The Path of The Biker — Dungeons and Dragons Homebrew
Barbarian Primal Path
The Path of the Biker — Barbarian Primal Path
As a biker, you excel at mounted combat, storming through waves of foes as easily as a knight would on their horse. You share a deep bond with your ride, which becomes an extension of your will, moving in tandem across the battlefield.
Player Note. This subclass is designed for a modern campaign, but you can use a normal mount such as a horse instead of a motorbike for a standard medieval fantasy setting.
Level 3: Bonded Ride
When you choose this path at the 3rd level, you gain proficiency with vehicles (motorbikes). In addition, you gain a Bonded Ride, which is a motorbike of your choice. You can spend one-hour bonding to a Ride, which can be done during a short rest. The motorbike must be within your reach throughout this hour, at the conclusion of which you touch the Ride and forge the bond. Once you have bonded a Ride to yourself, you gain the following benefits:
- You have an advantage on saving throws made to avoid falling off your Ride; if you fall off your Ride and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.
- Mounting or dismounting your Ride costs you only 5 feet of movement, rather than half your speed.
- If it is on the same plane of existence, you can summon your Ride to you as an action on your turn, causing it to teleport to your side.
- Your Ride uses no fuel.
If you attempt to forge a bond to a new Ride, your bond with the original Ride breaks.
Level 6: Rider’s Rage
At the 6th level, your Bonded Ride’s connection to you amplifies your rage and allows your fury to power itself. While raging, you gain the following benefits:
- You can take the Dash action as a bonus action.
- Your Ride gains resistance to bludgeoning, piercing and slashing damage.
- Your Ride can take the Move action on its own, taking its turn immediately before or after yours.
- While on your Ride, if you move at least 15 feet in a straight line right before hitting a creature with an attack, you can ram it with your Ride, making a Shove attack against that target as part of the attack you hit it with. You can only do so once on each of your turns.
Level 10: Inescapable
By the 10th level, the chaos of the road has improved your eyes and maneuvering. You gain proficiency in either Perception or Survival (your choice). In addition, once per round, if a creature triggers an opportunity attack and you have already used your reaction, you can make an opportunity attack against that creature without requiring your reaction.
Level 14: Drive-By
Starting at the 14th level, your deftness on your Ride is unmatched. You have an advantage on any Dexterity (Acrobatics) and Charisma (Performance) checks you make on your Ride, and opportunity attacks against you have a disadvantage. In addition, whenever you enter a creature’s reach while on your Ride, you can use your reaction to make one melee weapon attack against that creature.
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About the Creator
Parliament Homebrew
Games, RPG and D&D homebrew (5th edition mostly, but can branch out on commission). All of my content is unofficial Fan Content permitted under the Fan Content Policy.
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Comments (2)
I would use this in a Fallout setting. This is such a great idea.
This was an entertaining read