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Sony Locked the PS5. Hackers Found a Key. Players Are Stuck in the Middle.

A new exploit cracked every PS5 model. Sony can patch the hole. It cannot patch the question underneath: who owns the machine you bought?

By JinPublished 3 days ago • 5 min read

On September 29, 2026, an exploit chain called Relapse became public.

This was not a minor security incident. Attackers combined a WebKit browser vulnerability with a kernel-level aio_multi_wait UAF race condition. The result gave them kernel-level physical memory read/write privileges on the PS5. Every official firmware version from 7.00 to 13.60 was affected. That range covers the original fat model, the Slim, and the recently released PS5 Pro.

In other words, except for consoles that had updated within the past week, most PS5s on the market could be cracked.

Sony moved quickly. On October 1, firmware 14.10.00 went live. It arrived two weeks after the previous version. The patch was 1.2 GB and added no visible features. Its only job was to block Relapse.

Blocking solves the future. It cannot solve what already happened.

PSN’s countermeasures started at the same time. Some users reported that once a jailbroken PS5 connected to the internet, both the account and the console were permanently banned. Error code WS-116332-6 said access to services had been “permanently or temporarily suspended.” A jailbroken PS5 is now a machine frozen in an older era. It can play pirated games. It cannot get patches or DLC. It cannot use streaming apps. It cannot reach cloud saves.

For players who use the PS5 as their main social and entertainment device, that cost is close to buying a new console.

What makes this jailbreak matter is its collision with an upcoming top-tier release.

GTA6 is confirmed for November 19. Datamining shows the PS5 version requires firmware 14.10.00 or higher. Every console still on jailbreakable firmware will be unable to run the biggest release of 2026.

This coordination between Sony and Rockstar turns the right to run a game into a security lever. It forces players to upgrade. Sony has used this strategy before. The PSP’s 5.55 firmware update forced many jailbreak users to choose: upgrade and lose the jailbreak, or stay on old firmware and lose new games. GTA6’s version gate repeats that logic on the PS5.

The player reaction this time is different from the PSP era.

One fact gets overlooked. The trigger for PS5 jailbreak interest was not the public release of Relapse. It was Sony’s earlier announcement about physical discs. In July, Sony confirmed it would gradually stop producing physical game discs by 2028. The day after that announcement, searches for “PS5 jailbreak” rose about 20%. Reddit’s PS5 Jailbreak subreddit gained roughly 10,000 new visitors per week.

The Star Wars physical game believed to trigger the jailbreak climbed in used price from $250 early in the year to $300 to $400.

This points to a deeper contradiction than the technical vulnerability. The motive for jailbreaking is shifting from saving money to resistance. When Sony tells players they can only rent games, not own them, some players use jailbreaking to reassert ownership over their hardware. Overseas blogger Pyo said in discussion that many players, out of affection for discs, work day and night on emulator and console jailbreak projects. That emotional driver is hard for security patches to counter.

Console jailbreak history shows a pattern. The PS5 took six years to crack. In Sony’s product line, that is an extremely long run.

The PS1 suffered a swap-disc exploit two years after launch, followed by modchips and stealth modchips. The PS2 had a modchip two years after launch and a memory card exploit three years after launch. The PSP was cracked a little over a year after launch. The PS3 was cracked a little over three years after launch with a jailbreak dongle, followed by CFW, E3 hardmods, and HEN softmods. The PSV had its PSP mode cracked a little over two years after launch and a full softmod after four-plus years. The PS4 did not get a full jailbreak until 2021. That made it the slowest of all.

If cracking equaled ecosystem collapse, the PS1 and PS2 would have been buried long ago.

Sony lost the most money during the PS3 and PSV period. Consoles were easier to crack then, but the hardware did not sell well. The foundation of the ecosystem was already unstable. Cracking amplified existing problems. It did not create new ones. The Switch’s jailbreak scene is far more mature than the PS4’s or PS5’s. Its tie ratio still sits around 10. The existence of jailbreaking and the prosperity of a legitimate ecosystem are not a zero-sum relationship.

This history points to a cooler judgment. The impact of jailbreaking on a console ecosystem was never about whether it could be cracked. It was about whether players had a reason to stay after it was cracked.

The Relapse vulnerability will change the PS5 ecosystem. The direction is not the one most people expect.

The most direct impact is on revenue from top-tier releases. Some analyses estimate that piracy losses for GTA6’s launch caused by the PS5 jailbreak alone could reach $300 to $400 million. If PC emulator leaks happen at the same time, total losses could climb to $800 million to $1 billion. Those estimates assume emulators and jailbreaks can run the game stably at launch. Most existing open-source projects are still in early experimental stages. In some cases they can only reach the menu or briefly run older titles.

A stranger impact is happening in the second-hand market. Jailbreaking depends on specific firmware versions. Un-updated older PS5s have become hot items. Some old-firmware PS5 Pros have been resold for as much as $1,500, more than 60% above a new console. This creates an awkward situation for Sony. New console sales may be unaffected. Second-hand market pricing has been taken hostage by jailbreak demand.

The deepest impact falls on Sony’s live-service game strategy. Jailbroken consoles are cut off from online services. Their users cannot become revenue sources for subscriptions and continuously operated games. Sony is putting more resources into game forms that require internet connectivity and long-term operation. A jailbroken console that cannot go online stands opposite that strategy.

One detail gets overlooked. Since the PS4 era, Sony has stopped selling hardware at a loss. The standard PS5’s cost this year is calculated at around $420. The console sells for at least $550. That is a margin near 20%. The era of losing money on every console sold is over. The impact of jailbreaking on Sony’s hardware sales is far less fatal than it was in the PS3 era.

The problem is not hardware. It is not piracy losses on single-player games. The problem is that once a console is jailbroken, it degrades from a Sony service terminal into an offline game console. All of Sony’s future growth stories, including subscriptions, live-service games, and cloud gaming, rest on the premise that the machine must be online.

The public release of Relapse was less a breach of a defense line and more the dragging of a long-standing tension into the foreground. Players buy a piece of hardware. Their control over that hardware has always been restricted by manufacturers in the name of security and ecosystem.

Jailbreaking is the most intense expression of that tension.

Sony can change the lock. Firmware 14.10 has already changed it. Future firmware updates will keep changing it. What it cannot change is whose machine sits in the player’s hands.

GTA6’s version gate and Relapse’s exploit chain are two sides of the same war. Both sides use version numbers the other cannot cross as weapons. Sony uses 14.10 to lock out jailbreaking. The jailbreak community uses Relapse to lock down old firmware. Players stand in the middle, holding a console, facing two choices.

Upgrade, then lose the jailbreak. Do not upgrade, then lose GTA6.

The technical problem has a patch. The ownership problem does not.

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About the Creator

Jin

Writer of reamstories

https://reamstories.com/jin

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    Written by Jin