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Scarlett Nexus Review

Action and character building do not deliver what the stylish look promises, which suggests that everything requires a technical mastery of the game's interior

By Jingjing WangPublished 3 years ago 5 min read
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Action and character building do not deliver what the stylish look promises, which suggests that everything requires a technical mastery of the game's interior. There are no role-playing games, and most actions feel more like automated actions aimed at making you look competent than actually having to be qualified.

Although Scarlet Nexus does not allow us to connect with the everyday characters with which it grounds its cityscape, this is an unfortunate missed opportunity, reduced to a secondary activity aimed at amassing XP for your protagonist and his leveling system, rather than a pleasant mission for transformable humans. If you let Bandai Namco's action game be the action itself, the supporting characters never amount to anything unforgettable or fun, and the quest structure of the companions feels prepared to give the character a boost of XP, rather than a story that capitalizes on the fascinating splendor of the city that surrounds it. Scarlet Nexus is great fun and offers its experimental and diverse combat system, a flood of skills, attacks and counters that merge with satisfactory results.

As a result of this lack of mechanical diversity, the end of the Yuitos campaign was interrupted by several hours of similar battles against similar enemies until I was exhausted, and although Scarlet Nexus battles do not look like they are fighting each other at a similar length, I can say this from a combat perspective. At the heart of the story the battle may not look like much - there are only two types of melee attacks which replenish particular meters as enemies pile up - but the flow of the Scarlet Nexus combat system is never slow or bored. The tapping of a teammate's ability or the shackling of psychic forces to wipe out a group of enemies is satisfying, and the dopamine attacks that result from certain enemies weakening mental defenses and hitting them with Insta-kill or brain-crushing attacks persist (I still think of this after dozens of hours of play).

When you beat one campaign, you can transfer your progress in a new game to the other. This dissolves numerous storylines that become flimsy as you deepen them.

Scarlet Nexus is not a story-driven weapon, but if you need a weapon to beat monsters with all the power of your brain, it is well suited to it and that's a good thing. The tension in the battle decreases toward the end of the games, but in some areas, especially in the final stages of the games it feels like a lot of fun to mix SAS's ability to crush enemy brains into a field with watching my team in a video game tournament regarding settled disputes over housing boundaries. It's a Saturday morning anime in game form, and while it may be difficult to keep your attention from the perspective of history, it's perhaps the best way to get lost in the combat system for 30 hours of fun.

With a great story full of plot twists and a robust, varied and spectacular combat system, Scarlet Nexus is one of the best anime-style video games Bandai Namco has ever made. It's an action-role-playing-game hybrid with fiendish-screaming sword game, monster-hunter-vulnerability targeting, and a bottled epic narrative that always seems to explore a new science fiction chapter with a high concept. On the fringes you will also find a personal relationship system, an interlocking network of psionistic forces and plenty of cosmetic adaptation possibilities.

What scarlet nexus lacks in real innovation are themes and mechanics of other Japanese role-playing game series and it's a little too linear, but the high quality of the experience makes it easy to leave behind a few problems and make it an unforgettable and fun game. Scarlet Nexus does not have a revolution, but it manages to reinforce its strengths through dynamic and entertaining gameplay, a cast of well-defined characters and a deep and mature story with a unique artistic style. With well thought-out action matches, charming characters and an interesting setting, Scarlet Nexus is an action role-playing game that fans should not miss.

If Scarlet Nexus is your thing, a third-party melee game with intense characters, action games, psychic powers and absurd monster designs that would make Hidetaka Miyazaki blush, you should buy it.

The great quality is contrasted with a dark story, irritating characters and a dreary game world. Personally, I find anime action games more like the RPG-based Tales series, but there are many more action-oriented games like God Eater and Freedom Wars that will hit the same next generation category as Scarlet Nexus.

Whichever perspective one chooses, one must first follow the command to free the pods teeming on the edge of human civilization, before the story takes a dark and cryptic turn. Other Japanese role-playing games have parallel storylines such as Tales of Xillia, but in this game there were not enough differences in the paths of the protagonists to justify such mechanics. Instead, each character has its own campaign that crisscrosses certain junkets, giving players plenty to chew on once they complete their first journey through the plot.

The narrative is varied in its effectiveness and complements the rest of the game perfectly. The narrative of Scarlet Nexus is varied, but its effectiveness as a narrative is perfectly complemented by the rest, especially early on.

Once the players are back in their hiding place, they will experience a storyline involving Yuito Kasane, one of their allies. It is not important for the plot, but it gives the characters and the world a welcome depth, and its relaxed pace is a nice balance to the main game. The ending of Bond events gives gifts that can be obtained by trading with the archivist and following the party as it goes, increasing the level of bonding of the characters and offering additional SAS combat bonuses, and they can be added to the hiding place as a pleasant touch.

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