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Let’s Play D&D with the Justice League

Giving the Justice League Members D&D classes

By Bunny Published 2 years ago 6 min read
Top Story - April 2022
5

I saw another user start to do this with the Avengers so I thought I’d tackle the other side of the comic book spectrum with the Justice League.

Let’s start with the leader of the bunch, the one and only Superman. Clark Kent is an alien from a destroyed planet, who was sent to Earth as a baby by his parents. When exposed to our sun’s light, he was granted superhuman abilities that made him super. For him I decided on the Paladin class. The paladins are always seen as the ones following an oath of some kind, and that fits with Superman to a T. With the oath to save the planet no matter the cost, to himself or to any other.

He would be a true knight of truth and justice. I see him falling on the Lawful Good side of the spectrum as well. Strict with his code, and very clear on where the evil line should be drawn. Of course, he could be swayed either way, but he never does. Even in the worst of situations.

Next up is Batman. The dark knight himself. He was orphaned as a young boy, watching his parents be gunned down in front of him. But that didn’t stop him. It fueled his desire for justice, and he sought out people who would help him achieve his goal. Teacher after teacher taught him, and finally coming home he took up the mantle of the bat. Now he could have fit into the realm of the monk because of all the martial arts training, but I thought that was a bit too on the nose. So instead, I put him into the molds of the Rogue.

Focusing on his shadow techniques, and keeping up his intimidation and stealth skills, Batman would make an epic level Rogue. There’s even an archetype called the Inquisitive that fits him even better. He would still hold up his no killing policy, but there are other ways to get things going in the D&D universe than always killing something, especially if you’re one of the most terrifying people walking the plane.

Let’s finish up the Big Three, shall we? Wonder Woman or Diana, is an Amazon princess. She was molded out of clay by her mother and given life by the gods, at least in one of her backstories. Never mind all that though, what you need to take away from this is that she’s a bad ass and she could blend into the world just by staying right as an Amazon.

Now that we have the Mythic Odysseys of Theros book, Wizard has basically said: Let there be Greece. So, the Amazons can become an actual thing in campaigns. However, for this list, that just isn’t any fun. So instead, we’re going to make her a Fighter. Yes, I know. It’s basic. But we’re going to have her focus on Defensive combat, so she can use a shield and then eventually if you’re DM will allow it, let her have a whip. Also make sure you pop all your stuff into strength to boost up her unarmed strike because you know this woman don’t care about using no sword. But she will have one, because let’s be real, she had one in the movie and it was awesome (Not the movie – Diana with a sword).

Next up we have the brains of the Justice League, Cyborg. Victor Stone was a football star in college who was involved in an accident in STAR Labs caused by his scientist father. His father, wanting to save him, used his brain and heart and attached it to a cyborg body. Now in Dungeons and Dragons there really isn’t anything mechanical, unless you’re using a modern setting. There is however one specific class that can tinker with constructs which is the closest the fantasy setting gets. Artificer. I think this fits Victor best, he is the smartest to follow through with building constructs.

With being an Artificer there is a specialist side to it called Armorer, that I think would fit him even more perfectly. The Armorer can modify armor to function like a second skin, much like Victor’s Cyborg body ends up being for him in his own canon. In later levels you can even make your armor stronger and better through modifications, making it more like Cyborg himself.

Now for Flash, that’s a little more difficult. His powers are basically that he’s quick on his feet, and to me that screams Monk. The monk focuses on martial arts but they have a little side feature that gives them bonus movement speed. To my knowledge they are the only class that has this feature and they can get up to sixty feet of movement from it. Which is double the speed of a normal character, making them the faster race around. The Flash, or Barry Allen is quick witted too and this works well with the Monk who has to be as quick as he moves. Some of their skills require lots of thought, and you can’t just rush in and punch someone to death. That could backfire on you, so you need wit and smarts as well.

The Monk class also have various different paths they may take, one of which is the Way of the Astral Self. This path has the Monk learning how to make an astral projection of themselves. Being as fast as you are at higher levels, also having this ability makes the Monk seem even more closely connected to what DC calls The Speed Force. Giving the Flash a sort of out of body experience.

The final main member of the Justice League is Arthur Curry, or Aquaman. Now he isn’t just about talking to fish, though he can do that. He also has super strength, physical resistance that makes him just that extra bit tougher, and he’s quick on his feet. Of course, he isn’t as resilient as Diana, or as strong as Superman, or as fast as the Flash, but mixes it all together and he’s still a force of nature. With that in mind I picked the Druid class. They have spells that allow them to breathe underwater, to manipulate the elements, and even to control and speak to animals. It works well for someone like Arthur who right out of the box to a lot of fans seems like a one trick pony. This would give him a little boost, at least in the Dungeons and Dragons world.

Druids have a little thing called Circles. These are sub-classes withing their class that expand them further, giving them more power. For Arthur I believe the best sub-class for him would be Circle of the Moon. This sub-class gives the Druid the ability to wild shape. Giving Aquaman the ability to transform into one of his mighty creatures of the deep would give him an advantage over the others that you normally wouldn’t have. Plus, at higher levels, he’d be able to turn into a Water Elemental and who can honestly say no to that?

That’s the end of the main roster of the Justice League. Not as indebt as I’m not sure how well this is going to go over. If you guys want to see something more in debt, let me know by liking this list! I’ll make sure to do single in debt looks at each one of them and then maybe you can play these classes in your own game!

If this list gets attention, maybe I’ll dabble in doing the Teen Titans next… who knows.

Enjoying my lists, reviews, and stories? Check out the rest of my work, share it with your friends, or maybe leave me a small tip. Every little bit helps!

Thanks for reading!

superheroes
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About the Creator

Bunny

Hello everyone! My name is Bunny (well nickname is anyways - pay no attention to the name behind the curtain). I go by she/her, and am a panromantic asexual. I have a great love for everything comics, horror, and fantasy.

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