The introduction of the smartphone brought with it a boom in mobile gaming that has helped to alter the industry forever. Many big companies have had to adapt to the shifts in the market that mobile gaming has brought with it. Here are some of the ways mobile gaming has changed the industry.
I've been a gamer almost my entire life. I was wrapping my hand around an Atari 2600 joystick before I was even in kindergarten. In fact, when people on Twitter label those who started gaming with Halo on the original Xbox as "old-school", I can't help but laugh.
Twitch is... well it's Twitch. The platform is not streamlined in the way that YouTube is with all their ALgOriTHmS and all that, so it makes it very hard to get discovered solely on the one platform. But in all the time I've spent streaming on Twitch, there are a few things I know now that if I had done differently... well things would have moved much faster.
The Playstation 5 Reveal Event just ended, and I’m not entirely sure how to feel about it. Some of the games that they showed were interesting, they had a ton of games with interesting artistic design, but there was also a lot that was missing from the event. I personally had a lot of things that I liked and didn’t like from the event, so let's get right into it and start with the good from the event.
Hey, things are a little bit crazy right now in the news and general politics, especially in the UK (thank you, Dominic Cummings). Skip to the end for a list of some brand new releases. So please enjoy the latest games and tech news for this week!
Esports is inarguably one of the fastest developing sectors in the online gaming industry. The esports businesses are witnessing a significant surge in their revenue over the years due to the increase in their viewership around the world. Entrepreneurs are stepping into the online gaming industry with their own platforms. They keep adding new features to attract esports players to their platform. Analysts strongly believe that the revenue of esports will exceed $1 billion, and the global audience will cross the 300 million mark in a few years, according to a study.