An RPG rundown; recommendations and reviews of the best role-playing games on the market.
(The second chapter of my character from the RPG Ironsworn. I have changed how I am writing this, though I will continue to include gameplay notes in parentheses)
This comes from my journal for the solo RPG Ironsworn and tells the tale of my character, Rhodri. As such, it is not presented as a typical story, but more as a narrative of events during a play session. (Game moves, results, and random decisions generated by oracles within the game will be listed in brackets.) Actions (called Moves) are resolved by rolling 3 dice: one 6-sided and two 10-sided.
How To Build an Imperial Commissar in The Pathfinder RPG
There are few sights as awe-inspiring, or as outright terrifying, as that of an imperial commissar. In their iconic peaked caps and greatcoats, it is their job to motivate the troops... through whatever means necessary. Sometimes that means charging the guns of the enemy with sword in hand, bolt pistol barking. Sometimes it means executing those who falter in their duty, making it clear to every guardsman that no matter the terror before them it cannot be worse than the officer at their backs.
Path Of Exile 3.14 Gives Loot Hunting A New Twist
The evening of April 8, 2021, had a lot to offer for Action-RPG fans: Not only did the closed alpha phase of Diablo 2: Resurrected begin, there was also a lot of new information about the major competitor Path of Exile.
I'm Commander Shepard: A Mass Effect Retrospective (Part Two)
We need a leader, and surround him with the brightest, the toughest, the deadliest allies we can find. The team will have to be strong, their resolve unquestionable.
New Roleplaying System
New Roleplaying System . Imagine a role-playing game, Where A player, once peasant, now High Fantasy Lesser God, from one reality.
3 FREE Role-Playing Game Systems Inspired by Dungeons & Dragons to Try When Your Looking For A New Way To Play
Okay, intrepid adventurer of strangely shaped dice and coveted character sheets, it's time to talk about some role-playing game systems other than the infamous Dungeons & Dragons 5E.
To role-play or not to role-play: that is the question
Role playing is a widespread practise among the world of gaming (and not only within the video games industry), whose goal is to enhance and improve the bond between the player and the character who is being impersonated. Table top RPG games appeared for the first time on the market in 1974 with Dungeons & Dragons and have become quite popular nowadays, with examples such as the above mentioned D&D, World of Darkness, 7th Sea or Star Trek Adventures, to start with. When the whole concept of gaming went through its digital evolution, we can all imagine the possibilities that this implied: the chance to actually see a character and the world around it did nothing more than amplify the whole connection between player/playable character. With the never ending evolution of video gaming and the whole innovation of the story telling in games narrated through the eyes of a character (both in first person and third), this kind of connection grew stronger and stronger, and the chances to play games that allow the player to actually choose the actions of a character are several. Games such as Detroit: Become Human, Until Dawn, The Witcher Saga, Cyberpunk 2077 or The Elder Scrolls Series give the player the freedom to determine the actions they take (some more than others), actions that in most cases have a strong impact on the story itself.
Stardew Valley changed my life
The global pandemic has forced all of us to rethink our daily lives, re-evaluate what we hold dear and what we crave in our entertainment. It has affected me in ways I didn't think were possible. For one, the boredom and loneliness had me thinking about trying a cutesy farming RPG with ancient graphics. Little did I know that it would change my life and cause me to change the way I see retro gaming.
Disco Elysium - An examination
A lot of game now have skill trees and give attribute points and equipment as a means to develop your character, to make them better. Their appeal is obvious: They are measurable stats to show your progress in a game. It is one thing to get told that you are stronger now, but it is another thing to actually see this progress visualized in the game with real consequences. After all, one of the core aspects of a lot of games is this progression. Overcoming an obstacle previously thought to be unbeatable. But this over-reliance on stats and attributes, oftentimes coupled with new, shiny equipment, comes with a cost. After all, if I'm just hunting for numbers, always trying to get higher and higher numbers to become stronger, the game basically gets reduced to an Excel chart with fancy graphics. Now if you look at the picture above, you see the skills and attributes in the game "Disco Elysium". They are… rather unusual, which this text wants to uses as a basis for a further exploration as to how skills and attributes can be more meaningful in a game than just "numbers going higher". In turn, this will provide an insight into how RPG-mechanics actually can be used to analyze identity and personality in a protagonist.
Rookie Mistakes in Remnant: From the Ashes and How to Avoid Them
As I wrote in this story, I've been a gamer for almost 50 years. Needless to say, I have played thousands of games for hundreds of thousands of hours. So, it's not too often that I am blown away by a new game. The last time I had this level of excitement was probably the original Demon Souls.
My Iron Vow
I have always loved writing!" says pretty much everyone here. It's no less true for me. I was one of those kids who often enjoyed writing stories as much as, if not more than, watching TV or going outside to play with my friends. It was fun and enjoyable, and occasionally offered a release from pent-up feelings that I didn't want to express elsewhere. It was also one of the few things that I felt I did reasonably well.