I mostly find myself here to release creative flair, but also like to pass on what knowledge I can, so the odd tutorial and/or guide worms it's way to the forefront of my mind along the way =)
No, I'm Not Going To Kill You
For the first time since I launched us both from that damned office window, the little whiney fuckwit opens his mouth with something close enough to words for me to understand. Almost every syllable stuttering their way out as if he's having to drag them from some where deep inside his throat, "w-what do you-ou m-mean? Th-th-they're my p-people. W-why would th-they-"
Not Home Safe Yet
Almost out of nowhere an explosion rings out, rocking the helicopter hard, sending any and all loose gear flying. Thankfully I'm strapped in tight and the pilot's fully alert. He yanks us hard left to dodge the next blast, but has to swiftly pull us back before we dive head first into one of the gleaming city towers. An exclamation of shock and awe stutters from his lips as he struggles to bring our ride back under control. My prisoner remains silent though, all colour from their skin drained, bloodshot eyes wide open and unblinking.
DayZ Console Modding V2.9
In this edition of my DayZ modding write-ups I would like to go through the process of spawning objects and buildings via custom .JSON files on your console servers. The method I'm going to describe can be done without needing to use the DayZ editor on PC. This for the most part is because I am aware that not everyone can or wants to pay out for another copy of the game on a different platform to the one they normally play on.
DayZ Console Modding V2.8
In this edition I want to show you how to create custom zombie hoardes to spawn across the map. The process for this is fairly similar to creating custom events for items, vehicles and static npc's, the only real difference being that the coordinates for zombie events go into the zombie territory file instead of cfgeventspawns.xml but I shall explain that part when the time comes. For now its time to open up events.xml and scroll down to the default zombie events to get an idea of how they work.
DayZ Console Modding V2.7
In this next section of my console modding guide for DayZ, I'm going to briefly introduce you to and then if suitable for your OS get you to install Notepad++. Which is a simple yet powerful code editing program for Windows 10. I will then go over a couple of useful plugins for it that you can also install that will make editing the DayZ xml code a little bit easier. I will also then touch on a couple of other apps/programs that I feel may come in handy for some people at the end aswell.
Collapse In A Day: P3
Strolling along at speed, Leon rounds the final corner of his route to meet this new and awkward customer. Only coming to a halt when he spots a pair of piercing silver eyes locked onto him from across the road. The clearly older man reaches to the brim of his hat, with a slight nod of recognition in Leons direction. So, checking left and right as he steps into the road, Leon crosses over to the mystery man and his mysterious desires.
DayZ Console Modding V2.6
In this next edition of DayZ Console Modding, I want to take you through a few slightly different things that you can choose to do with your XML files. These are all tricks that will further switch up how loot can be distrubuted across your server. As most server owners are aware simlpy changing, adding and/or removing the "usage" tags used on items in types.xml will change the kinds of locations items can spawn at, but so does messing around with the "tag", "value" and "category" tags that are used on them. As well as this, further changes can be made by playing around with the same those same three tags which are also used on entries for buildings in mapgroupproto.xml.
DayZ Console Modding V2.5
In this next part of the series I'm going to cover one of the more straightforward changes you can make to your DayZ xml files, making vehicles and guns spawn with all their parts attached ready to go. Doing this can massively improve the quality of life on your servers, especially if wanting to make things a little easier. For the most part the only file we'll be making changes to is cfgspawnabletypes.xml. But first we should despawn all the vehicles that have already spawned across the map by default. To do this open Events.xml and scroll down to the entries for spawning vehicles. You should see four for cars and one for trucks. On these events set <active> to 0, then hit save, upload the file to Nitrado and finally do a server restart.
DayZ Console Modding V2.4
In this next edition of my DayZ Console Modding guides I want us to take a look at how zombie loot works. This will include how to change what items zombies can carry as well as how many. There are two files that we will be working with to get this done, which are:
DayZ Console Modding V2.3
Welcome to the third installment of my DayZ Modding guide for console server owners. The previous article focused on default events that are already coded into the XML files, which handle the spawning of animals, helis, cars and more. This time I shall introduce you to creating your own custom events, so you can place game objects almost anywhere on the map.
DayZ Console modding V2.2
In the previous article I guided you through the basic process of adjusting your servers loot economy, so it can then spawn as many of the things you would like to see, in the types of places you would like to seem them be spawned. Now in this article, I shall guide you through the fairly simple process of adjusting the number of Heli crashes, Police wrecks, zombies, animals and vehicles that can be found around the map at any given time.