Latest Stories
Most recently published stories in Gamers.
Summary of Minecraft
Minecraft is a three-dimensional game that uses blocks as the terrain and world. It is the second best selling game with Tetris being the first. In the 3-D world, there are different blocks with different properties that change how you interact with the world. It is also possible to build with blocks and fight bosses that are restricted in movement based on the blocks. The possibilities for creation are vast and the lack of guidance in completing the game is supposed to give players the feeling of greater achievement when they accomplish something.
By Jesse Guerrero7 years ago in Gamers
7 Things That Players Will Lust to Have
For years, I've been setting players up with adventures and watching them lust after things. All games need a reward, a mechanic that will get the players interested in taking a risk and struggle to succeed. In common parlance, a carrot to wave in on their face if it will make them haul the cart.
By Alexis D. Smolensk7 years ago in Gamers
Getting Involved in the Exciting World of LARP
I stood in the middle of the battlefield, sweating a little under the chain mail vest I was wearing as protection. The heat was scorching, but the line of orcs came ever onward, and the sword in my hand had never felt so weak and flimsy.
By Anne Morley7 years ago in Gamers
How to Keep Players in Your Campaign
You've known those Dungeon Masters. This is their campaign. They're in charge here. They've got their way of doing things and you better get used to it because that's how the game is played at this table. Want to run in their world? Get used to feeling their eye upon you; get used to a sharp rebuke for doing it wrong. Get ready to bend. Because if you want to play in this world, you're going to play the game their way.
By Alexis D. Smolensk7 years ago in Gamers
Assassin’s Creed Origins: How It Could Save The Franchise
One of the main attractions of the Assassins Creed series is its immeasurable scope, with the tantalising idea that any game could visit any place in any part of history always present. It’s a shame, then, that over nine instalments (not to mention a host of smaller titles for handheld and beyond) the franchise has begun to lose its dedicated fan base due to repetitive gameplay, the bug-riddled experience of Assassins Creed: Unity and much-hated additions like the ‘Den Defence’ mode of Assassins Creed: Revelationshave lead to the series detriment. In fact, the most recent game in the main series, Syndicate, proved unsuccessful commercially speaking, despite undoubtedly being a better game than its predecessor, Unity. What is most encouraging about upcoming addition Assassin’s Creed Origins, then, is not its intensely interesting setting – though that does present opportunities – but its guarantee of innovation for the series.
By George Parr7 years ago in Gamers
Maps and Immersion
I have always found maps beautiful. The colors, the lines, the stark contrast between land and sea, the strange shapes of the earth . . . but in a greater sense, knowing that what's represented are millions of people, the shape, and pattern of their lives, the boundaries of their worlds, the mountains and beaches they travel to see, shown in perfect clarity. As a young boy, I used to run my fingers over my grandfather's globe, imagining what it would be like to visit each place. I still do that.
By Alexis D. Smolensk7 years ago in Gamers
Saddest Video Game Moments
The loss of a character or a belief in a game is a distinct feeling. It carries a different sort of weight than a loss in film or television. A player is not simply a spectator, watching with no autonomy or control. A player embodies the values and experiences of the character being controlled. With that, at least for me, comes a greater sense of connection and care for the events of the world. The victories feel sweeter when they are achieved by my hand. But the defeats and the failures, the moments where all seems lost, they hit all the harder. When they do, it is all I can do to keep my head raised, believing that the next point of happiness or strength will lighten the burden I now must carry. It is this conviction, this hope that my character and I can come back from even the greatest of sacrifices and the wrongest of choices, that gives me the strength to push through the darkness of the saddest video game moments. No games have left me with a desire to see the light break through the clouds in the coming chapters like the ones on this list. Spoilers ahead.
By Bjorn Bjornson7 years ago in Gamers
Chasing Styx
Chasing Styx is a run 'n' gun adventure game on Steam. The creators are an indie company named ForepawSoft. Chasing Styx is only ForepawSoft's second game, but it is done rather brilliantly in my opinion. What makes it even better is that the game is free. They are also currently in the middle of another game.
By Christopher Wolverton7 years ago in Gamers