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Jeromy Schulz-Arnold
Bio
Jeromy Schulz-Arnold is a freelance writer. He has a day job but he spends an irresponsible amount of time daydreaming...
Stories (10/0)
John Romero Confirms Release Date for Sigil 2
In December of 1993, Doom was released upon an unprepared public. To be fair, the fledgling company that produced Doom, ID Software, wasn’t prepared either. When Doom finally went live, so many people began downloading it that the server crashed. The site went down multiple times as traffic continued to overwhelm the server. Many people played the shareware version of Doom and players jumped at the chance to purchase and play the other two episodes.
By Jeromy Schulz-Arnold11 months ago in Gamers
Dungeons and Dragons at the Office
Looking for a low-cost, high-impact team building exercise that is also fun and popular? Look no further than your local game store. Many recent studies have shown that games like Dungeons and Dragons not only provide adolescents with hours of fun but also quantitative changes in behavior. Raul Gutierrez, in his CSU San Bernardino thesis entitled “Therapy & Dragons: A look into the Possible Applications of Tabletop Role Playing Games in Therapy with Adolescents”, (2017) cited a study that showed a significant impact on the behavior of participants. Gutierrez asserted that with minor alterations to RPGs, they can be tailored to many different types of clients and participants for therapeutic purposes. Tabletop RPGs can provide your workforce with an excellent team building exercise, encourage creative problem solving, and foster emotional intelligence.
By Jeromy Schulz-Arnold11 months ago in Journal
The Awakening Doom
The rain has just broken into a fine mist and the sun returns all the brightness to the summer hues. The haze makes the air thick with humidity and the scent of rain before it settles between the roots in the sod. He is walking slowly through the field on the rutted path, in no hurry to merit his labored breathing. His body aches and his shoulder throbs. His return was expected long before now but in the final stretch of the journey, why rush?
By Jeromy Schulz-Arnold3 years ago in Horror
Being a Dungeon Master Part 3:
No matter what the setting or system, one thing every campaign needs is a good villain. A campy moustache twirler or femme fatale is good in an improvisational pinch but one needs to build a better villain and some point and introduce them, perhaps by having them be the underling of a more powerful foe. The villain arguably the most important NPC in your entire campaign, they likely exert the most influence on the PCs and as we will see later, they are just as crucial to the adventuring party as the individual members. Today we will look at three aspects that I feel help to make a bastard more dastardly. An antagonist must be relatable, they should have a cool lair, and if they are going to be a credible threat, they should have goals and a plan.
By Jeromy Schulz-Arnold3 years ago in Gamers
Being a Dungeon Master Part 2:
As a dungeon master one might tire of the pre-generated worlds of others and feel a wanderlust for places yet undreamed of. Worlds of your own design. Everyone has considered this at least once. Many “Homebrew” worlds (as they are called) never see ink on paper, fewer still reach publication. Perhaps the creator is over protective and will never publish their creation. Perhaps they are too modest and believe what they have wrought is not viable for publication. Whatever the reason for not sharing, I promise from one dreamer to another someone will love what you have created.
By Jeromy Schulz-Arnold3 years ago in Gamers
Table Top Basics: Terminology
Sometimes gamers use some really bizarre lingo. I'm the first one to admit that two D&D players talking shop can sound like Klingon to the untrained ear. Here is a short list of twenty terms, in alphabetical order, that will help decode the gamer jargon.
By Jeromy Schulz-Arnold6 years ago in Gamers
Table Top Basics: The Session 0
One of the growing trends in tabletop RPGs like Dungeons and Dragons is having a session zero. A session zero is a session where the Dungeon Master (DM) and players meet to plan a new campaign. Novice and veteran players find session zeros helpful in planning the schedule, selecting content, and establishing a group dynamic.
By Jeromy Schulz-Arnold6 years ago in Gamers
How to Get Started Painting Miniatures for Tabletop RPGs
One of the things that is hard to miss at any Dungeons and Dragons game is the miniatures (sometimes called a "mini"). They play an important role in most styles of gameplay. If you have read “How to Get Started Playing Dungeons and Dragons,” I alluded to miniatures as "miniature figurines used to mark one's place on the map or battle grid." There is a variety of prepainted miniatures available for purchase or capable painters willing to paint one of your choice. Many players view buying and painting their first mini as a milestone in the hobby. Finding the perfect miniature for their character and painting it themselves is a source of great pride and the figurine itself becomes a memento of those good times with your friends.
By Jeromy Schulz-Arnold6 years ago in Gamers
How to Get Started Playing Dungeons and Dragons
I have been playing tabletop roleplaying games (RPGs) for over twenty years and I never get tired of answering people's questions about my hobby. I was in a bookstore last week, browsing in the tabletop RPG section when a mom and her two sons wandered over. The mom was asking her son about the game he heard of and wanted to try. I was flipping through the latest Dungeons and Dragons title and I overheard the older boy say to his mother: "Let's ask him, he's reading one of the books."
By Jeromy Schulz-Arnold6 years ago in Gamers