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Chivalry 2 Review

Online multiplayer shooters are so popular that you would think that online melee combat games would be equally popular

By Cecilia WangPublished 3 years ago 4 min read

Online multiplayer shooters are so popular that you would think that online melee combat games would be equally popular. But that is not the case. There is very little to choose from, aside from Mordhau. Console players are also left out, as Mordhau can only be played on PC. Chivalry 2 offers excellent melee combat with very few issues.

Chivalry 2's gameplay is excellent, and it boils down to anarchy in armour-plated. There are a variety of attacks available to players, including overheads, overheads, stabs, and slashes. Each weapon also has a special attack. There are also pommel bashes, kicks, and counters that can be used to break an opponent's defense. It won't help you if you are attacked by six people at once, as can happen quite often, but there are options.

You can also choose from four classes. Each class has three subclasses, which you unlock by earning EXP for that class. EXP earned for classes unlocks new weapons you can use to swap between them, each with different stats and abilities. You can customize your knights using a variety of armours, gear, and level-ups. Crowns are a premium currency that allows you to get cosmetics as early as possible.

Chivalry 2 currently has three main modes. Two of them (Team Deathmatch or Free-All) share the same map pool. The Team Objective game types offer the most exciting part of the gameplay. There are a variety of maps that focus on more than just killing everyone with a large sword. Map-by-map, the objectives can change. One map might be about taking down a castle wall and runningsacking its gatehouse. Other maps could have you pushing rams through enemy encampments.

Chivalry 2's true value is in the friendship and adventure you have along the way. Every map gives you new opportunities to interact with items or to have fun. There are many multiplayer games I have played that I enjoy, but Chivalry 2 is my first that I have ever found to be truly entertaining. I've never laughed so hard playing a game, especially with three other people.

You can make Chivalry 2 what you want. There are many tools and options to make a realistic simulation of medieval combat. It also features a competitive combat system that rewards skill over blindly hoping for the best. However, if you prefer to play the Pied Piper and find a flute at a market stall, you can. You can also lob barrels, wagon wheels, chickens and horses at people or load your mates onto a car and deliver them to the frontlines.

What about those Microtransactions?

In Chivalry 2, microtransactions take the form Crowns. These crowns can be used for cosmetic items in-game. In-game play can unlock cosmetic items by leveling up four classes. However, crowns let you purchase the items earlier than waiting for them to become available. __S.25__

Crowns cost 500 Crowns on PS4.99 and 4000 Crowns on PS33.49. The more expensive items in armoury can be purchased for around 400 to 450 Crowns. So even the cheapest Crown pack will allow you to purchase at least one Epic rarity item. A disclaimer from Torn Banner will appear on screen before you purchase any Crowns. It will explain how the microtransactions money will be spent and encourage players with poor financial circumstances to avoid spending any extra money.

Although this is not a problem with the game, it is more an issue with those who play Chivalry 2. However, it seems like everyone doesn't really care about roleplaying. The tutorial of the game emphasizes that roleplaying is an important aspect of the game. Along with the interactions mentioned, there's an emote tool that allows you to show your personality on the battlefield.

Many of the things you can do in this game are part of roleplaying. It doesn't seem that this matters to many players. It's possible to put yourself in stocks for a little fun. People will still kill you. It's possible for them to do this, but it feels like one key aspect of the game will be lost because the playerbase is too hungry. It's possible that this isn't the developers fault but it can ruin my enjoyment.

The gameplay is excellent and the progression system rewards consistent play. However, there are some problems with the surrounding framework that could use improvement. A group of players standing on a bridge and kicking their team members off of a bridge was one of the issues I encountered on The Siege of Rudhelm map. There were seemingly no consequences. People like this are allowed to go wild because there is no report function.

Another problem is the party system in the game. It seems to have issues with lobbies joining. Multiple times, I've experienced players from my party being scattered across both sides of a game when they joined. This is a problem when trying to play together. Filters could also be helpful for matchmaking playlists. We, as a group, don't like the TDM modes compared to Team Objective. It would be great to filter those maps.

However, Chivalry 2 will need some improvements in the future. Cross-play parties are a great idea, as the game supports cross play lobbies and those matchmaking filters. Chivalry 2 would be more durable if it had more maps, modes, and possibly some additional classes. Torn Banner has confirmed that there is plenty of content in the pipeline.

Although there are some minor flaws to the Chivalry 2 package it isn't impossible to fix them in future updates. Look no further if you are looking for a medieval combat game that is fun, sometimes silly, but still engaging and deep.

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