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It Was Just a Game

He casually mentioned using cheats in online games. I said it was loser behavior. The rest of the dinner was silence.

By Bertyl KentlyPublished 4 months ago • 3 min read

The dinner had been going well. That's the part I keep coming back to — how easy the evening felt before it wasn't.

We'd been dating for a few months, long enough that the first-date anxiety had burned off and left something more comfortable in its place. He was in his thirties, I was late twenties, and the dynamic had always felt low-maintenance in a way I appreciated. Good conversation, no drama, the simple pleasure of someone whose company you don't have to work at. We'd gone out after work, somewhere with decent food and no pressure, and the talk had drifted the way it does when two people are genuinely at ease — from the new GTA release to gaming generally to the specific question of what we each actually played.

I told him my aim was garbage on console, which is true and which I said as a joke, the kind of self-deprecating honesty that invites someone to either commiserate or tease you.

He said: "That's why I use aimbot and wallhacks." And he laughed.

For anyone who doesn't play multiplayer games: aimbot automates accuracy so the software does the targeting for you, and wallhacks allow you to see opponents through solid surfaces. Both are cheating programs. Using them in multiplayer games — battle royales, shooters, anything with real opponents — means you're not competing anymore. You're just ruining the experience for everyone who is.

I didn't laugh with him.

I'm not precious about video games. I understand they're entertainment, that people engage with them differently, that there are a thousand ways to play and none of them are morally urgent. But I also come home from work some evenings genuinely needing an hour of something that functions as relief — a match that goes well, a moment where the skill I've developed over years of playing actually produces an outcome. When someone cheats in those games, they're reaching into that experience and hollowing it out. They're using software to guarantee that someone else's hour doesn't go the way they needed it to.

He was laughing about being that person. He found it funny.

I tried to explain why it bothered me. Not loudly, not accusatorially — just honestly, the way you'd explain something to a person you're assuming will understand once the context is clear. I said that cheating in multiplayer games was frustrating because it degraded the experience for other players who were just trying to unwind. That it wasn't a victimless thing.

He asked why I was getting so defensive over how he played video games.

The question landed in a specific way. Not as genuine curiosity but as a maneuver — the kind of framing that makes the person raising a concern feel like the problem, that recasts "here's something that bothers me" as "you have a disproportionate reaction." I'd explained a clear harm and been asked to account for caring about it.

I told him it was loser behavior.

The phrase came out before I'd fully constructed it, and I don't entirely regret it. It's not nuanced, but it's accurate in a way that matters: choosing to ruin other people's experiences as a method of relaxation is not a neutral preference. It says something about how you think about other people — specifically, that their experience is less important than your outcome.

The rest of dinner had the quality of an evening that both people know has already ended and are simply waiting to leave with minimal damage. We were polite. We didn't fight. The check came and we split it and walked out into the night with that specific courtesy people extend when they've already decided something.

I don't think either of us expected to see each other again. The feeling was mutual and arrived without a dramatic announcement — just the quiet acknowledgment that this was the shape of things now.

I've been turning it over since. Not with regret, exactly, but with the particular attention you give to a moment that revealed something quickly enough to matter. We were a few months in. There was no catastrophe, no betrayal, no serious investment lost. Just a dinner and a sentence and a laugh that didn't land.

But small moments have a way of being accurate. What someone finds funny tells you something. What they're casual about tells you more. The fact that he cheats in games with real opponents, that he laughed about it as though the people on the other end of those matches were abstractions — I don't think that's separate from who he is.

Maybe I'm wrong. Maybe it was just a game.

But is it ever only that — and what does it mean if the answer is yes?

This story was adapted with assistance from AI.

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Bertyl Kently

Personal essays about family, boundaries, and the moments that shape us

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    Written by Bertyl Kently