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Space Domain - Dungeons and Dragons Homebrew

Cleric Domain

By Parliament HomebrewPublished 2 years ago Updated 2 years ago 5 min read
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Space Domain Cleric - Midjourney

Space Domain - Cleric Domain

Clerics of the Space Domain worship the vastness, beauty, and mystery of space. Through their worship and study, they begin to understand the way that gravity interacts with the living world, and use their understanding in conjunction with their deity's power to manipulate reality to their will.

Free PDF at the end of the article

Space Domain Spells

1st-level Space Domain Feature

You gain domain spells at the cleric levels listed in the Space Domain Spells table.

Cleric Level

1st Colour Spray, Magnify Gravity

3rd Immovable Object, Levitate

5th Fly, Minute Meteors

7th Banishment, Gravity Sinkhole

9th Telekinesis, Contact Other Plane

Spatial Adaption

1st-level Space Domain Feature

Your body has adapted to the vastness of space. You no longer need to breathe, you don’t suffer any drawbacks from being in an area with very high or very low pressure, and you have resistance to force damage.

In addition, you can faintly manipulate your gravitational pull at will. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift, and you can add your Wisdom modifier to ability checks and saving throws you make to resist attempts to move you or knock you prone against your will.

Manipulate Weight

1st-level Space Domain Feature

You have learned how to subtly manipulate the effect of gravity on the creatures around you, speeding them up or slowing them down. Whenever you or a creature that is Large or smaller within 5 feet of you starts moving, you can use your reaction to manipulate its weight, granting it the following changes:

  • Decrease Weight. Until the end of its turn, its speed increases by 5 feet, it adds your Wisdom modifier to its jump distance, it has disadvantage on saving throws against being moved or knocked prone, and any fall damage it would take is reduced by 1d6.
  • Increase Weight. Until the end of its turn, its speed decreases by 5 feet, it subtracts your Wisdom modifier from its jump distance, it has advantage on saving throws against being moved or knocked prone, and any fall damage it would take is increased by 1d6.

You can use this feature a number of times equal to your Wisdom modifier, regaining expended uses when you finish a long rest.

When you reach 8th level, the creature can be Huge, the change to its movement speed is 10 feet, and the change to fall damage it would take is 2d6. When you reach 17th level, the creature can be Gargantuan, the change to its movement speed is 15 feet, and the change to fall damage it would take is 3d6.

Channel Divinity: Spatial Slipstream

2nd-level Space Domain Feature

You can use your Channel Divinity to warp the space in between two creatures, forcing projectiles to travel longer or shorter distances before striking.

When a creature within 60 feet of you that you can see takes the Attack action, you can use your Channel Divinity as a reaction to either compress or expand the space in between the attacker and its target. Until the end of the attacker's turn, the normal range of its ranged weapons either increases or decreases by a number of feet equal to 5 times your proficiency bonus, to a maximum equal to the weapon's long range or to a minimum of 10 feet.

Channel Divinity: Gravity Well

6th-level Space Domain feature

You can use your Channel Divinity to create an invisible mass that pulls in anything that comes too close.

As an action, you present your holy symbol and create a gravity well in a point that you can see within 60 feet of you. It remains for 1 minute, unless you lose concentration (as if you were concentrating on a spell) or dismiss it (no action required). Whenever a creature starts its turn within 30 feet of the gravity well, it must succeed on a Strength saving throw or be pulled up to 10 feet towards the gravity well and have its speed reduced to 0 until the end of its turn. If the gravity well pulls a creature upwards, the creature remains suspended in the air. If such a creature succeeds on a Strength saving throw against the gravity well, it drops to the ground.

Potent Spellcasting

8th-level Space Domain feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Spatial Arcana

17th-level Space Domain feature

You unlock the secrets of the stars, gaining access to powerful spells. The following spells become domain spells for you: Gravity Fissure, Reverse Gravity, Dark Star, and Meteor Swarm. Like other domain spells, they are always prepared and count as cleric spells for you.

In addition, you cannot be disintegrated by spells.

See Space Domain Cleric on TikTok or download the full PDF on Patreon.

Image: Sp ace Cleric by Midjourney

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About the Creator

Parliament Homebrew

Games, RPG and D&D homebrew (5th edition mostly, but can branch out on commission). All of my content is unofficial Fan Content permitted under the Fan Content Policy.

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Outstanding

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Comments (4)

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  • Mother Combs5 months ago

    Interesting article

  • Babs Iverson5 months ago

    Excellent article!!! Left a heart!!! Unfortunately, I am not a gamer!!!

  • Rick Henry Christopher about a year ago

    I don't understand Dungeons and Dragon but I am aware of it. Despite your article is very well written with a good amount of in-depth detail.

  • Loryne Andaweyabout a year ago

    I can see this build coming in handy in a Spelljammer campaign. That would be so interesting to see. ❤️'d and subscribed :)

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