
Cody Ray George
Bio
Psychic-medium who uses learned experiences as writing fodder!
Author of A RECONCILIATION WITH DEATH (https://www.amazon.com/dp/B08CT1DTT8) and GOOD NIGHT ROOM NINE (TBR).
Stories (4/0)
Horror & Comedy: Why Cocaine Bear Works
Elizabeth Banks’ Cocaine Bear is the actress-turned-director’s first foray into horror-comedy, a mainstay genre that has recently been gaining traction through the introduction of movies such as M3gan that tow a fine line between terror and hilarity, where the viewer can very much empathize with the antagonist despite their appalling actions.
By Cody Ray George2 months ago in Geeks
How 'The Last Of Us' Can Seamlessly Blend Part II During Season One
A highly contentious sequel game can become a fan favorite if treated with care. Three episodes into The Last Of Us, Both Neil Druckmann and Craig Mazin have wasted no time giving fans of the games what they’ve always wished for in a proper adaptation: the same attention-to-detail as given to the game environments, whimsical and unique dialogue that stains the screen with personality, and unlikable characters that, when attach to you, will stay with your psyche for years to come.
By Cody Ray George2 months ago in Geeks
How I Wrote And Published My First Book
If you are an author, a writer—a hobbyist of any kind, really—you are ostensibly aboard the same never-ending, Snowpiercer-esque train ride as I am. What this means for us is a looping list of self-imposed factors and familiar environments. You make your hot beverage of choice, you shun your loved ones away as if you are an alchemist working diligently under specific conditions, and you hope that by the end of the afternoon, you've walked away with more than 1200 words under your belt.
By Cody Ray George2 years ago in Motivation
How Text-Based Games Can Heal Our Attention Spans
There is increasing evidence, subjective and otherwise, to conclude that Generations Z and Millennials have a difficult time focusing on any one task at hand. The overwhelming reason is attributed to the ubiquity of "screens"—be it cellphones, laptops, or the comfort of the black mirror that is omnipresent in most everyone's living room (and sometimes bedroom).
By Cody Ray George2 years ago in Gamers