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Tarkov's Cycle of Death and Rebirth is Fascinating

An endless cycle.

By JirasuPublished 2 months ago 7 min read

Death in Tarkov is certainly an inevitability. Sooner or later, you will unfortunately succumb to the harsh world that we constantly throw ourselves in. Whether it’s another PMC, raider, boss, or even just the humble scav, death is something that you can’t always control. And because of that, the player should try to embrace when those situations do arise. Because they're going to happen in droves. It can absolutely be some of the most frustrating experiences to have to deal with; compounded when the death isn’t even directly your fault. So, then you end up back at your stash, no gear on you except for whatever you have in the secure container. This has happened to me recently after a string of deaths back-to-back. It got me thinking about Tarkov and the cycle of bringing in a kit, dying with it, and then just reappearing in my stash with nothing on me. How many times do we go and do this, without even really thinking about it. Sure, you can reflect on the previous death and figure out what went wrong and how you can improve for the future, but compared to other games, the death and rebirth cycle in Tarkov is so much different compared to those around it.

The whole gimmick of Tarkov is that you lose your stuff when you die, and not a lot of other games have that level of penalty for failure. The only game that does something similar that I know of is DayZ; where upon death, you start over from scratch. But even then, it’s still different enough because you don’t have a stash, away from the action, safe and sound that you can fallback to. Yes, you might have a base or maybe some stashed loot somewhere on the map, but unlike Tarkov, those resources are still finite and up for grabs should someone take over that base, you just so happen to get lucky and stumble across your stash, wherever it may be.

Something like COD is a simple respawn system, there is no loss, other than whatever streak you were on. And I mean, considering how bad the score/kill streaks have been in the most recent games, let’s be real, you pretty much aren’t losing anything of value. Even in Warzone, you just requeue back in for another game. And for DMZ, the loss you feel is so basic; just whatever gun you go into the game with. And even then, guns are so common, you can easily snowball with just a pistol, or even knife. So, again, no game has really gotten the feeling of loss upon death right quite like Tarkov. And I think it works so well because the vibe of the game kind of illicit that level of response from the player. A brand-new player to Tarkov, who may have heard about the game from a friend or creator online that they follow, will most likely feel the sense of being overwhelmed by what the game is asking of them. All that they know is the game is hard, and that they will die a lot. And while that might spell doom for a lot of games in terms of player retention and positive feedback, for some reason it works for Tarkov. Maybe because it’s one of the first games to really tap into a market that demands the player to truly be knowledgeable of the game and all its little idiosyncrasies; it kind of reminds me way back in the day when I learned league of legends.

Every champion has a passive, plus four active abilities. There are objectives on the map that all do different things. Each role plays completely differently from one another and requires a lot of knowledge on how to play it correctly. Overall, there is a lot to learn and understand in something like league. And this was back when the roster and game was generally smaller. Now? I wouldn’t expect anyone who is new to the game to stick with it. Maybe play it here and there super casually, but to know every single character’s entire move set and the runes/masteries and how those can influence some outcomes in the game? In addition to all the items and their passive and active abilities? Yeah, that’s a tall order. Now, imagine all that, but for a game that punishes you for dying, and you can see how this game can be both frustrating, yet seriously addicting once you get a taste of it. Especially, once they have a good raid and get out with what they think is big loot. That just inspires them to go back in with all that gear and use it against those who might want it for themselves. Gear fear might become a problem for some, but there are some who just want to see the cool stuff in their hands and whether they survive a raid with it is not even a concern.

But why is death so punishing in Tarkov for some and not others? I think what it boils down to is confidence, and ability. For someone brand new to the game, their lack of knowledge hurts them in Tarkov more than your average other shooter. The things they bought, traded for, found in raid, or took off someone’s corpse, are now gone from their inventory for good. Whereas someone who has a lot of experience in the game, even if they lose the slick, or that big phat gun, they know that they can get another one relatively easily, whether that’s just buying and building it themselves, or from another player. There isn’t any fear of hitting rock bottom. Because even if they do, they are very confident they will claw their way back out. From personal experience, I have this weird quirk when I play Tarkov that once my money rolls over to the next million, I am not allowed to dip below that number. It’s so strange, arbitrary, and honestly stupid, but I mentally do it because I don’t want to ever hit 0 rubles in Tarkov. I know I could get myself out of that situation, but I like having money to build cool guns. That’s pretty much it. But the only reason I can keep that demand up is because I have time in the game. I know how to make money; I can usually play passive if need be. And even then, deaths don’t hurt that much because I have gear in my stash waiting to be used. But again, for anyone new to the game, these lessons haven’t been instilled in their brain yet.

The cycle of dying in Tarkov is something every player will go through. It doesn’t matter if they are on a survival or death streak. This game ebbs and flows unlike any other shooter out there currently. But, no matter what, with every death they will be brought back; ready to go once more into the world of Tarkov to accomplish whatever goals they have set out for themselves. It’s a strange cycle in terms of it making sense, but then again, death in videogames has never really made sense, so in this instance, it’s fine. You might die ten times in a row, then get one good raid and suddenly you have a twelve-raid streak going for yourself because of your ability to learn, adapt, and overcome the obstacles of this game. Your gear may have had a lending hand, but in the end, it comes down to how you play the raid. So go out there and get involved in the cycle of death and rebirth in Tarkov, and if you enjoyed this video, please leave a comment down below with your thoughts, and be sure to subscribe for more videos about thoughts and questions that go beyond the scope that they should for a videogame. I hope to see you in future ones.

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About the Creator


Stories about the things I find interesting/personal. Thank you for taking the time out of your day for checking me out.

I do the same thing with videos on my YouTube Channel


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