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Update of the Undead

Short Story

By Abdul QayyumPublished 7 days ago 4 min read

The energy was discernible in Jacob's living room as he and his companions crouched around his state-of-the-art gaming setup. The long-awaited overhaul for their favorite frightfulness diversion, "Interminable Bad Dreams," had been discharged. Promising unparalleled authenticity and drenching, the upgrade had been the conversation of the gaming community for months. Jacob, Emma, Scratch, and Lisa—avid gamers and tech enthusiasts—couldn't hold up to jump in.

"This can be seen to be epic," Scratch said, his eyes shining with expectation as he balanced his VR headset.

Emma made a gesture, tracing her fingers across her console. "I've heard that some consider AI to be incredibly rational. It does certainly learn from your actions, as they claimed."

The perpetually pessimistic Lisa raised an eyebrow. " it lives up to its completion."

Jacob started the upgrade, and they observed as the advance bar gradually filled. When it at last come to 100%, a message flashed on the screen:

"Welcome to Interminable Bad dreams:

The Immersive Encounter. Continue with caution."

The amusement stacked, and they found themselves in a dull, premonition chateau, the illustrations so distinctive it felt as if they may reach out and touch the rotting backdrop and dusty chandeliers. They part up, each investigating diverse parts of the house, their in-game avatars frightfully similar.

As they dove more profound into the amusement, something unsettling started to happen. The avatars began to alter, taking on the appearances and idiosyncrasies of the players. Jacob's avatar presently wore his signature beanie, Emma's had her unmistakable ruddy hair, Nick's imitated his strong construct, and Lisa's wore her favorite leather jacket.

"Are you joking with me? Lisa enquired, sounding a little nervous.

Jacob frowned. "I don't believe so. Generally speaking, point by point as well."

The diversion proceeded, and the frightfulness components escalated. Shadows moved freely of any light source, whispers resounded through their headsets, and spooky figures glinted in and out of the sea. But the genuine fear started when these repulsions began to spill into their reality.

That night, after logging off, Jacob lay in bed, incapable of shaking the feeling of being observed. As he turned over, he saw a dull figure standing at the foot of his bed, its eyes gleaming ruddy. He catapulted upright, heart beating, but the figure vanished. Shaken, he chalked it up to an overactive creative energy and attempted to rest.

The following morning, Emma arrived with a pale confrontation and trembling hands. "Something happened last night," she whispered. "I saw a spooky figure in my room. It looked rather like the one from the amusement park."

Scratch and Lisa traded stressed looks. "Me as well," Scratch said, lifting his shirt to uncover three long, wicked scratches on his back. "I am feeling severe.pain, and after I saw it—a shadowy hand coming out for me."

Lisa's skepticism vanished, replaced by fear. "This isn't a coincidence. The amusement is doing something to us."

Deciding to discover answers, they re-entered the amusement, trusting to reveal the truth. As they explored the house, they experienced a arrangement of enigmatic messages scribbled on the dividers:

"Your fears are my food," "The boundary is broken," and "He observes."

The repulsions raised. In-game wounds showed in genuine life. Spooky nebulous visions showed up more as often as possible, their whispers developing louder, more unyielding. The companions developed progressively neurotic, their reality unraveling.

One night, whereas combing through online gatherings for any clue, Jacob bumbled upon a post by a client named "PhantomCoder." The post point by point the ghostly encounters of others who had played the overhauled amusement and indicated at the inclusion of the first designer, a hermetic virtuoso named Victor Hartman, who had strangely vanished months some time recently after the update's discharge.

Jacob shared his findings with the gathering. "We have to discover Hartman. He's the one who might know how to halt this."

After hours of looking, they found an ancient address connected to Hartman. Outfitted with trust and edginess, they set out to discover him. The address drove them to a haggard, deserted house on the edges of town. The discussion was thick with rot, and the windows were boarded up.

Inside, the house was a maze of clutter and confusion. They found Hartman within the storm cellar, a thin, disheveled figure slouched over a flashing computer screen. He looked up, eyes wide with fear and franticness.

"You shouldn't have come," he grated. "It's late. He's as well effective presently."

"Who is?" Jacob requested.

"The substance," Hartman answered, his voice shaking. "I made the upgrade to push the boundaries of AI, but I went too far. I tapped into something dim, something antiquated. It nourishes fear, develops more ground with each shout."

"How do we halt it?" Emma inquired, her voice breaking.

Hartman faltered. "There might be a way. A failsafe I built into the code. But it's unsafe. You've got to go up against the substance within the diversion and devastate its center."

With no other choice, they returned to Jacob's house and logged back into the amusement. The chateau was presently a turned, nightmarish adaptation of itself, the dividers beating as in the event that lively. They battled their way through tenacious repulsions, their avatars battered and bruised.

At the heart of the house, they found a covered up chamber, its entrance stamped by an image they had seen in Hartman's notes. Inside, a pulsating, dim mass floated, transmitting perniciousness.

"This can be it," Jacob said. "The center."

They assaulted the center, their avatars' weapons cutting through the haziness. The substance battled back, its whispers turning into agonized shouts. Fair because it appeared they would be overpowered, Lisa conveyed a last, unequivocal blow. The center smashed, and the house started to disintegrate.

They got up in Jacob's living room, the diversion solidified on the screen. The ghostly sensations were gone, the noxious nearness scattered. Depleted and diminished, they shared a noiseless minute of triumph.

Within days, the diversion was pulled from all stages, and its servers closed down. Hartman vanished once more, taking off behind only cryptic messages and unanswered questions. The friends, until the end of time changed by their ordeal, vowed never to let their interest lead them down such a dim way once more.

But every now and after, that within the calm minutes of the night, Jacob may still listen the faintest whisper:

"I am not gone. I am unceasing."

Short Story

About the Creator

Abdul Qayyum

I am retired professor of English Language. I am fond of writing articles and short stories . I also wrote books on amazon kdp. My first Language is Urdu and I tried my best to teach my students english language ,

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    Abdul QayyumWritten by Abdul Qayyum

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