcoming remaster, this article is going to talk about the first Dark Souls and why Lordran (the world it's set in) aids in making it one of the most immersive experiences in gaming.
Morgan DaviesPublished 6 years ago in Gamers'Ark Survival Evolved': A Review
In case you want to buy this game, click here for Xbox, here for Playstation, and here for PC. For those of you who have been sleeping under a rock for the past few years, or are usually generally uninterested in survival games, you may have no clue what this Ark is. In that case, why are you here in the first place? At any rate, I'll give a little bit of an explanation. Ark is a survival multiplayer game in which you are stranded naked in a weird world filled with dinosaurs and death. You start by first making a shelter, gaining various tools using "Engram points," and thusly make your mark on this landscape. There are large scale boss fights and many a dungeon to run, along with various expansions and worlds. It is currently one of the most popular survival multiplayer games out there. I'll be rating this game based on graphics, gameplay, plot line, replayability, and how much it costs. This will mostly be a review of the base game, not really focusing on the DLC content.
'Fortnite' Analysis
So Minecraft and The Hunger Games walk into a bar. They get a little drunk, and a third-person shooter game drives them home. Nine months later is the release of Fortnite.
Alexis WilkisonPublished 6 years ago in GamersGaming and Emotion: The Wolf Bites Deep
Note: Minor Spoilers follow for The Wolf Among Us. All plot and character details have been omitted, but end game choices are mentioned.
'Final Fantasy XV' - Episode Prompto Review
Now, I’m not going to sit and pretend that I had much hope for this new extension to Final Fantasy XV’s JRPG experience. Following the disappointing performance of Episode Gladiolus, my expectations for Prompto’s solo adventure were set up to shield me from the heartache I felt playing its underwhelming predecessor. I adore the main game; I spent a ludicrous amount of time mingling amongst the beautiful environments of XV’s massively immersive game world, battling fierce wildlife, decorating my BMW with chocobo stickers and dipping a fishing rod into a reservoir of giant giraffe-elephants before retiring to the campsite to whip up some fish and chips with my winnings. Then when I’d finally conquered the titanic storyline, sat at its summit piecing together my heart strings and mentally processing the dramatic emotional hurricane I had just endured, I was desperate for more. Thanks to that hunger, I was guilty of blindly boarding the hype train when the first DLC was announced, and I was summarily punished with a devastatingly short and unfulfilling hour of uninspired content. Having learnt my lesson, I went into Square Enix’s second round of paid add-ons with my trust shattered, prepared for another major knife in my heart. Not long into the duration did I start to realise that Squ-enix have well and truly learnt their lesson having finally cooked up some genuinely satisfying new material that brings a cool new shoot-em-up approach to XV’s combat system and storytelling.
Jamie 'Pappers' PapworthPublished 6 years ago in Gamers