Where would this world be without you both? Without you both together?
My hype for this game began when it appeared during Nintendo's Mini-Direct back in March; it seemed like a cute new IP, revolving around Ninja-powered bubble gum and taking place in an appealing world that blends two of my favorite aesthetics together, Japanese culture and architecture with modern-day Western society. The free-to-play battle royale-style gameplay only strengthened my resolve to try it out once it dropped later in the summer, since I haven't had much experience with the genre before, and with the state of the pandemic right now, I felt like I needed something new to keep my spirits up while in quarantine.
With the release of the next fighter for Super Smash Brothers Ultimate creeping ever closer, fans wonder who else could be joining the cast of 76 characters. Over the years, the Smash Bros games have gone from being a series where you pit your favorite Nintendo characters against each other to being a celebration of gaming as a whole when characters like Sonic and Snake made their debuts in Brawl. Fast forward a handful of years and we have a plethora of third party fighters like Mega Man, Pac Man, Ryu, Cloud and more. After Joker, Hero, Banjo and Kazooie, Terry Bogart and Byleth were added thanks to the first Fighter Pas, it was announced that there would be a second Fighter Pass with six more fighters joining the roster. It has already been revealed that the first of these six characters would be a character from one of Nintendo’s newest IPs: ARMS. That character is set to be revealed on June 22, but there are still five other spots up for grabs. With so many possibilities for those spots, it was rather tough to narrow this list down to just 10, so I needed to set some ground rules first.
I have long wanted to play games in the Animal Crossing franchise, but I was always consumed with school and never found the time until Covid-19 made everyone shelter in place. Yes, Covid-19 is serious, but it did give many people free time and left them unemployed, including me.
So, my last article on poor old Animal Crossing: New Horizons wasn't very positive. However, as a quintessential pessimist it was only natural for me to air my grievances before doling out any praises. Now it is time to praise, so in this article I will be looking at how Animal Crossing: New Horizons has helped people through lock down, and, furthermore, I'll be discussing how it has improved players’ mental health in general. While writing this, I reached out to the lovely people in the Animal Crossing community and asked for their thoughts on the subject, and they were gracious enough to grant me some interesting insights, which I’ll be including in this article.
Before getting into Paper Mario for what the series has become today, we first have to talk about Super Mario RPG for the Super Nintendo Entertainment System. Super Mario RPG was developed in 1996 by the video game company Square, and was officially published by Nintendo. It was produced by the legendary Shigeru Miyamoto; creator of Mario and other Nintendo icons like Donkey Kong & The Legend of Zelda. The companies began development in mid 1994 and had already finished a prototype by the summer of 1995. It was announced shortly after at the Jump Festa in Japan, welcomed with a positive and excited reception.
Welcome to Honestly Unmotivated Game Reviews, a new series by a textbook casual gamer. Aiming to prompt an honest discussion about the highlights and lowlights of different games, both new and old, while completely unmotivated by any kind of paid sponsorship: this is Honestly Unmotivated Game Reviews.
With Nintendo's constant rehashing of Star Fox 64, I've seen little reason to pay attention to the franchise the game belongs to in recent years. It also doesn't help that Star Fox Zero was criticized for its controls, and with Ubisoft's seamless implementation of its beloved characters in Starlink: Battle for Atlas, I'm left wondering: should Nintendo remain in charge of its own intellectual property?
Paper Mario was developed by Intelligent Systems in the mid 90’s when the game was originally called Super Mario RPG 2 (released as Mario Story in Japan) and was first revealed at Nintendo Space World in 1997.
Animal Crossing: New Horizons came at a perfect time. We were inbetween acceptance and denial, reaching for something to bring back normality. Thankfully, that's Animal Crossing's whole thing. We were all chomping at the bit to start our island adventures with some even petitioning for the game to be released early. It started off amazingly, with all the brand new features like keeping us island representatives active. And then some of us hit a wall.
Like many veteran Animal Crossing players, I was hyped for New Horizons' release. Well, it's been out for just over two months now, and, I've got to say, I'm a teeny, tiny, little bit disappointed with what Nintendo gave us. To be perfectly frank, I think Nintendo dropped the ball hard with this one, and I'm going to take this article to outline the reasons why. Not to say that any of this stuff will stop me playing the game, it won't. I'm going to continue living my life on this game like I'm not allowed to leave my house. Anyway, let's get into the... ahem... 'criticism'.