Back in 1992, Mortal Kombat hit the scene so hard it straight up decapitated it and ensured that Kombat with a K would be remembered forever. That's not to say the series is without some serious missteps, but unlike Sonic the Hedgehog, there's no question as to why Mortal Kombat has endured to this day. As co-creator, John Tobias, once said, “It'll be around 50 years from now.” Tobias might not be attached to the property any more, but he's still right. If you'll stay and read a moment, I'd like to outline just what makes this bloody game so bloody special.
One of the best things Super Smash Bros. brings is pre-release speculation and that's what this is. This isn't a dream list of who I want or don't want, but several different lists compiled to fulfill four specific categories: Who has a good chance, who DOESN'T have a good chance, potential third party characters, and stretch characters for that big Sakurai surprise. Each category has five entries and those entries are in no particular order.
Super Mario is the most recognizable character on the planet earth. That's not a guess or hyperbole. A survey performed in 1990 showed Mario overtaking the former champion, Mickey Mouse. There's not a soul alive who doesn't know who Super Mario is. So it makes sense that everyone in the gaming industry wanted their own Mario, and Sega was one of them. In 1991, Sonic the Hedgehog was released for the Mega Drive and Genesis to great success. For the next three years, Sonic saw a multitude of games, culminating with Sonic & Knuckles, arguably the best of them. A real rivalry was born – plumber vs. hedgehog.
The 1990's were a radical time full of radical toys. Kids of that era might have loved what they had, but by today's standards, it's obvious just how little that was. With a little bit of today's know-how, those forgotten, nostalgic pieces of plastic could come right back and wow everybody like that former scrawny nerd turning heads at a high school reunion.
You're probably thinking right now about Superman 64, Big Rigs: Over the Road Racing, or the infamous ET for the Atari 2600 and wondering how anything could be worse than those. Those games barely functioned and some might even make the case that they aren't games at all so much as unfortunate experiences. Ironically, that could be seen as a saving grace in the face of Metroid: Other M. Such technically bad and broken games didn't have a Metroid title's expectations placed on them. They didn't have the technology of more modern games. Simply put, they just didn't have the room for such offensively incompetent content the likes of which you're about to read.