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Why Game-Based Movies Need To Stop Now

Movie industry

By Abhishek GuptaPublished 2 years ago 3 min read
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Over the years, there have been many attempts to make videogames into movies. These usually end in disaster, and the only movie that most people can name is "Tomb Raider" starring Angelina Jolie.

This is a bad idea for many reasons, but the main one is that game-based movies take away from what makes games so special: interactivity. It also diminishes the hard work of developers who put in months or years of work into a game that was then condensed into two hours. Here, are some reasons why game-based movies need to stop now.


The Rise of Game-Based Movies
Ever since the rise of video games, there have been attempts to make movies out of them. "Tomb Raider," which starred Angelina Jolie, was the first successful game-based movie on the big screen. However, it's often cited as one of the worst adaptations ever made.

There are many reasons why game-based movies don't work, but the main one is that they take away what makes games so special: interactivity. It also diminishes the hard work of developers who put in months or years of work into a game that is then condensed into two hours. Here are some other reasons why game-based movies need to stop now.


Why Game-Based Movies Need to Stop Now
Game-based movies have a bad reputation, and for good reason.

Many people are sick of seeing games made into movies. It usually ends in disaster and the only game-based movie that most people can name is Tomb Raider starring Angelina Jolie.

There are many reasons why game-based movies should stop now, but the main one is that it takes away from what makes games special: interactivity. It also diminishes the hard work of developers who put in months or years of work into a game that was then condensed into two hours.

Game-based movies are just not as good as actual videogames, so it's best to just leave them alone and let them be what they were meant to be.


Takes away from game's magic
When you play a game, you get to decide the outcome. You can make choices that lead to different endings, and the story changes based on what you do. But in a movie, there is no interactivity. The story will always be the same because it's set in stone. And that takes away from what makes games so special: their magic.


Makes no sense for a story
Games are not typically linear in story. There are multiple endings, and the game developers will often release DLC that takes you on a new adventure. This doesn't make for a great movie, as most movies have one linear story with a clear beginning, middle and end.


Doesn't benefit the developers
One of the most common arguments for game-based movies is that it can help developers make more money. But it's been found that game-based movies have a negative impact on the sales of games. There's no evidence that they actually increase sales, and they may even decrease them.

For example, "Jurassic Park" had an initial release as a game in 1993 and was re-released in 2008. The results? Sales were only slightly better when it was initially released in 1993 than when it was re-released in 2008. This means that gamers are not interested in watching a condensed version of their favorite games - they want to play them instead!


Conclusion
It's been a while since the last blockbuster game-based movie, but it seems like it may not be long until the next one's coming out.

In the past, we've seen games turned into movies that have done fairly well. The game Tomb Raider is about to be turned into a movie that could be just as successful. The game Resident Evil is also getting a reboot, with the first movie in the series set for release this September.

But other game-based movies have been less successful. The latest Tomb Raider movie didn't do well in theaters. Assassin's Creed was also a box-office bomb. And Warcraft, which was based off of one of the most popular games of all time, only grossed a measly $47 million domestically.

So why is it that game-based movies seem to do so badly?

It's possible that audiences are tired of the same old story. The plots are often cliched and predictable. Or it could be that they don't take advantage of the elements that make these games so great: an engaging storyline, heart-pounding action sequences, and an immersive world.

Whatever the reason may be, we're happy to see these movies going away so

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