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Sims 4 Legacy Eras Challenge (Prehistoric Era)

Play through history in the 'Sims 4!' Become the king of your Sims world, survive the world wars, and build a better future for your legacy family.

By Marina MontenegroPublished 10 months ago Updated 10 months ago 5 min read
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Prehistoric Era

Before the great simivilations of ancient times, the land was bare and empty, waiting for some Sim to claim it and call it home. Today is the day that one Sim, your founder, does just that. With no rulers or kings, your Sim is free to explore the land - and keep the profits of it. For all the freedom and open land you receive in the agricultural era, there’s much darkness too. Health conditions are not the best which makes growing up tough. Violence is everywhere, and maintaining power is not easy. Can your Sim build a great empire, or will they be left in the dust as the world advances?

(If you haven't already, go to my page and read the Sims 4 Legacy Eras Challenge Start Here to set up your Founder!)

Era Restrictions

  • No careers.
  • Lifespan is set on “short”.
  • No holidays.
  • No weddings (eloping is allowed, if you want to).
  • No house.
  • Anytime you fight another Sim, the loser of the fight dies.
  • Sims cannot put out fires or call the fire department.
  • Lot Traits: Off-The-Grid, Simple Living
  • Pets: Wolf, fox, raccoon.

Style

  • Sims have long hair and/or long beards.
  • They wear basically nothing, as cavemen would have.
  • House Building:

    Spend your money buying a tent and a campfire, and keep it in your Sims inventory. They don’t sleep on their homelot, but rather travel around the worlds nomadically, pitching their tent and lighting their fire whenever they stop to rest.

    Needs

With so little to survive off of, you’ll have to work harder to maintain your Sims needs! Here are a few tips:

Bladder - try the “Open Air Natural Toilet” or the “Duty Calls Model Citizen Bush”.

Hunger - better get hunting! Catch fish and roast them over a campfire. You can also collect edible plants.

Energy - Sleep in a tent every night to stay well rested!

Fun - Try swimming, or throwing horseshoes. Your Sims can also Ski!

Social - Meet other Sims and make friends! Look online with our hashtag #LegacyErasChallenge or join our facebook group to find NPCs dressed for the era, and upload yours!

Hygiene - Did you know swimming can boost your hygiene slowly? Your Sim can also shower in the rain! (If the hygiene drives you nuts, maybe cheat a bit with an outdoor shower or tub).

Producing an Heir

One of the main tasks of each generation is to produce an heir. Your heir will carry on your line, bringing your family forward towards greatness. The heir must be a born in game descendant of your founder, otherwise you lose the challenge. In this era, to be an eligible heir, the sim must:

  • Be a child of the founder.
  • They must survive to young adulthood.
  • The child does not need to be born in wedlock, but can be if you choose to marry your Sim.
  • The STRONGEST child will be the heir, and so they must compete.

When the first child of the founder reaches Young Adulthood, they automatically become the heir-presumptive. When the second child of founder reaches Young Adulthood, they fight the heir-presumptive. The loser dies, and the winner becomes (or remains) the heir-presumptive. This cycle continues until all* of the founder’s children reach young adulthood. The heir can still change even well after the founder's death!

*Sims who are lazy, squeamish, noncommittal, domestic, good mannered, mediators, compassionate, professional slackers, or sincere may opt out of fighting their sibling / half-siblings for the role of heir-presumptive. You can also opt out of the fight if it works better for your own storyline, of course!

Childbirth rules:

Childbirth is risky. When a mother goes into labor, break out your d20 dice and get ready to roll. Once the baby is born, roll the d20 dice and find the corresponding number below to determine how the birth went.

Young Adult Mothers:

  • Rolled a 1 = mother and child die.
  • Rolled a 2 = baby lives (complicated pregnancy*), mother dies.
  • Rolled a 3 = mother is unwell. Roll again for 3 more days to see if mother lives (needs to roll 3 or higher each of the 3 days). Baby is safe. Mother is also now barren.
  • Rolled a 4 = mother is barren. Roll tomorrow to see if she lives (3 or higher needed)
  • Rolled a 5 =Mother is barren but lives.
  • Rolled a 6 or higher, mother and baby live.

Adult Mothers:

  • 1 or 2, mother and baby die.
  • 3 baby lives (complicated pregnancy*), mother dies
  • 4 mother is unwell. Roll again for 3 more days (need a 4 or higher each day for her to survive). Mother is now barren.
  • 5 mother is barren. Roll again tomorrow to see if she lives (4 or higher)
  • 6 mother is barren but lives
  • 7 or higher, mother and baby live.

Multiple Births

If you have more than one child at once (twins, triplets, etc), this is considered “multiple births”. Roll your d20 dice twice per baby born. Even if the mother and baby dies on the first roll, roll for each baby. It is possible that the mother and first child die, but the second child survives.

You should roll in the order that the children are born. You cannot pick which of the babies die if one has to. The rolls have to be in order.

Aging Rules

Growing up wasn’t easy, but the older you managed to get, the less likely you were to die. Break out the d100 dice to see if your child is able to make it to their next birthday.

  • Infant aging up to a toddler needs a d100 roll of 26 or higher to age up, or else they die. If it was a complicated pregnancy*, infant needs 45 or higher to live.
  • Toddler aging to a child needs a d100 roll of 16 or higher to age up, or else they die.
  • Child aging to a teenager needs a d100 roll of 7 or higher to age up, or else they die.
  • Teens and older age normally.

Violence:

In such a dark time, violence is everywhere. Anytime a Sim fights, the loser of the fight dies. There are a few times that your Sim will need to fight another:

  • If a Sim sleeps with a married Sim, the partner and lover fight.
  • If a Sim steals food, the owner of the food and thief fight.
  • If a Sim sneaks into your Sim’s tent, your Sim will have to fight the intruder.
  • Story Mode Suggestion: You can use clubs from “Get Together” to create allied or enemy tribes to fight alongside or against.

Advance

Goals to advance to next era:

  • Challenge Goal: Complete the Frogs Collection (“Hunting”)
  • Have your legacy leader master fishing.
  • An heir presumptive reaches young adulthood. From here, you can start the agricultural rules and begin to play out the heir’s life. Keep in mind that if a sibling reaches their YA years, you might get setback and have to start over the Agricultural era if your heir-presumptive loses!

If these goals are completed, you may enter the Agricultural Era.

(Click here to go to the Agricultural Era -> )

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About the Creator

Marina Montenegro

Marina is a nonbinary writer and poet. Their work has been previously published by Pif Magazine, CEO Lit, Aegis Publish house, and more. You can follow Marina on Facebook (https://www.facebook.com/MarinaMontenegro.Author/).

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