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The Division 2: Gear and Attributes

The Ultimate Guide to The Division 2

By Jesse NancePublished 3 years ago 10 min read
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The base foundation of creating your Agent and figuring out your playstyle in the Division 2 is understanding the gear that you pick up and everything that goes with them. There are 4 types of loot that drops when you defeat enemies, complete open world activities, or opening loot caches. We're going to focus on two of these for the moment.

The first one we're going to look at are the Brand Sets. Brand Sets come with a Core Attribute and two Supporting Attributes. Brand Sets always come with three rolls all together, where as Gear Sets only come with two rolls; a Core Attribute and only one Supporting Attribute. With Brand Sets you'll get bonus attributes to however many pieces of the Brand Set you have; meaning if you have one piece attached you'll receive what ever bonus there is for one piece of gear, then if you have two pieces you'll receive the first and the second, same thing for if you have three equipped. Note, there are only three bonuses per Brand Set, so equipping more of the same wouldn't be doing you any good. A general idea would be to choose Brand Set Pieces that have similar benefits or that mesh well together. To help with this, I have compiled a list of Brand Sets that are currently available in game as of January 1st of 2021. Note that only 6 pieces can be equipped at all times but the combinations are nearly endless, so combine as you see fit.

Before we get into the list though, we need to talk about the Attributes that you'll notice so you aren't thinking what the heck does that mean. Some are self explanatory but they'll still be covered. I'm also making this list for the Attributes as well because I see a lot of questions about them on the groups that I've joined.

The Cores

  • Armor Core - Armor Cores adds up your Agents total base armor.
  • Weapon Damage - Weapon Cores increase the base weapon damage of all weapons.
  • Skill Tier - The Skill Tiers increase the effectiveness of your Agents skills. Depending on the Skill being used will determine what is being affected.

Defensive Attributes

  • Armor Regen - With this attribute, while in battle, your armor will constantly repair itself every second after taking damage. The amount that is repaired per second is determined by your total amount of armor, if any Brand Set Bonuses are active, and however much of Armor Regen is currently rolled on your gear pieces.
  • Armor On Kill - This attribute is self explanatory in that every time you kill an enemy or enemy skill, you'll receive armor back to you instantly. This is the only attribute that is not a Support Attribute. This can only be added via mods or Set Bonuses.
  • Health - As well as an Armor bar, you also have a Health Bar. This merely increase how much health you have after your Armor Bar has been depleted.
  • Hazard Protection - This will protect you from most Status Effect Damage, for example Bleed Hives and Fire Skills won't have as much of an effect on you.. How soon it kicks in is determined by how much you have total on your build from rolls and Set Bonuses.

Weapon Damage Attributes

  • Critical Hit Chance - Critical Hit Chance determines how many shots from you weapons magazine will be a Critical Hit. The total you can have at one time is 60%. This means that 60% of your magazine will be Critical Hits.
  • Critical Hit Damage - Critical Hit Damage goes in line with Critical Hit Chance. This determines the added bonus to how much your critical hits amplify your base damage.
  • Headshot Damage - This is pretty much self explanatory. This will improve the impact of all your weapons shots when targeting the enemies head.
  • Weapon Handling - This attribute affects your accuracy, your stability, and reload speed of all of your currently equipped weapons.

Skill Attributes

  • Incoming Repairs - This affects how much your armor is repaired per second when Healing Skills like the Restorer Hive or the Chem Launcher when targeting yourself. This also affects not only your skills but also the healing that you receive from other agents healing skills.
  • Repair Skills - This affects healing skills all the way around. Not just yourself but how much healing you give to other players. Unlike Incoming Repairs, this does not affect how much other players heal you.
  • Skill Damage - This effects all Skills that cause damage to your enemies, increasing their damage output. For Status effects it affects how much damage is done per second the effect lasts. For Skills like the Strike Drone, it affects how much damage is done per shot. Similar to how Weapon Damage affects your weapons.
  • Status Effects - Similar to Skill Damage, this skill effects the duration and damage of all Skills that cause status effects; lengthening the time they last and how much damage they do per second.
  • Skill Haste - This Attribute affects how fast your skills refresh after being used. Every skill has a timer that runs out after being activated. Once this timer runs out, a refresh timer appears before the skill can be used again. Skill Haste lowers the amount of time it takes before Skill Uses.

Now that we've talked about the Attributes that you will be seeing a lot of, we can get into talking about the different Brand Sets and Gear Sets that you will be using a lot of the time. The list of Brand Sets are as follows.

5.11 Tactical - Armor Core

  1. +10% Health
  2. +15% Incoming Repairs
  3. +10% Hazard Protection

Badger Tuff - Armor Core

  1. +10% Shotgun Damage
  2. +5% Total Armor
  3. +10% Armor On Kill

Belstone Armory - Armor Core

  1. +1% Armor Regeneration
  2. +10% Armor On Kill
  3. +20% Incoming Repairs

Gila Guard - Armor Core

  1. +5% Total Armor
  2. +10% Health
  3. +1% Armor Regeneration

Golan Gear LTD - Armor Core

  1. +10% Status Effects
  2. +1% Armor Regeneration
  3. +5% Total Armor

Yaahl Gear - Armor Core

  1. +10% Hazard Protection
  2. +5% Weapon Damage
  3. +40% Pulse Resistance

Airaldi Holdings - Weapon Damage

  1. +10% Marksman Rifle Damage
  2. +10% Headshot Damage
  3. +5% Damage to Armor

Douglas & Harding - Weapon Damage

  1. +20% Pistol Damage
  2. +10% Stability
  3. +10% Accuracy

Ceska Vyroba S.R.O - Weapon Damage

  1. +10% Critical Hit Chance
  2. +10% Hazard Protection
  3. +10% Health

Fenris Group AB - Weapon Damage

  1. +10% Assault Rifle Damage
  2. +10% Reload Speed
  3. +10% Stability

Grupo Sombra S.A. - Weapon Damage

  1. +15% Critical Hit Damage
  2. +15% Explosive Damage
  3. +10% Headshot Damage

Overlord Armaments - Weapon Damage

  1. +10% Rifle Damage
  2. +10% Accuracy
  3. +10% Weapon Handling

Petrov Defense Group - Weapon Damage

  1. +10% LMG Damage
  2. +10% Weapon Handling
  3. +20% Ammo Capacity

Providence Defense - Weapon Damage

  1. +10% Headshot Damage
  2. +10% Critical Hit Chance
  3. +15% Critical Hit Damage

Sokolov Concern - Weapon Damage

  1. +10% SMG Damage
  2. +15% Critical Hit Damage
  3. +10% Critical Hit Chance

Walker, Harris & Co. - Weapon Damage

  1. +5% Weapon Damage
  2. +5% Damage to Armor
  3. +5% Damage to Health

Alps Summit Armament - Skill Tier

  1. +15% Repair Skills
  2. +20% Skill Duration
  3. +10% Skill Haste

China Light Industries Corp - Skill Tier

  1. +15% Explosive Damage
  2. +10% Skill Haste
  3. +10% Status Effects

Empress International - Skill Tier

  1. +10% Skill Health
  2. +10% Skill Damage
  3. +10% Skill Efficiency

Hanu-U Corporation - Skill Tier

  1. +10% Skill Haste
  2. +10% Skill Damage
  3. +5% Weapon Damage

Murakami Industries - Skill Tier

  1. +20% Skill Duration
  2. +15% Repair Skills
  3. +10% Skill Damage

Richter & Kaiser GmbH- Skill Tier

  1. +15% Incoming Repairs
  2. +10% Explosive Resistance
  3. +5% Repair Skills

Wyvern Wear - Skill Tier

  1. +10% Skill Damage
  2. +10% Status Effects
  3. +20% Skill Duration

Now we're going to look at the Gear Sets. These differ from Brand Sets by several things. The first is the attributes. You have a Core Attribute and only one Random Bonus Attribute. The second difference is that the Bonus attributes for them also include Talents that you can't get anywhere else. Note that you have to have at least two pieces equipped before you can receive any benefits from them.

Aces & Eights - Weapon Damage

  • Requires 2/6 - +15% Marksman Rifle
  • Requires 3/6 - +30% Headshot Damage
  • Requires 4/6 - Dead Man's Hand Talent

Dead Man's Hand - Flip a card when landing shots with a Marksman Rifle. After 5 cards are flipped the damage of your next shot is amplified by 30%. More shots are enhanced the better the hand that is revealed.

Eclipse Protocol - Skill Tier

  • Requires 2/6 - +15% Status Effects
  • Requires 3/6 - +15% Skill Haste, +30% Hazard Protection
  • Requires 4/6 - Indirect Transmission Talent

Indirect Transmission - Your status effects now spread on kill to all enemies within 10m and refresh 50% of the duration.

Foundry Bulwark - Armor Core

  • Requires 2/6 - +10% Total Armor
  • Requires 3/6 - +1% Armor Regen, +50% Shield Health
  • Requires 4/6 - Makeshift Repairs Talent

Makeshift Repairs - Whenever you or your shield take damage, 20% of that amount is repaired to over 15 seconds.

Future Initiative - Skill Tier

  • Requires 2/6 - +30% Repair Skills
  • Requires 3/6 - +15% Skill Haste, +30% Skill Duration
  • Requires 4/6 - Ground Control Talent

Ground Control - Increases you and your allies total weapon and skill damage by 15% when at full armor. When you repair ally, you and all allies within 5m of you are also repaired for 60% of that amount.

Hard Wired - Skill Tier

  • Requires 2/6 - +15% Skill Haste
  • Requires 3/6 - +15% Skill Damage, 30% Repair Skills
  • Requires 4/6 - Feedback Loop Talent

Feedback Loop - Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds while increasing total skill damage and repair by 10% for 20 seconds. Feedback Loop can occur once every 20 seconds.

Hunter's Fury - Weapon Damage

  • Requires 2/6 - +15% Shotgun Damage, +15% SMG Damage
  • Requires 3/6 - +20% Armor On Kill, +100% Health on Kill
  • Requires 4/6 - Apex Predator Talent

Apex Predator - Enemies within 15m receive a de-buff, amplifying your weapon damage against them by 20% Killing a de-buffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.

Negotiators Dilemma - Weapon Damage

  • Requires 2/6 - +15% Critical Hit Chance
  • Requires 3/6 - +20% Critical Hit Damage
  • Requires 4/6 - Hostile Negotiations

Hostile Negotiations - Critical Hits mark enemies for 20 seconds, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain +2% critical hit damage, stacking up to 20 times, or until combat ends.

Rigger - Skill Tier

  • Requires 2/6 - +15% Skill Haste
  • Requires 3/6 - +15% Skill Duration
  • Requires 4/6 - Tend and Befriend

Tend and Befriend - Interacting with your deployed skills grants the skill 25% skill damage for 10 seconds. This buff cannot be refreshed.

Interactions include: Deploying the Skill, Changing the skills target, or healing the skill

Strikers Battlegear - Weapon Damage

  • Requires 2/6 - +15% Weapon Handling
  • Requires 3/6 -+15% Rate of Fire
  • Requires 4/6 - Striker's Gamble

Striker's Gamble - Weapon hits amplify total weapon damage by 0.5% stacking up to 50 times. 1 stack is lost each second. 2 stacks are lost every time you miss.

System Corruption - Armor Core

  • Requires 2/6 - +15% Armor On Kill
  • Requires 3/6 - +40% Disrupt Resistance, +40% Pulse Resistance
  • Requires 4/6 - Hackstep Protocol

Hackstep Protocol - Replace armor kits with an instant, infinite-use ability on a 20 second cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s.

Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.

Tip of the Spear - Weapon Damage

  • Requires 2/6 - +10% Signature Weapon Damage
  • Requires 3/6 - +10% Weapon Damage
  • Requires 4/6 - Aggressive Recon

Aggressive Recon - Dealing damage with your signature weapon increases total weapon damage by 20% for 60 seconds. Automatically generate signature ammo every 60 seconds.

gear
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