Hope you can swim
A review of Forbidden Island
Imagine if you will there is an island at the corner of Lost and Nowhere. An island filled with riches beyond the imagination of mortal man. An island where few have journeyed and even fewer have returned . Grab your speedos and your wellies as we prepare to get wet
Welcome to Forbidden Island
Story
A long time ago on an island far far away there lived a culture so advanced they could control the very elements, they were the Archeans. The Archeans are no more, their weather controlling treasures have been left for some plucky plunderer to come and find. The Archeans however have made sure that their treasure won't be given up without a fight. The island protecting their treasure, is designed to sink when anyone tries to steal the treasure within
Game Mechanics
Action Point Allowance System
Cooperative Play, Grid Movement
Hand Management, Modular Board
Pick-up and Deliver
Set Collection
Variable Player Powers
Number of Players
2-4
Play Time
Up to 60 mins. It's quite quick to play on the grand scheme of things
Down Time
Deciding how best to spend your actions on your turn
How Does It Play
It's incredibly easy to pick up and play. It set's up in less than 5 mins and doesn't require a lot of space, just be prepared for a bit of shuffling.
The game itself is played over a series of rounds. Each round a player will decide what actions they want to take from:
Moving: Moving from one tile to another
Shoring Up: Bailing out all the water from location to prevent sinking
Sharing Cards: A player may give one treasure card to another player on the same space, helping that player get the relevant treasure
Capture a Treasure: If you have four of one treasure type you can go to a specific tile on the board and claim that treasure. There are two specific tiles per treasure in the game
Each character in the game has their own abilities
Engineer: Can shore up to two tiles per action (only tiles in a horizontal or vertical direction)
Pilot: Can move to any space on the board once per action
Diver: Can move over space where there are no tiles, i.e. tiles that have sunk
Navigator: Can move other player up to 2 adjacent tiles away
Explorer: Can move diagonally, can also shore up tiles diagonally
Messenger: Can give treasure cards to players on different spaces
After each player has taken their 3 actions, they draw 2 treasure cards and discard any cards if they exceed the hand limit of 5 cards, then the player draws the number of location cards as indicated by the Waters Rise meter.
Players win the game by collecting the four treasures and escaping the island from the tile Fools Landing (Helicopter Lift card needed)
Players lose the game when any of the following happens:-
1. Waters Rise to beyond Level 5, (marked by a Skull and Crossbones)
2. A player is on a tile that sinks with no adjacent tile to swim to
3. If both Temples, Gardens, Palaces, or Caves sink
4. If Fools Landing sinks
The game contains two forms of back up in the treasure deck, Sandbags and Airlift. Sandbags lets you instantly shore up any location and Helicopter Lift lets you move all players on one tile to another
Game Components
Board - The board is a modular board made up of square tiles. There are 8 treasure specific tiles, 2 per treasure.
Character Components - There are 6 cards for players to choose from, detailing the actions a player may take as well as the unique abilities of the character. The characters are represented by wooden pieces on the board
Card Library - There are two decks of cards, one for treasure and one for locations
Waters Rise Meter - This is the tracker for the game. Each time you draw a Waters Rise card the level rises slowly. Each level indicates how many cards you draw at the end of your turn
Theme
The theme of this cooperative game is a treasure hunting race against time. The island is unforgiving and will do anything to prevent treasure hunters from stealing the secrets within
Replay Value
That depends on your perspective. The games are relatively short, usually within an hour. In my opinion it has a lot because it's simple to play, if you've played Pandemic you'll have no trouble playing this game as the mechanics are very similar. The board will change every game as you shuffle up the stack each time. It's all a matter of opinion
Favourite Part
It's quick to learn and easy to play
Least Favourite Part
The Waters Rise meter does not stand on it's own and requires propping up
Expansions
No expansions but there are sequels/spin offs. You have Forbidden Desert and Forbidden Sky. I'm waiting on the release of Forbidden City and Forbidden Planet
The Bottom Line
This is a good game, it doesn't go down well with others who prefer Forbidden Desert to Forbidden Island but it comes down to your own personal opinion. If you want to get into Coop gaming then this is a good starter for ten. If you want to play a game with people who either don't play board games this is a good game to break the ice.
10/10 Inches of Water
Game Designers: Matt Leacock
Game Artists: C. B. Canga
Publishers: Gamewright
About the Creator
Alan Walker
Part-time Avid Gamer, self appointed nerd, and volunteer Karate Instructor
Long time reader, first time blogger
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