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Most recently published stories in Gamers.
RETURN OF THE OBRA DINN REVIEW
I don't know who I feel worst for right now: Lucas Pope or other indie devs trying to release their own hit. But you can feel for Lucas Pope, because he's now created Papers Please, Return of the Obra Dinn and both have been a huge success. All eyes now are on him to see his next project. They always say that the third album is the most difficult. Imagine what it would be like to be an independent dev these days. Your pixel sprite platforming hot take won't get you any awards or make you famous. To be successful, you must create a unique mechanism that is both simple and intuitive, but also engages the reader. Next, you will need to create a compelling story that stimulates thought and discussion. Finally, you can add graphics and animations that are unique enough to allow others to recognize the source of the still frames. Even then, you will still be compared to Lucas Pope. It's not too much to ask!
Benito RamirezPublished 3 years ago in GamersLIFE IS STRANGE 2 REVIEW
I have a strange relationship with Life is Strange. Overall, I have positive memories of the first game. This is evident in my review. While I did have my quirks, I felt that the game was largely good at its storytelling. Lamios is also enthusiastic about the game and we have had many discussions about it. It was enjoyable for me, but not as amazing as his.
Benito RamirezPublished 3 years ago in GamersEllenoir - Section One
ELLENOIR "Between the perception by an increasing number of people, the experiential complaints of trespassing and reduction coinciding with "backtalk", and his continuing research and entertainment left Asterick wondering what had happened to the Charter?"
Lawrence FinlaysonPublished 3 years ago in GamersLIFE IS STRANGE: BEFORE THE STORM REVIEW
It is a strange thing to me that I look back at the original Life of Strange by DontNod. While I enjoyed the game, I also remember feeling that there were some good moments. However, when I was asked to recall any details about the game, I found out that I played as a shy, introverted teenager girl who spoke in very sneering and said some really awful things. There were also some completely unimaginable phenomena that occurred in the game, which no one seemed to be terribly concerned about.
Benito RamirezPublished 3 years ago in GamersREVIEW: Ride 4
Ride4 is the latest installment of the Milestone motorcycle racing franchise. It promised a vast array of improvements over its previously highly acclaimed previous efforts. Ride4 is an absolute game-changer when it comes down to providing motorbike racing action that provides an adaptable and not too difficult learning curve as well as genuine fun exploration that encourages long-term enjoyment.
Benito RamirezPublished 3 years ago in GamersThe land of Tamriel and my idea
I began my journey into the country of Skyrim and explored many sites of the wonderful land of Tamriel. My journey I believe started in 2014. I created my character who was a black khajiit named "Hunter". I like to play the more stealthy of classes in video games which the khajiits fit the perfect role. Lean, cat-humanoid beings with a knack for stealth. The game started with what I believe I was held as a prisoner with a few others. It's been awhile so I forgot the exact reason of accusation, from my memory of the game. It was due to being falsely accused of a crime.
Silence is goldenPublished 3 years ago in GamersThe Importance of Gaming in Formula One
Luke McCullough September 8, 2021 The Importance of Gaming in Formula One The first Formula 1 racing video game, Namco, was released all the way back in the 1970’s, and involved the player trying to last as long as possible without hitting another race car. Six years after the release of Namco, the same developers released “Pole Position” which was a racing game far ahead of any of its competitors. Players could qualify for races in timed trials, and it was the first video game that followed the basic format of a real F1 race. We all know how far technology has come in recent years, and the world of F1 gaming is no exception. In 2000 Electronic Arts released F1-2000 and has continued to release yearly video games ever since. Each year the game gets progressively better, as it becomes more realistic and accurate with controls and graphics. The games feature real F1 tracks and drivers competing on the F1 circuit for that particular season. The regular Xbox and Playstation controllers that you use for most video games started to have very technical and realistic alternatives for controlling your car. Although you can still play the game with a standard controller, it’s much harder and essentially impossible to keep up with the best players. Logitech is at the forefront of consumer race technology that combines a steering wheel, racing seat, and even pedals together to create a basic race-like feel. The controller steering wheels have become so realistic in recent years that they are nearly identical to the ones used in real F1 cars. The prices of these pieces of equipment can range from a couple hundred dollars to tens of thousands of dollars. In 2017 the Formula One eSports Series began giving online racers a chance to compete with one another for cash prizes. In 2020 the prize money was $750,000. Each team in F1 now has a team in eSports that competes for them. Drivers can potentially work their way up from the online team to the real team. Believe it or not some of the biggest names in F1 made an appearance online first before becoming a real F1 racer. Since the game has become so realistic, making a name for yourself in the virtual world can translate over to the real world of racing. Lando Norris, a current member of team Macleren, and George Russell, currently with team Williams, are two F1 drivers that have had past success in online F1 and real life racing to secure themselves a spot in Formula 1. Since there are only 20 drivers in F1, it’s incredibly hard to make it to the top and be consistent. Racing online, however, has given drivers a chance to learn and memorize every detail about tracks and the speeds at every turn and straightaway. Now every racer trains in racing simulations that the team provides for them. These simulators are worth millions of dollars and can simulate the forces acting on the driver, track downforce, wind resistance, and many other things that can ultimately help not only the driver and his abilities, but the overall design of the F1 car to make it go faster. In the simulator the driver can practice for as long as they want without having to worry about damaging the actual F1 car which would be an extremely costly mistake. Also, since drivers only get 4 hours of practice before a race weekend it’s crucial they get as much race-like conditions as possible which is best achieved through the simulation. Video games in F1 have become so realistic that it’s an essential part of every driver's training, and has become a way for drivers to climb up the ranks and make themselves known in the world of Formula One.
Luke McCulloughPublished 3 years ago in GamersQMS - Quetzal Management System
Ody's vs Lucifinians – QMS – Quetzal Management System If it were not for recurrent reminders of the “Imaginary Friend”, or for the second mascot, “The Feast”, memories of the Far North II might have been long forgotten. The fast-paced walk down the hall after he thought he heard someone outside saying:
Lawrence FinlaysonPublished 3 years ago in GamersBanff Hotel; Frequency 2012; QMS FNI; QMS FNII
Creepypasta - Banff Hotel I had been a fan of Canadian Ghost Stories for years, not only books, storytelling, or the television shows, but in later years the research which culminated from review, entertainment and parallels and Interpretives.
Lawrence FinlaysonPublished 3 years ago in GamersBunker Project
Bunker Project - Independent Arbitor How many bounced back communication had QuetzalCorp come through over the years concerning one part of the website or the other, that he could hear the water dripping, walking, the water displaced by his footsteps, the occasional homeless person, or a person fleeing the UHF amplification not perceivable, others the UHF Compression or Pascal Amplification, others more perceivable of one form or another of Delayed Audio Frequency; The Bunker Project of the past, when governments and armies once knew the importance of these "frequencies" before they ran into misuse, misunderstanding, that the endless rolls of Tapes and Machines, receivers and transponders, did little for them, now they fuelled a new dilemma, that of social maladies, social stratification, and where those stresses and pressures went, often was to those who only could understand and percieve intention and expectation, the Will of the planet had been excessively scattered to the four corners and the four directions.
Lawrence FinlaysonPublished 3 years ago in GamersThe Confusing and Convoluted Lore of the Pikmin Franchise, part 1
For a game where cute little plants follow you around, sing little tunes, and bring become your best friends no questions asked, the lore surrounding the Pikmin franchise is quite dark and extreme. Hidden behind its cute and bright facade lies a post-apocolyptic earth, an ancient Japanese spirit who intentionally maroons spacecraft, and a unholy amount of mutated creatures your must fend off. excluding the creatures, most of the elements of Pikmin's lore is subtle and only visible to those who look for it. For those who played the game and weren't looking (how Nintendo intended you to play), here is what hides behind the scenes in the first game, Pikmin.
Everest SeversonPublished 3 years ago in GamersCoup - Gaming Review
Rating: 7.5/10 Specs: 2-6 Players · 5-15 Minutes · Ages 12+ Components: Cards & Tokens Mechanics: Alliances, Bluffing, Card Draw, Deduction, Hand Management, Hidden Information, Income, Negotiation, Player Elimination, Unknown Information
Jesse Terrance DanielsPublished 3 years ago in Gamers